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Popular Traitor Board Games (Mechanic)

These are the board games with the Traitor mechanic.
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Why I love Hidden Traitor games [Dead of Winter: A Crossroads Game]Like| 7 comments | [+]
GameplayDune - post-game report [Dune]Like| 50 comments | [+]
My Top 5 (or kind of 8) that play 5 or more [Coup, Archipelago, 7 Wonders, Not Alone, Dead of Winter: A Crossroads Game]Like| 10 comments | [+]
Board games like Among Us? image
Board games like Among Us? Like| 4 comments | [+]
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One of my all time favourite games is #Archipelago, it embodies so many of my favourite aspects of games: negotiation, hidden information, semi-cooperative play it is a game that has the best, most-petty, hilarious discussions and at its best I've rarely enjoyed sitting at a table moving meeples around so much.

However, I do think that the game is very much one of those that gets significantly better the more you play it with the same group and one that makes it easyfor people to bounce off of hard. I'll explain: when the game is first set out and the rules taught it appears very much to be a Euro/4X game. You gather resources, get upgrades, hire (or brith) new meeples, explore new sections of archipelago and build an empire. If you play it like a straight Euro game it isn't great: everything is slow and resource gathering is inefficent/can feel impossible, you don't have enough actions and the traitor (although they are definitely the 'good' or at least 'best' player morally speaking) seemingly has the easiest time rallying the native peoples to overthrow their colonial oppressors and bring the game to a premature end. (On a side-, but important, note, the other glaring flaw of this game is that it very much puts the players in the role of the bad guys casually exploiting an island and its people, and while within my group of friends we are pretty aware of this and use it to spark discuss and comment on how awful we are I can absolutely see this being a deal-braker for some and I wouldn't blame them in the slightest.)

Rant over, the problem with the way the game presents itself is that it is in reality a negotiation and deal-making game much more that it is a Euro-game. The way we have found it plays best, is when everyone is cutting deals and trading with each other while trying to get an edge. The semi-cooperative aspect really comes to life when you are negotiating who is going to use their hard earned resources to deal with the current crisis and how much you are going to pay them for it. The engine building side takes off when players are trading freely, as this is a free action, and so instead of having to use all your actions to collect 1 stone, 2 cows and 2 wood, you instead use one action to collect 8 pineapples and then trade them to get everything you need from other players. When you are trying to work out who is the 'traitor' and then working together (while of course trying not to make any real sacrifices yourself) to economically stifle that player and taking over their 'territory' (no one really owns anything in the game which is amazing) to limit their influence that is is when the game takes off and is a non-stop joy. However, the game doesn't mudge you to do these things at all, it is very much a sandbox, and while I love that aspect in many ways I can see how other people might try it once, not like it and then never bother again. So while I could say that they are just 'playing it wrong' and blame other players instead of the game. I think it is a legitimate critiscm of the game that it hasn't made how it wants to played clear, either mechanically or otherwise, and as such has made itself less accessible than it could have been. 

However, I adore this game, and whenever I teach it I make a point of highlighting these aspects. It still usually takes people at least until the second game to really grasp what makes the game tick, but once they do I've had so many people fall in love with it.

Just based on a cursory glance it seems like #The King's Dilemma would be right in my wheel house.  Bias, traitor, voting, yes please.

I have actually not heard of Inis before and honestly don't really know much about most of the hard to find/out of print games.  I'm not sure why that is.  Maybe I tend to pay more attention to the new hottness instead of the hard to find classics.  I have heard about #Battlestar Galactica: The Board Game before and would love to play it but I really don't think my usual gaming group would be too into it unfortunately.  Plus whenever we play a co-op with traitor mechanic my husband is the traitor like 90% of the time.  Don't know how he does it. 

My favorite game moments are the following:

1. Amazing dice rolls/strategy - Risk Legacy/Dice Throne

2. Story games w/ difficult/sensitive decisions - This War of Mine/Pandemic Legacy Season 1 & 2.

3. Hidden Traitor Games/Negation games - Dead of Winter/Game of Thrones

I think the obvious is #Ultimate Werewolf and anything in the #Werewolf family.

I personally hate hidden traitor games. I hate lying/bluffing in games. I'm not good at it, and I just stressed out, haha. I felt the same way playing #Coup and #The Chameleon, which are not hidden traitor games, but straight bluffing games. It's part of the reason I don't like poker either.

Bluffing through actions on a board or by the cards I'm playing is a different story, but if there's a social aspect to the bluffing, I am out, haha.