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Thanks for posting this, was a really worthwhile read. It points out things that I 'know' but I wonder if I truly internalise them/ act on them all the time when interacting with people.

The unwelcoming spaces point is really interesting to me, I can imagine it being quite cyclical in nature: Board gaming is full of white men, so those gamers mostly only intereact with other white men while gaming, as such when someone from a marginalised group enters that space they both feel out of place and are met with people who are ill prepared to be welcoming due to lack of practice (and some who are actively unwelcoming/uncaring). As such that person doesn't feel encouraged to turn up again/often so the culture remains majority white and male, rinse and repeat. Kind of shows why being neutral isn't enough and we ('we' being the majority white male cis etc. gamers who hold the most influence and power) need to be active and supportive in creating change. 

I also think the points at the end were so apt:

  • I want gaming to be awesome for everyone.
  • I want to play more interesting games designed by people from diverse backgrounds.
  • I want the industry to grow massively.

And I believe those 3 things are inextricably linked.

And something that I think is often missing from the exploration of issues of discrimination, that the hobby (and society in general) will get immeasurebly better for everyone (including the white dudes) by the inclusion of everyone in it. Inclusion is not some self-sacrificing kindness that those in power/agency give to those without it, it should be something you should work towards even if you are being entirely selfish (not that I am proposing that is a good sole motivation). Board games (and society) will improve if we give more people an opportunity to share there wonderfulness with it. I often think this is the where the whole 'white-saviour' complex comes from for some people: The idea that 'I am making the world better by helping you' rather than 'I am swallowing my ego and getting out of your way so you can go be awesome and make the world better and celebrating you for that' 

Didn't mean to write so much, but the neurons started firing, was a bit of a splurge so please forgive any misteps in my language or phrasing, any hurt will be unintentional (not that that would make it okay).

Relatively light week, but I got a few games in on Saturday, which was fun.

  • #Shards of Infinity: Deckbuilding Game 1x @ 2p - busted this out for the first time with a friend. We enjoyed it! I think we'll play again. Our first play was nothing mind blowing, but it was fun and had some cool moments.
  • #Baseball Highlights: 2045 1x @ 2p - I got absolutely smoked, but man I love this game.
  • #Terraforming Mars 1x @ 5p - a friend had a few people over for a game on his porch. This was my 2nd game against real people, and my first with this many. I thought it would take longer, but since there were more people talking terraforming actions to push the endgame, it was probably about the same. Also, it wasn't my game to run, but I did find myself sorta acting as "turn monitor" on the times when people didn't clearly communicate they turns  - "are you done? Okay Garrett, your turn." I think it helped, but I hope I didn't about anyone, haha. We had 5 people so obviously I was worried about game length. I ended up winning, which honestly caught me by surprise.
  • I won't pretend to know all of the legality and whatnot regarding the data on this site, but I'm glad to see that you guys are doing your due diligence to make sure things are on the up and up. 
  • Excited for more speed! I have noticed the site acting slow from time to time. It's not too bad though. Faster is always better, though!
  • Of all these, I think I'll be most excited about the updated reviews page! That sounds awesome, and sounds like it could provide some really cool info once there's enough data.

Keep up the good work, guys!

Admire you all for taking action as well as just voicing concerns! It's what all of us need to be doing.

It's fascinating to me how much resonance/need for action this movement has created: I don't know how long EBG has been running but presumably in it's history there have been dozens/hundreds of human's right's issues that have happened both in the USA (presumably where it is based) and across the globe: Hong Kong protests (twice), Huge incarceration/abuse of Uighurs in China, Disenfranchising/removal of citizenship rights of Muslim minority in India and Kashmir controversy, US (and my home of the UK) material support of Saudi Arabia's actions in Yemen, Israel-Palestine issues, attacks on LGBTQ+ rights in the US, Issues around incarceration of immigrants at the border, Sexism in work places and across society to name a fraction. 

Again presumably (am happy to be corrected) EBG has never made statements or commented on any of these issues and has (presumably) faced limited backlash for remaining mute/neutral. Now, this is in no way a criticism of anyone for not acting when other things have happened more a wonderment and excitement that this movement seems to have had an impact in an area where such moral/human rights issues haven't touched before (namely EBG but other areas also) and that is just incredibly cool. I hope it will have long term ramifications for board gaming and wider society and not fizzle out but become the new norm that we think about this (and other issues) in all aspects of our lives.

