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Gloomhaven board game
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Scythe board game
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Santorini board game
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Forbidden Island board game
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Takenoko board game
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Forbidden Desert board game
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Mage Knight board game
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Istanbul board game
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Captain Sonar board game
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Hive board game
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I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

#Pandemic Legacy: Season 1 currently sits on my shelf as I got it at a discount and look forward to playing it but have to wait for the right timing because I'd like to play it with my family or Becky at least.

I've played most of #Scythe: The Rise of Fenris and it is a great legacy experience (though somewhat short) and the best experience when you have a great grasp of all the factions and the basic gameplay (I wouldn't recommend starting out with Fenris)

#Gloomhaven was my first legacy experience and broke me through the wall of thinking I'd just prefer a one-and-done game.  I went into playing it not being 100% sure how much I'd like it.  The consequences from one game to the next are nearly as complex and weighty as in Pandemic (from what I understand) but the layered choices from which quest path to choice, to which cards to add as you level up, to the diversity of characters to choice from and the variability between characters make every session unique.  Not to mention that each scenario seems to have it's own unique twists.

#Charterstone is another legacy game sitting on my shelf waiting to be played.  I just have to wait for the right timing. #Sword & Sorcery: Immortal Souls was another legacy game I nearly forgot about.  I enjoyed it but the story and development of characters are limited compared to Gloomhaven and so it got traded some time ago.

I have to check out #Underwater Cities.  That wasn't even on my radar.  I like your list.  Would love to play #Star Wars: Rebellion and #Mage Knight someday but one is huge and the other would probably take up #Gloomhaven plays.  Nice to have such a tough issue though for sure :)

I have to check out #Underwater Cities.  That wasn't even on my radar.  I like your list.  Would love to play #Star Wars: Rebellion and #Mage Knight someday but one is huge and the other would probably take up #Gloomhaven plays.  Nice to have such a tough issue though for sure :)

Ouch! That would be a dang hard choice!  Here's what I think off the cuff:

#Paladins of the West Kingdom - great solo experience and my wife plays and I think I can get the kids to play one day.  Possibly my favorite game to play solo.

#Gloomhaven - with so many quests to play I feel like if I only had five games I'd be able to get my family to play this.  The solo experience is great and I will probably play through the entire campaign solo at some point.

#Wingspan - One of our top played games and a favorite for Becky and I.  I enjoy the solo experiece with this game as well.

#Heaven & Ale - fantastic games and one of my hidden gems.  Not a lot of folks in the states play this one or have it high on their list as far as I can tell.  Becky will play this with me too.

#Scythe - The last game is tough to choose but Scythe has to me it because I have every expansion and it is great to play.  I've only soloed a few times but it is fun and it is my absolute favorite game with 6-7 player counts.  It's also blinged out pretty good, so this would be a tough one to pass on.

Runner Up - #Clans of Caledonia - could potentially replace Heaven & Ale but a tough call.  I think it would see slightly fewer plays than the others but the solo experience is solid.  

Ouch! That would be a dang hard choice!  Here's what I think off the cuff:

#Paladins of the West Kingdom - great solo experience and my wife plays and I think I can get the kids to play one day.  Possibly my favorite game to play solo.

#Gloomhaven - with so many quests to play I feel like if I only had five games I'd be able to get my family to play this.  The solo experience is great and I will probably play through the entire campaign solo at some point.

#Wingspan - One of our top played games and a favorite for Becky and I.  I enjoy the solo experiece with this game as well.

#Heaven & Ale - fantastic games and one of my hidden gems.  Not a lot of folks in the states play this one or have it high on their list as far as I can tell.  Becky will play this with me too.

#Scythe - The last game is tough to choose but Scythe has to me it because I have every expansion and it is great to play.  I've only soloed a few times but it is fun and it is my absolute favorite game with 6-7 player counts.  It's also blinged out pretty good, so this would be a tough one to pass on.

Runner Up - #Clans of Caledonia - could potentially replace Heaven & Ale but a tough call.  I think it would see slightly fewer plays than the others but the solo experience is solid.  

