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Board Games by Eurogames

These are the board games published by Eurogames.
Catan board game
65
Rank: 21
Trending: N/A
Condottiere board game
66
Rank: 491
Trending: N/A
Evo board game
66
Rank: 1471
Trending: N/A
Serenissima (first edition) board game
Clippers board game
68
Rank: N/A
Trending: N/A
Fantasy Business board game
Cry Havoc board game
55
Rank: N/A
Trending: N/A
Armada board game
60
Rank: N/A
Trending: N/A
Fief 2 board game
N/A
Rank: N/A
Trending: N/A
Valley of the Mammoths board game
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What Kind of Gamer are You? image
What Kind of Gamer are You? Like| 11 comments | [+]
Deciding between Great Western Trail vs. Maracaibo? Add CloudAge to the Mix image
Deciding between Great Western Trail vs. Maracaibo? Add CloudAge to the Mix [CloudAge]Like| 22 comments | [+]
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Review: Anachrony | Sprites and Dice image
ReviewReview: Anachrony | Sprites and Dice (https://www.spritesanddice.com/2017/08/review-anachrony) [Anachrony]Like| 0 comments | [+]
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User Activity Feed

Oh my, I love this question.

I have several unpopular opinions:

  • Point salad eurogames are pointless.
  • By and large, older eurogames are better than newer ones.
  • The Spiel des Jahres has become nearly meaningless for modern gamers.

Hiya!  
Time for some answers!
1. I arrived here due to Boardgameprices joining up with BoardGameAtlas.  I wasn't aware of it until that time.  Then I got an email, so I jumped on over.

2. I've been a gamer since the 70s, really; but in the early 1980s, there weren't many boardgames in the US to choose from (there were a handful, like Mystic Wood from Avalon Hill). I primarily played RPGs until the late 1990s, when the dam broke and we started getting Eurogames in the US and US publishers started getting up to speed (hard to believe AEG started making D&D modules).

3. Right now, my three favorites?  Tough call, but the first one is a no-brainer: Quacks of Quedlinburg. I've gotten it to the table more times than any other boardgame (except for small filler games), have upgrade everything about it and am eager to get more. A Feast for Odin is a game that I've played as much solo as multiplayer, but I love it unreservedly, especially with the Norwegians expansion, which is essentially a 1.5 version of the game.  Third place is highly contested spot here, but I'll have to go with Crokinole. I just love it, even though I'm (checks bgstats) TERRIBLE at it.

I want to get more Eurogames. I've played Catan and Carcassonne enough and want something better. What would you recommend?

#Chakra with another BGA player who loves this game and helped me learn and play to point I now have my highest ELO on this game.

#Lost Ruins of Arnak still going on via several BGA games and ready to take a break from this one I think.  Still a great game though.

#Teotihuacan: City of Gods is becoming one of my favorite games and likely in my top five now.  I am looking into expansions for this one.  Such a great game!

Played another game of #Azul: Summer Pavilion...still so bad at it.  

Eurogames the Design, Culture and Play of Modern European Board Games is the book I started reading a bit ago and it is rich with boardgame research and history.  Very, very interesting for the truly nerdy.

#Tidal Blades: Heroes of the Reef is a game owned by a friend I learned to play and we will have a 4-5 player game this monday.  One of the local gamers has quite a few games, loves collecting them, but doesn't like studying the rules and learning the game.  Since few things give me more pleasure than reading through a new rulebook, I agreed to learn their games and host the teach and play. 

 

I'm always hesitant to rate things, but watching enough year-end lists has shown me that it doesn't need to be a big deal. 

Here are my current 10/10's (ratings are always subject to change)

#Pax Pamir (Second Edition) - Lavishly presented slice of history, which isn't covered by many other games. The interactions are meaningful and the game feels different each time.

#Cosmic Encounter - it's not for everyone, but it's a fantastic game that is completely dependant on how the players play it. Enough variety that it is still full of surprises and there's always a moment which raises eyebrows or hands in any session. 

#Concordia - I didn't fall for Catan as hard when I first played it, because I was already a few games into the hobby game scene. This game is what I wish I was playing when I play Catan :P Easy to teach (other than the scoring), and smooth playing throughout. 

#Race for the Galaxy - mentioned in their comment that it's THE perfect tableau builder and I agree. 2P game is one of the quickest, deepest under-30m game that you could do. 

#Android: Netrunner - It's a shame this isn't around anymore. It's a shame I missed the competitive scene, but in terms of 2P card battlers not-named Magic, this should be top of that list. The intrigue and the double guessing, the heart pounding few seconds when a runner makes it into your corp full of agendas. It's a fantastic experience.

#The Voyages of Marco Polo - This is the game (along with #Tzolk'in: The Mayan Calendar) that made me fall in love with Eurogames. I will always enjoy the moment when someone teaches you the game and then saves the player powers for the end. "What you can do WHAT?"

Even though I've swapped this for #Marco Polo II: In the Service of the Khan, I will never turn down a play of any of these games.

I'm grateful for my relatively small collection, but all games require me to be in a specific mood to want to play it, so I still want more games to cover all my moods, if that makes sense.

I think my collection somewhat covers all categories, in terms of eurogames and ameritrash games, and cooperative and competitive.

I've had my eye on #Root for a while because this webiste raves how good the game is, and I don't have much games with direct conflict. My most family and non-nerd game is #Escape: Zombie City, so I'd like to get #Kingdomino and #King of Tokyo

Hmm, I don't know, I tend to be a pretty unaggressive and non-confrontational person in general but do quite enjoy dudes on a map games. I think I appreciate the interaction it produces. So while for me, I greatly enjoy the puzzles presented by eurogames, for a group experience I love anything that gets people talking or negotiating together etc.

Hmm.. I guess it really depends on the game for me. When presented with characters in eurogames, I think I typically take whatever strategy route I want to try out. And it won't always be maximizing the character's powers either. Depending on the variable setup, I could go for a strategy that could potentially go against the character's preferred tactics. As I say this, one example I'm thinking of is #Architects of the West Kingdom, where you have characters with variable powers and starting resources and level of virtue. There's that princess looking characer who is the most virtuous in the kingdom, and I typically go the almost fully virtuous route, or take advantage of her benefits and dip into the darkness to reap the benefits.

But when it comes to games such as #Gloomhaven: Jaws of the Lion, the character deck is already tailored for that character's style/personality that there isn't that much room for branching off from it.

I aint going to change it.

After hearing, reading and writing it so many times, "Eurogames" and "Ameritrash" became such specific labels that the word part "trash" lost its meaning in that particular word

 

I think I have found myself putting increasing value on theme, or more specifically the integration of theme and mechanics. I think there is a base level of mechanic quality that is needed but after this theme (or theme integration) is what makes a game really pop for me. I know in lots of co-op games (often because it is easier to suggest rule changes in these situations) I often tweak or interpret rules differently (often to our own detriment) because it feels like the more thematic thing to do. Similarly, in competitive games I often dislike when the thing that gets me the most points or wins the game feels thematically off or flat and am tempted to do the less efficient thing just cause it feels right. On the flip-side I love in when the decisions in a game feel right for the setting even in more eurogames like #Great Western Trail or #Architects of the West Kingdom. So while I absolutely agree that if I had to chose between mechanics or theme I would chose mechanics, but if I had to chose between a great mechanics and good theme or good mechanics and great theme I would often go for the later.