I would be be interested in a #Splendor game that could accomodate more people. It would need to add some aspect that had more people acting at once, but its the simpliest yet more robustest strategy game out there and would be a crowd pleaser if you could bring that vibe.

You have quite a conundrum here as those are both excellent games.  I own them both and love them both. I haven't played them both enough to call myself an expert but I have some experience.

One thing to consider is that GWT has an updated version coming up.  The current Brass version is absolutely beautiful and not likely to get an update anytime soon.  So perhaps get Brass now and wait for the GWT update?

Gamewise they are different although at a similar level of crunchiness I think. 

I find it really hard to explain Brass because I personally haven't played anything quite like it.  Yes, you are building out your own network and structures but you are doing it in an environment strongly connected to other players.  You can use their resources and they can use yours.  Everything you do might help someone else so you are trying to make sure you get the most of what you do and limit how others benefit from it.  You may have an overall strategy but you are constantly reacting and acting tactically to what your opponents have done and the cards in your hand. 

GWT has a changing rondel, hand management and building, board upgrading, and definitely benefits from focusing on a strategy and hitting it hard.  You still have to be tactical but generally speaking strategy is more important in this game compared to Brass.  It has these wide variety of elements and the challenge is making it all work together as efficient as you can while taking in to account what the other players are doing.

Both games have good unofficial solo variants if that is important to you.

If I was going to rebuy them I would buy both but Brass first and then wait for the GWT update to come out later.

Started off the week with a play of #Trajan, as we continued our attempt to play our newer, unplayed games. I mentioned in another post on here that we played incorrectly (as seems to be our normal for first plays). Instead of going around the time track 4 times for each quarter year, we stopped after the 3rd time around for the first half of the game. Aside from that making the game feel super quick, we had a great time playing it. Can't wait to get it out again!

Sarah's birthday was Friday, and she shockingly agreed to play games with me haha. Her request was #It's a Wonderful World which I have brought up on here before as one of her most requested games. I got some real lucky draws and was able to win pretty easily as her cards didn't quite work together like mine seemed to. Instead of a rematch of that, we settled on #The Quacks of Quedlinburg. I'm really glad we picked this one up as I could see it becoming another game she requests to play often. I beat her there too but don't worry she'd get me back.

As her birthday weekend continued, we went down to her parents to celebrate. Her dad had picked me up #Codenames: Disney Family Edition as a late Christmas gift so we gave it a try with them. Usually we have 6 of us, but this time we only had 5, so we had a designated codemaster to keep the teams even. Sarah and I played against her parents and despite my clear lack of Disney knowledge, we split the two games we played.

Sunday we went over to my parents to celebrate with them and my brother and sister in law. I finally broke out my copy of #Secret Hitler. Sarah managed to convince us she wasn't Hitler, mostly because my dad was acting sus lol. Not entirely sure if he knew what he was doing as we later learned he was on the liberal team haha. I definitely prefer playing with more people but with 6 of us it wasn't that bad.

Afterwards we played a game of #Speculation. I bought this awhile ago thinking Sarah's cutthroat siblings would like manipulating the market to screw over everyone else. Turns out the game rarely plays out that way so it only went over so so with them. My family seemed to enjoy it a bit more, but not enough to convince them that they needed to play again, so it's probably safe to throw on the trade pile. Sarah ended up crushing us, proving she is the Wolf of Wall Street.

Wrapped up the weekend watching the Super Bowl with my cousins. Before the game, we played a game of #Cat Lady: Premium Edition with the #Cat Lady: Box of Treats expansion. Super simple drafting game that I'm excited to play more of! Sarah beat me in a close game while my cousins didn't do so hot. They picked it up quickly though so I think next time they'll do a lot better.

You've also scraped my images without permission from BGG. YOU DO NOT HAVE PERMISSION - TAKE THEM DOWN.

"I'm sorry that the photos you took were uploaded without your permission and again would be happy to remove them to comply with your desires if you could share them with me."

This is such a bullshit answer. This is your site, YOU are responsible for the scraping API used, you KNEW you were acting without permission, and now you hope that only a few people will notice and complain. The right course of action for you from here is to remove ALL content that was scraped. It's not the responsibility of each individual user whose content was stolen to give you links to stolen images for you to act on.