Based on BGG probably #Scythe and #Clans of Caledonia.  However, I feel like they are both weighted a bit high (but maybe not).

If you were allowed a second change for #Scythe would you also like that to have meeples for the Mechs/leaders?

You mentioning #Scythe reminds me we still have to play through #Scythe: The Rise of Fenris, so maybe I should go with #Architects of the West Kingdom for now and put #Empires of the Void II on the back burner at the moment.

When I first saw #Gloomhaven I thought there was no way I would ever spend $100 on a game.  It took playing other games of a similar genre ( #Descent: Journeys in the Dark 2nd Edition, #Sword & Sorcery: Immortal Souls) I changed my tune.

#Scythe was another game that I never thought I'd like because it looked too "Risky" (bah dum dum) for me to feel like I would enjoy.  

In both cases these turned out to be my top two games. 

When I first saw #Gloomhaven I thought there was no way I would ever spend $100 on a game.  It took playing other games of a similar genre ( #Descent: Journeys in the Dark 2nd Edition, #Sword & Sorcery: Immortal Souls) I changed my tune.

#Scythe was another game that I never thought I'd like because it looked too "Risky" (bah dum dum) for me to feel like I would enjoy.  

In both cases these turned out to be my top two games. 

Agree with most of your choices but I think#Scythe and #Root should be on here somewhere too 

If you want an unusual board definitely check out #Tzolk'in: The Mayan Calendar!

#Five Tribes could be considered modular but it's really a big set of tiles.

My favourite game boards belong to #Brass: Birmingham, #Brass: Lancashire, and #Scythe (Modular or regular.)

Nice choices!  My top game art would be:

1) #Brass: Birmingham and #Brass: Lancashire: I fell in love with it when I saw it in the kickstarter.  One of the few times I was sold on something other than the game.  Luckily they are amazing games too!

2) #Scythe Jostles with Brass for 1 & 2 regularly.  I find the art really draws me in to the game and helps the game context make a lot more sense for me.

3) #Forbidden Stars From the box down to the lowliest Ork Boy this game exudes Warhammer 40K.  

4) #Teotihuacan: City of Gods I just find this game gorgeous end to end.  It can be a tad busy initially but the artwork is great.

5) #Kingdomino The art isn't epic or anything but it is simple yet varied enough to fit the game perfectly.  I couldn't imagine any other art with this game.

 

This is such a good idea for a list! I've got 3 types of games on my self.

Games I can play with my wife 1v1 (usually less attacking mechanics)

Games I can play with my wife only in a group setting

Games I only play with others (usually has direct compeition interaction or is boring in her view)

There's so many games out there though that I can get a good experience playing with her and with others which is great.

Still looking at #Wingspan (more likely to get my wife to play just because it looks so stinking cool) or #Scythe, or possibly #Res Arcana

Well that's good to hear! I'm guessing #Too Many Bones will happen for me within a year from now haha

With Cephalofair beginning to develop a Jaws of the Lion-like scenario book for both #Gloomhaven and #Frosthaven, is that a likely buy for you so that you can reduce the amount of setup/teardown time?

I've only played Gloomhaven from your list.  My top 5 would be:

1. #Gloomhaven - for all the reasons you mentioned.  I think i did my 50+ scenarios in like 2 months.  I was a little obsessed.

2. #This War Of Mine: The Board Game - So hard with gut wrenching decisions but so good. 

3. #Dinosaur Island - Similar to TWoM I would play more often if setup wasn't such a pain.

4. #Roll Through the Ages: The Bronze Age - When in the mood for a quick solo play. 

5. #Legendary: A Marvel Deck Building Game - I have a couple of expansions as well which help to extend the replayability of this deckbuilder.

Honorable Mentions: #Paladins of the West Kingdom , #Wingspan, #The Manhattan Project: Energy Empire, #Terraforming Mars, #The Isle of Cats, #Aeon's End, #Sagrada