- Acting
- Action / Movement Programming
- Action Drafting
- Action Point Allowance System
- Action Queue
- Action Selection
- Added Mechanics
- Alliances
- Area Control
- Area Enclosure
- Area Majority/ Influence
- Area Movement
- Auction
- Auction: Dutch
- Automatic Resource Growth
- Bag Building
- Betting
- Bias
- Bidding
- Bingo
- Bluffing
- Bribery
- Campaign
- Campaign / Battle Card Driven
- Card Drafting
- Card Placement
- Catch the Leader
- Chaining
- Chit-Pull System
- Command Cards
- Commodity Speculation
- Communication Limits
- Connections
- Contracts
- Conversation
- Cooperative Play
- Crayon Rail System
- Cube tower
- Deception
- Deck Building
- Deck Constructing
- Deduction
- Delayed Purchase
- Dexterity
- Dice Building
- Dice Movement
- Dice Rolling
- Drafting
- Drawing
- Dutch Auction
- Dynamic Currency
- Enclosure
- End Game Bonuses
- Engine Building
- Events
- Feeding Workers/Characters
- Flicking
- Force Commitment
- Grid Coverage
- Grid Movement
- Hand Management
- Hand-Eye Coordination
- Hex and Counter
- Hexagon Grid
- Hidden Movement
- Hidden Objective
- Hidden Roles
- Hidden Traitor
- Hidden Victory Points
- I Split, You Take
- Income
- Increased Value of Unchosen Resources
- Investment
- King of The Hill
- Layering
- Legacy
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Reduction
- Market
- Memory
- Modular Board
- Move with Cards
- Movement Points
- Narrative Choice
- Negotiation
- Network and Route Building
- Once per game ability
- Order Fulfillment
- Ownership
- Paper and Pencil
- Partnerships
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Pick-up and Deliver
- Player Elimination
- Point Salad
- Point to Point Movement
- Pool Building
- Press Your Luck
- Race
- Random Production
- Ratio / Combat Results Table
- Real Time
- Relative Movement
- Resource Gathering
- Resource to Move
- Rock-Paper-Scissors
- Role Playing
- Role Selection
- Roles with Asymmetric Information
- Roll / Spin and Move
- Roll and Write
- Rondel
- Scenario / Mission / Campaign Game
- Score and Reset Game
- Secret Unit Deployment
- Set Collection
- Shedding
- Simulation
- Simultaneous Play
- Simultaneous action selection
- Singing
- Skill with a Doubling Cube
- Skirmish
- Social Deduction
- Solo / Solitaire Game
- Square Grid
- Stacking and Balancing
- Static Capture
- Stealing
- Stock Holding
- Storytelling
- Sudden Death Ending
- Survival
- Tableau Building
- Take That
- Targeted CLues
- Targeted Clues
- Teams
- Tech Trees / Tech Tracks
- Tile Placement
- Time Track
- Tower Defense
- Track Movement
- Trading
- Traitor
- Trick-taking
- Tug of War
- Turn Board Game
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Roll Order
- Turn Order: Stat-Based
- Variable Phase Order
- Variable Player Powers
- Variable Setup
- Victory Points as a Resource
- Voting
- Worker Placement
- Worker Placement with Dice Workers
- Zone of Control
Popular Ownership Board Games (Mechanic)
- Players: 2 - 5
- Playtime: 60 min
- Designer: Peter Lee
- Publisher: Wizards of the Coast
- Players: 1 - 5
- Playtime: 30 - 150 min
- Designer: Uwe Rosenberg
- Publisher: Lookout Games
- Players: 2 - 5
- Playtime: 60 - 150 min
- Designer: William Attia
- Publisher: Rio Grande Games
- Players: 3 - 6
- Playtime: 90 - 120 min
- Designer: Sid Sackson
- Publisher: 3M
- Players: 1 - 4
- Playtime: 60 - 75 min
- Designer: Nicolas Robert
- Publisher: Pearl Games
- Players: 2 - 6
- Playtime: 60 min
- Designer: John Bohrer
- Publisher: Queen Games
- Players: 2 - 6
- Playtime: 120 - 180 min
- Designer: Mac Gerdts
- Publisher: PD-Verlag
Forum Posts
Plus, it is much easier than having to deal with fur balls all the time!...
(http://www.sahmreviews.com/2018/10/alderac-entertainment-group-cat-lady.html) [Cat Lady]by sahmreviews | updated 22 days ago
00:16 - What is this game? 01:18 - What makes it cool? - Action Selection 03:31 - Action denia
(https://youtu.be/ZX3D_b_QyPs) [Small Samurai Empires]by jeddy lee | updated 3 days ago
I had been told about Vassel, a board game emulator and I thought I would give it a try. I loaded up
[Pandemic]by Courageous Bob | updated 22 days ago
User Activity Feed
I began listening to Acquisitions Incorporated after having watched Dune and The Chain on MCDM. I listened to/watched all of the Acquisitions Incorporated enjoying the transition from Patrick Rothfuss to Bobbie Zimeruski but lost my way with the new technology, changing personnel, and other teams so I have a soft spot for that Penny Arcade vehicle.
Clank, on the other hand, I have only played once and didn't like much. However, watching playthroughs of Legacy (luckily, I have no memory!) signalled it as far more interesting and I would relish ownership of this Clank incarnation.or any others of its Acquisition's line.
 Cheers
I guessed #scythe. It is the oldest one on the list, so it has had a lot more time to be wracking up entries in a popularity contest. Not only that, but the ownership of Scythe, according to bgg, is much higher than the other games.Â
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philryuh Owner6 months ago |
Tableau builders are very hit or miss for me so I'm very careful about getting into them:
Tableau builders that worked for me:
In the end, I think I just prefer tableau builders where you can actually develop a sense of ownership for your tableau instead of just using it as a means to an end.