Bought #Patchwork for my mother for her birthday, taught it to her and promptly lost. She likes certain games and really doesn't like others so it's always nerve wracking bringing something to the table. Apart from only playing at 2 I still think it is one of the very best gateway games in existence.

Got in a four player game of #Mariposas. I was very concerned this game would be too light but we ordered it to support Elizabeth Hargrave. I was pleasantly surprised, action selection isn't a mechanism I particularly love, I feel like the only person on earth who thinks #Concordia is just an ok game, but this game surprised me. It is far from a heavy game but it does have a really cool decision space between trying to achieve goals, trying to collect sets for special abilities and trying to set yourself up to be able to make it back to the bottom of the board at the end of the game. It doesn't share much with #Wingspan but I do think it exists in a similar space of a game and theme that is appealing to non gamers and accessible but with interesting enough decisions for a heavier gamer. I was really pleasantly surprised by this one.

Played a two player game of #Everdell which is my wife's favorite, I like tableau builders but the mechanic in this game of going from feeling like you just don't have enough workers/actions to do anything to having a full city and resources and event cards etc is as good as any game, the snowball in this one when cards start comboing each other is great. Still looking for a house rule that better deals with the deck bloat and number of repeat cards but supposedly that will be addressed in the next expansion. It isn't my favorite game but one I always enjoy.

Played another two player game of #Pendulum on the advanced sides of the board. I really appreciate how unique this game is and what a puzzle it can be but, in my opinion, a change of pace from the typical decision making process I go through in a game. I really like this one as something different, still feeling out overall opinion on it. My big suprise has been that instead of the assymetric players giving some type of powerful advantage I find they all do a great job of disadvantaging different engine building methods and make you really puzzle around them. I really enjoyed that but do wonder if with more plays there will become a more prescribed way to play with each one and force a lot more intentional blocking amongst players as part of game strategy. 

Got in a first play of #Alma Mater which my wife was adament we get, she's a writer and wanted the book pieces even if the game didn't live up to its promise. I was concerned this would be a game that just wasn't particularly good at 2. While I still think it will shine at 3 the "dummy" player and deck were about as easy as it could get and made it an enjoyable game. The game worked much harder to be thematic than I expected and I really enjoyed every aspect of it but the research track, though i think that was my fault for not realizing that was something I'd want to mitigate with student pieces (they provide different engine building bonuses in the income phase of the game). The game has a variable market and real scarcity for both money and certain books and having a track that you need to move up to increase the value of your type of book but also being a MAJOR part of end game scoring that uses escalating amounts of already tight resources that allow you to perform the other actions in the game felt like an obstacle for the sake of an obstacle. I do think if you know this going in you can make decisions in the early game that make it less of an issue. 

We were able to see family and so played multiple games of #Cartographers: A Roll Player Tale and #Bang!: The Dice Game at 8 players. I am constantly looking for a game that is both accessible and has a great decision space at 8 players. Suggestions are always welcome!

Finally got in my first two plays of #Paladins of the West Kingdom. I haven't played #Architects of the West Kingdom but have played #Raiders of the North Sea and had heard so many good things about Paladins and was able to get a ding and dent copy and snatched it up. To me the decision space and game dynamics felt like a weird combination between #Orléans (colored worker spaces, workshops acting like tech tiles) and the track synergies of #Tapestry but a game I enjoy, so far, better than both. I had very little doubt this would be a game I would really enjoy but was surprised at how much. 

#Just One - Played this a few times with the extended family over Christmas.  I love that just about anyone can play this game.

#King of Tokyo - Played my brother's copy for the first time.  It's a nice gateway level game.  I don't feel the need to get my own copy though.

#The Crew: The Quest for Planet Nine - Played this a few times with family.  A couple of people were new to trick-taking and had a hard time grasping this one.  It could have been because we played it pretty late in the night.

#Hive - Played with my brother.  I always lose this game.

#Diamant - Played with my kids, they love this one.  We sort of make it a RPG experience, acting out what we have for breakfast and how we react to each hazard.

#Outfoxed! - Another I played with my kids.  I love how it makes them think logically.

#Pioneer Days - Played this for the first time last night.  It's a great dice-selection game, can't wait to play it again.