#On Tour is one of the more recent entries in the roll & write genre that debuted through Kickstarter last year. I remember being attracted by its modern aesthetic and theme when I first saw its ad, but I never went for it because well, I never back Kickstarters.
Fortunately, I downloaded the app as soon as @disom shared that it's free to download for a day.
Here's the basic premise of the game:
You're part of a band and trying to pack your tour with as many stops as you can across the U.S. How do you do that? Well, you roll two ten-sided dice to get two combinations of two-digit numbers. So if you roll a 2 and a 7, you need to mark one state on the map with a 27 and another state with 72. But here's the catch--the states you can write on are restricted by three card draws that indicate one of the colored regions on the map (e.g. if you draw two cards showing the red region and one card showing the green region, you have the choice of either scheduling both numbers on the red region, or scheduling one on the red and the other on the green). The game ends when all states on the map have been assigned a number or given an "X" mark in the case you weren't able to assign the number on a state due to the restriction of the card draw. The player traces the route starting from the lowest number (representing your first gig) and trace the path of increasing numbers. You are scored based on the number of states visited + some bonuses.
Here's my take on the game after giving it three plays (and even though I only played this on the app, I feel like I can comment on the physical version of the game because I imagine it'll give you the same exact experience):
(+) Great production - Attractive art and presentation. The box reminds me of how the latest smartphone models come packaged these days--slick and simple. Looks like the physical game comes with dry erase markers and boards to drawn on rather than paper & pencil. I like the look of the two dice as well. As for the app, it's simple and intuitive to use but I wish it had some sort of background music. It goes with the theme, after all.
(+/-) Pasted on theme - Speaking of theme, this game is a classic example of a pasted on theme. It really could have been about anything. I don't mind it very much though. I actually think that the publisher was quite brilliant to take this route because I can certainly imagine a lot of people having backed this based on its theme and presentation.
(+) Simple but addicting - This may be a bad example but if you're the type of person who likes puzzly games like solitaire, sudoku, and minesweeper, you'll like this game. It's simple and relaxing but challenging, and the variable setup makes each play interesting. It also has an element of "push your luck" where in order to pack in as many tours as possible, you have to decide how far you want to space out your numbers while hoping that the perfect number will come by later.
(+/-) Too luck-dependent? - With the variability of the initial setup and the restriction provided by the random card draws, it makes me wonder if you could ever get good at the game, where you could consistently score high points.
Overall, it's a solid addition to the genre that I can imagine playing on my phone a few times in a week. I could also see it being a decent under 30 min filler on a game night depending on the group.
Personally, I'd prefer #Welcome to... over this every time. It's more satisfying in its thematic ties, strategically deep, and mitigates luck-driven outcomes.