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Popular Set Collection Board Games (Mechanic)

These are the board games with the Set Collection mechanic.
Wingspan board game
Rank: 4
Trending: 6
Spirit Island board game
Rank: 8
Trending: 45
Pandemic board game
Rank: 9
Trending: 103
7 Wonders board game
Rank: 11
Trending: 26
7 Wonders Duel board game
Rank: 12
Trending: 79
Pandemic Legacy: Season 1 board game
Rank: 13
Trending: 141
The Castles of Burgundy board game
Rank: 15
Trending: 307
Splendor board game
Rank: 17
Trending: 81
Ticket To Ride board game
Rank: 18
Trending: 55
Jaipur board game
Rank: 24
Trending: 571
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Kickstarter Roundup: Steamwatchers, Robot Fight Club, The Matchbox Collection image
The Hungry Gamer Previews The Original Sherlock Holmes and His Baker Street Irregulars image
Trekking the National Parks Review image
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Gonna go ahead and recommend #Trekking the National Parks. It's a pretty light game as far as strategy goes, but I found it to be quite delightful, especially if you're a fan of the national parks in the U.S. It utilizes mostly set collection while moving your trekker over the board, collecting rocks from parks and even the parks themselves. For those who like education in games, this would also be a good one to help kids learn more about the nation's parks system and what they have to offer.

     I think it is a mechanic, but a mechanic made up of other mechanics. Here is why I believe this. Can something (engine building) that is constructed entirely from a single building block (mechanics) not in itself be a mechanic. Another way to look at this is that most gamers would consider "card play" as a mechanic. To get to the mechanic of card play, a player has to obtain these cards. Gaining cards through mechanics such as drafting, auction, or bidding, is what builds a player's hand. These initial mechanics are necessary to get to the secondary mechanic.

     In engine building, all engines consist of things gained through using mechanics. Gamers after they build their engine talk about "running" their engine. Running the engine needs the components to have it run. I equate the process of running the engine, a mechanic that is in the game but needs construction through other mechanics. This running of the engine can itself lead to more mechanics such as set collection, or worker placement (your engine allows you to generate more of these).

     If my first statement holds, then engine building is, in my opinion, a mechanic. It could be that we need to consider it as a secondary mechanic and begin to think of mechanics on a deeper level as games get more and more complex, and as designers find new and exciting ways to make games better. 


I pretty always impulse buy if I find a game in a charity shop, if I don't know the game I will usually google it and if it has an average rating above a 6.5/10 and the theme/mechanics appeal I will usually take it, I always figure that if I get one game out of it, even if it is laughably bad then it is worth the £2-£5 I pay for it.

Winners from Charity shops have been: #King of Tokyo (great gateway game), #Gloom, #War on Terror (hilariously satirical, a better version of risk), #Once Upon a Time: The Storytelling Card Game (just a wonderful group activity)

Games that I have only played once or twice and then passed on: #Smash Up (liked it but realised it just wouldn't get played much), #Game of Thrones: The Card Game (again, it wasn't bad, but wasn't looking to get into a CCG) #Munchkin (similar story, not good enough to see regular play, knew a friend of mine would enjoy it a lot more)

I have occaisionally been suckered in on a great deal on Ebay, I am now much more discerning but when I first had disposable income, I was picking up any interesting looking games if I felt I was getting a good deal. I buy most of my games second hand, but the following are games I didin't search for and just came across.

Winners: #The Grizzled (so good and bought for like £2, a small co-op which I haven't found many of), #Choson (set collection with a bunch of take that, quick but wonderfully tactical, aslo bought it for £1.20 so can't complain), #Supervillain: This Galaxy Is Mine! (stayed on my shelf of shame for a long time, one I will write about this week)

Losers: #The Staufer Dynasty (I really need to give this another chance, but it was just a little dry first time around)

I think I go through phases of a particular theme/mechanic really appealing. However, Asymmetry is a massive pull for me, and any kind of deck/engine building being incorporated, or just generally upgrading your faciont/character, this doesn't have to be the core mechanic, but I like to growth in a game.

It's good. This is the one game from CMON that we own haha As mentioned in other comments, it's nothing spectacular, but it's  a fairly quick game with some fun mechanics. Set collection is at the core, but each faction/tribe/whatever has a unique ability that can make the game interesting. I think most people enjoy it, but I haven't heard of many that absolutely love it. Still, it's a good, solid game, and one I've been tempted to bring out a number of times recently. Tempted, but it hasn't happened; other games seem to win the "what gets to the table tonight?" battle. But at least it's a contender! haha

It's really hard to say what will and will not work. Personally, I'm in the camp that weighted content has potential, but could also devolve into something we don't want. I'm not worried about @Skurvy5 winning all the giveaways, simply because he's always engaged. But word count is risky, because then you have to determine if that long post is from my freshman years of college or last year in grad school. One is full of fluff and the other is actually relevant. Whoever the judge of that will be will certainly have a doozie of a time convincing the original poster that they get zero points because the post was soft enough to use as a pillow. There are inherent issues with that method.

Perhaps certain things about adding to the game pages could count, like adding useful descriptions. I can go in and add "ages 14+" to game after game and, while accurate, doesn't really add much to thee listing. Maybe a set collection of 1 point for every 4 "little" additions, as those can still add up quickly.

I think friend referrals could count as more points, since that could help motivate people to invite others to this site. Or, more points for referraks that stick around for x amount of days. Quality over quantity type of thing.

Just some thoughts. Whatever you decide, though, I'm sure we'll let you know if it's working or not :) 

In regards to other prizes, gift cards are always welcome by practically anyone. Even a smaller denomination is useful to a new game acquisition.

I think an expansion needs to make the game better, while at the same time preserving the core mechanics of the game. Don't be creating expansions that make you re-learn the game before you play with it. Some "essential" expansions, for me, are:

For me, those are essential. They don't change the game, but add something new--not much, but enough to enhance the game sufficiently.