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Board Games by Pandasaurus Games

Pandasaurus Games is a hobby and mass-market board game publisher that strives to create immersive, connecting experiences through gaming. Since publishing their first game, Tammany Hall, in 2012, co-owners Molly Wardlaw and Nathan McNair have seen the company blossom into household name amongst gamers and beyond.

The Mind board game
66
Rank: 78
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Dinosaur Island board game
73
Rank: 119
Trending: 217
Wasteland Express Delivery Service board game
Duelosaur Island board game
72
Rank: 598
Trending: 1415
Silver & Gold board game
Dinosaur Island: Totally Liquid board game
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Rank: 773
Trending: 800
Illusion board game
68
Rank: 868
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Yedo board game
62
Rank: 921
Trending: 1016
The Game: Are you ready to play the Game? board game
Machi Koro: Deluxe Edition board game
63
Rank: 1125
Trending: 1906
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One trend that I see happening is publishers limiting the number of games they release in a year and focusing more on 1-2 (maybe three) solid titles. I believe that's been the approach for Stonemaier Games, and then there are publishers such as Pandasaurus Games who are going that route as well. This is what Nathan McNair, owner of Pandasaurus Games said in his article "The Board Game 'Bubble' Doesn't Exist" in the section "There Are Too Many Games":

This is almost certainly true.  But I can’t do anything about it.  Neither can you.  Maybe one day something will come along to change that, but for right now Pandasaurus Games has no control over how many games come out.  We can reduce our release schedule to 50% of what it was last year, but that is a drop in the bucket of the number of games that will come out next year. 

The reason we make fewer games is so that we can make better games that we are more focused on.  We don’t make fewer games because there are too many games.  We make fewer games because we need to make games of the utmost quality so that they stand out.  We also want to curate our release list so that customers generally trust that our games are good.

There are a lot more publishers than there were a few years ago.  There will be even more next year than there was this year.  This is the result of a growing market and a relatively low bar of entry.  This isn’t film making or video game programming.  Anyone who wants to spend 3–4 months learning about production and hires a few specialists (designer, graphic designer, illustrator) can launch a Kickstarter.

This means there will be new publishers so long as there are people willing to back those games.  Or if people are willing to go to conventions and buy them.  Or people willing to look at new designers and publishers and consider purchasing their games.  Or if new start-ups are willing to make game publication a side-gig and not their primary source of income.  You can produce a board game for relatively little money in the grand scheme of starting a business. 

This is a good thing.

I may be the only publisher you ever hear say that.  Competition in the board game space is the reason our market has grown as much as it has.  The average game that comes out in 2019 is better than the average game that came out in 2009.  Competition is a furnace, and the games that come out the other side are better for it. 

The fact that the average game quality has gone up is the reason the hobby has grown.  Someone walking into a store and playing Azul makes them more likely to discover Machi Koro.  Someone playing Dinosaur Island may lead to them buying Root.  What you don’t want to have happen is the cause of a ton of video game busts:  low quality shovel ware.  You can go read about the video game market crash of 1983. 

I would also argue that the D20 and CCG crashes were caused by the same thing:  the market being flooded with incredibly low-quality games that were churned out to quickly.