- Acting
- Action / Movement Programming
- Action Drafting
- Action Point Allowance System
- Action Queue
- Action Selection
- Added Mechanics
- Alliances
- Area Control
- Area Enclosure
- Area Majority/ Influence
- Area Movement
- Auction
- Auction: Dutch
- Automatic Resource Growth
- Bag Building
- Betting
- Bias
- Bidding
- Bingo
- Bluffing
- Bribery
- Campaign
- Campaign / Battle Card Driven
- Card Drafting
- Card Placement
- Catch the Leader
- Chaining
- Chit-Pull System
- Command Cards
- Commodity Speculation
- Communication Limits
- Connections
- Contracts
- Conversation
- Cooperative Play
- Crayon Rail System
- Cube tower
- Deception
- Deck Building
- Deck Constructing
- Deduction
- Delayed Purchase
- Dexterity
- Dice Building
- Dice Movement
- Dice Rolling
- Drafting
- Drawing
- Dutch Auction
- Dynamic Currency
- Enclosure
- End Game Bonuses
- Engine Building
- Events
- Feeding Workers/Characters
- Flicking
- Force Commitment
- Grid Coverage
- Grid Movement
- Hand Management
- Hand-Eye Coordination
- Hex and Counter
- Hexagon Grid
- Hidden Movement
- Hidden Objective
- Hidden Roles
- Hidden Traitor
- Hidden Victory Points
- I Split, You Take
- Income
- Increased Value of Unchosen Resources
- Investment
- King of The Hill
- Layering
- Legacy
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Reduction
- Market
- Memory
- Modular Board
- Move with Cards
- Movement Points
- Narrative Choice
- Negotiation
- Network and Route Building
- Once per game ability
- Order Fulfillment
- Ownership
- Paper and Pencil
- Partnerships
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Pick-up and Deliver
- Player Elimination
- Point Salad
- Point to Point Movement
- Pool Building
- Press Your Luck
- Race
- Random Production
- Ratio / Combat Results Table
- Real Time
- Relative Movement
- Resource Gathering
- Resource to Move
- Rock-Paper-Scissors
- Role Playing
- Role Selection
- Roles with Asymmetric Information
- Roll / Spin and Move
- Roll and Write
- Rondel
- Scenario / Mission / Campaign Game
- Score and Reset Game
- Secret Unit Deployment
- Set Collection
- Shedding
- Simulation
- Simultaneous Play
- Simultaneous action selection
- Singing
- Skill with a Doubling Cube
- Skirmish
- Social Deduction
- Solo / Solitaire Game
- Square Grid
- Stacking and Balancing
- Static Capture
- Stealing
- Stock Holding
- Storytelling
- Sudden Death Ending
- Survival
- Tableau Building
- Take That
- Targeted CLues
- Targeted Clues
- Teams
- Tech Trees / Tech Tracks
- Tile Placement
- Time Track
- Tower Defense
- Track Movement
- Trading
- Traitor
- Trick-taking
- Tug of War
- Turn Board Game
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Roll Order
- Turn Order: Stat-Based
- Variable Phase Order
- Variable Player Powers
- Variable Setup
- Victory Points as a Resource
- Voting
- Worker Placement
- Worker Placement with Dice Workers
- Zone of Control
Popular Skirmish Board Games (Mechanic)
- Players: 2 - 4
- Playtime: 20 - 60 min
- Designer: Prospero Hall
- Publisher: Funko Games
- Players: 2 - 4
- Playtime: 20 - 60 min
- Designer: Prospero Hall
- Publisher: Funko Games
- Players: 2
- Playtime: 120 min
- Designer: Jim Bailey
- Publisher: Grindhouse Games
- Players: 1 - 3
- Playtime: 120 min
- Designer: Jim Bailey
- Publisher: Grindhouse Games
- Players: Add
- Playtime: Add
- Designer: Add
- Publisher: Warlord Games
- Players: 1 - 4
- Playtime: 35 - 45 min
- Designer: Wolflord
- Publisher: Wolflord Games
Forum Posts
by meeplemountain | updated 18 days ago
by trentellingsen | updated 18 days ago
by trentellingsen | updated 18 days ago
User Activity Feed
1. Very interested in playing Glory to Rome. I would probably not buy a grail game at $250 though.Â
2. My game of the game was A Feast for Odin as it plays well solo and is a fascinating puzzle of options. Played this game a ton over the summer.
3. Helionox is a surprise lay solid deck builder.
4. Â Top 5: A. First: Feast for Odin. - Viking theme and puzzle-y goodness put this at the top.
Second: Middara: Unintentional Malum – Act 1 - I really like the customization of characters and narrative.Â
Third: Mansions of Madness 2nd Ed, - Fun narrative/app integration. Best Lovecraft game imo.
Fourth: Too Many Bones - Awesome character customization and puzzle skirmishing. Component quality top notch.Â
Fifth: Scythe - Another game with amazing components. Better multiplayer, but solo is still fun.
I think Inis will fit well into the collection, I really like the artwork. I might even buy it
If I won the $200 I would probably go for the 1-2 expensive games as they always seem out of reach.
I actually like all games except skirmish Warhammer stuff, I think the minis are great but very expensive hobby and not sure how much it would get to the table, If I won a small set that was not usable on its own then I might trade it but if I won enough to get some value from it then I would keep it and enjoy it.
Couldn't agree with you more. I'm a huge SW fan and haven't seen one that compels me to buy it. They're either too long or too skirmish-focused for me. And then Outer Rim seems good but not great, but I may try at some point.
I am also hoping for a more eueo-like SW game at some point!
I need to get these to the table more. Really fun little skirmish game.
Has there ever been a good GI Joe game? Seems like natural for some sort of scenario-based minis skirmish game.
Thanks for the review! What would be your favorite skirmish game?
@philryuh Ask me a hard one! #Omicron Protocol. #Aristeia! is also good fun, but there are SOOO many levels to Omicron, that has to be it. If you like Skirmish games I recomend getting in on it in Late Pledge
Thankfully I don't often suffer from FOMO with games. I think for me the only time it would happen is if it's a game I really like but know I would never get to the table. But this has nothing to do with how the greater gaming community views the game.
I agree that is one of the worst aspects of Kickstarter. But I also see the need for companies to do this because Marketing is important and it works. Thankfully not on me.
As fas as expansions go, I only really feel I need an expansion if it adds significantly to my enjoyment of the game. This is why I've been able to avoid getting most small box #Star Wars Imperial Assault expansions. I think if I played Skirmish mode often they would draw my attention more. Having said that, it's hard to not get the Obi Wan, Luke Jedi, or other cool small box expansions because I think it'd be really fun to have. But not practical.
With many things I try to just focus on what I have and how good it is and try not to look around at what others have.
If you're looking for a small skirmish game, I suggest considering the Funkoverse Strategy Game.
I don't usually enjoy skirmish games. I find that most of them have a little too much complexity for the amount of interesting decision space created. Funkoverse, on the other hand, has a simple base rule set that boils skirmish down to it's essentials. This leaves space for the game to add complexity with the ability kits of the characters and the interactions thereof. I find this method much more interesting and fun than other skirmish games I've played.
The character kits are also very flavourful and strongly evoke the characters from a variety of different IPs. Having Batman swing on a grapnel and kick Rick from Rick & Morty in the face adds a special appeal all its own.
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R0land1199 Premium User57 days ago |
Lots of games played in the last week due to new games for Christmas and having the family around and willing to play a few:
Action packed week! I think Marvel Champions is the biggest hit for me so far this year. :)