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Board Games by Looney Labs

These are the board games published by Looney Labs.
Fluxx board game
Rank: 461
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Chrononauts board game
Rank: 1012
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Zombie Fluxx board game
Rank: 1037
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Zendo board game
Rank: 1055
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Monty Python Fluxx board game
Rank: 1061
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Star Fluxx board game
Rank: 1123
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Cthulhu Fluxx Card Game board game
Rank: 1552
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Pirate Fluxx board game
Rank: 1568
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Werewolf board game
Rank: 1782
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Pyramid Arcade board game
Rank: N/A
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Forum Posts

ReviewZendo Logic Game Overview ( [Zendo]Like| 0 comments | [+]
ReviewFluxx: The Board Game Overview ( [Fluxx: The Board Game]Like| 1 comment | [+]
ReviewStar Trek Fluxx & ST: TNG Fluxx Released! ( [Star Trek: The Next Generation Fluxx]Like| 1 comment | [+]
ReviewStar Trek Fluxx & ST: TNG Fluxx Released! ( [Star Trek Fluxx]Like| 0 comments | [+]
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User Activity Feed

Hi, thanks for the welcome!

    1. How did you find Board Game Atlas?

I don't recall. But I was very surprised to find it!

    2. How long have you been in the hobby?

Well, I've been playing board games since as long as I can remember. It started to be more serious when I was 12; I discovered #Go and I played it every week on Friday during my high school years. Recently, in 2018, I became more seriously, in that I found a local game store and started playing games on the regular. I started with #Magic: The Gathering, but found it soon too commercial. The market value of cards is a let-down for me. That's how I rediscovered that board games are really my thing. You have everything and you play; that's all to it.

One of my motivating factors is to promote critical thinking through playing. It's only at this age that I fully appreciate the skills that can be learnt from board games. This fully explains my passion for them.

I wrote three books, each on a different board game (see below for links). "Play Go. And Other Games with a Go Set" (2015) on #Go, explaining the rules and with information about handicapping. "Abalone. Guide to the original game, its variants, and other games" (2019), on #Abalone (New Edition) with variants, handicapping and other games to play. "Play Homeworlds. Rules, Strategies, Variants" (2020) on #Homeworlds, with 14+ variants and all the rule variations and a lot of extras.




    3. What are your favorite 3 games at the moment?

My top 3 looks like this:

1. #Homeworlds - the new PQ version is avaialable now for $20, see  This game is potentially more deep than Go with a branching factor that can rise to over 1 million (that's right).

It is a 4X space exploration and space battle game, where your pyramids are used for both stars and starships. Your goal is to destroy your opponent's Homeworld. The game has a lot to offer in terms of strategy, with 2 sets you can play multiplayer variants with up to 5 players, it is very portable (no board, and pieces fit in a simply storage box (see my book), and uses economy as part of the strategy.

2. #Go - start here: This game is arguably the oldest abstract strategy board game.

The simplicity of the rules, the minimalist style, and the unfathomable depth of this game has kept it interesting for thousands of years. New generations are as much fascinated as ever. The AI-era has given it a hype. In comparison to Chess, Chess is a battle, Go is a war.

3. #Zendo Classic (playable with 2 Homeworlds sets--see 1. above--and some additional materials) - read the original rules here: Zendo with Looney Pyramids is more fun, if you ask me.

Now that Pyramid Quartet is shipping, there is no reason to buy the new edition of Zendo. Just get two Homeworlds Sets, and play many different games, including Homeworlds and Zendo. Extra materials can be found in any craft shop. If you need some help with Secret Rules, get the Pyramid Zendo Cards here

Zendo is an INDUCTIVE logic game (unlike Mastermind, which is DEDUCTIVE), and your goal is to guess a secret rule that Game Master has come up with. In order to guess the rule, you initially get partial information in the form two structures of pyramids the Master builds, one follows the rule (and is marked with a white marking stone), and one doesn't follow the rule (and is marked with a black marking stone). You participate by building a structure during your turn. You opt for having the Master mark the strucutre directly, or ask everybody to guess how the structure should be marked. Players that guess correctly get a guessing stone that they can exchange at the end of their turn for a guess at the Secret Rule. You win if you can guess the rule. The Master accompanies a wrong guess with a structure that either follows the wrong rule but is marked black (doesn't follow the Secret Rule), or doesn't follow the wrong rule but is marked white (follows the Secret Rule). The game is moderately complex, but is very satisfying and fun, one of the few games that use inductive logic (the scientific method).

(I am not affiliated with Looney Labs, but I promote them, because their games are awesome.)

This does seem like a game Looney Labs would do.