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Popular Negotiation Board Games (Mechanic)

These are the board games with the Negotiation mechanic.
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Sidereal Confluence is the Sci-Fi Negotiation Game Full of Weird | Geek and Sundry image
ReviewSidereal Confluence is the Sci-Fi Negotiation Game Full of Weird | Geek and Sundry (https://geekandsundry.com/sidereal-confluence-is-the-sci-fi-negotiation-game-full-of-weird/) [Sidereal Confluence]Like| 0 comments | [+]
Go Gree(d)n - Kyoto - Tabletop Family Review image
Go Gree(d)n - Kyoto - Tabletop Family Review [Kyoto]Like| 2 comments | [+]
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One of my all time favourite games is #Archipelago, it embodies so many of my favourite aspects of games: negotiation, hidden information, semi-cooperative play it is a game that has the best, most-petty, hilarious discussions and at its best I've rarely enjoyed sitting at a table moving meeples around so much.

However, I do think that the game is very much one of those that gets significantly better the more you play it with the same group and one that makes it easyfor people to bounce off of hard. I'll explain: when the game is first set out and the rules taught it appears very much to be a Euro/4X game. You gather resources, get upgrades, hire (or brith) new meeples, explore new sections of archipelago and build an empire. If you play it like a straight Euro game it isn't great: everything is slow and resource gathering is inefficent/can feel impossible, you don't have enough actions and the traitor (although they are definitely the 'good' or at least 'best' player morally speaking) seemingly has the easiest time rallying the native peoples to overthrow their colonial oppressors and bring the game to a premature end. (On a side-, but important, note, the other glaring flaw of this game is that it very much puts the players in the role of the bad guys casually exploiting an island and its people, and while within my group of friends we are pretty aware of this and use it to spark discuss and comment on how awful we are I can absolutely see this being a deal-braker for some and I wouldn't blame them in the slightest.)

Rant over, the problem with the way the game presents itself is that it is in reality a negotiation and deal-making game much more that it is a Euro-game. The way we have found it plays best, is when everyone is cutting deals and trading with each other while trying to get an edge. The semi-cooperative aspect really comes to life when you are negotiating who is going to use their hard earned resources to deal with the current crisis and how much you are going to pay them for it. The engine building side takes off when players are trading freely, as this is a free action, and so instead of having to use all your actions to collect 1 stone, 2 cows and 2 wood, you instead use one action to collect 8 pineapples and then trade them to get everything you need from other players. When you are trying to work out who is the 'traitor' and then working together (while of course trying not to make any real sacrifices yourself) to economically stifle that player and taking over their 'territory' (no one really owns anything in the game which is amazing) to limit their influence that is is when the game takes off and is a non-stop joy. However, the game doesn't mudge you to do these things at all, it is very much a sandbox, and while I love that aspect in many ways I can see how other people might try it once, not like it and then never bother again. So while I could say that they are just 'playing it wrong' and blame other players instead of the game. I think it is a legitimate critiscm of the game that it hasn't made how it wants to played clear, either mechanically or otherwise, and as such has made itself less accessible than it could have been. 

However, I adore this game, and whenever I teach it I make a point of highlighting these aspects. It still usually takes people at least until the second game to really grasp what makes the game tick, but once they do I've had so many people fall in love with it.

Both of these look really interesting to me, however I tend to dislike open negotiation so I'm not sure how much I would like #Moonrakers. I would be curious to hear your experience with the game.

I'm pretty certain I will pick up #The Whatnot Cabinet at some point though, it looks so charming.

I have both never heard of this and would absolutely play that. I think I am going to agree with you that having negotiation, debate, and bribery in a quick play experience if going to be fantastic.

This is a really intriguing game and I would love to play it one day.  Seeing at it will not be going to retail I am a bit sad that I probably won't get a chance to grab a copy this year.  Most of the games I've seen will make retail and so it's not too much of a loss to see them pass by.

I like that the whole game is centered around negotiation.  Very unique and seems like it would be extremely engaging with 6 players. 

I also enjoyed that podcast episode a lot! 

I have such a list of games that I want to get to the table with 4+ people, as have been solely two-player for a year at this point. But if I had to choose I think the following would be my first game night post-covid:

We'd start with a quick game of #Flamme Rouge, it's great at two but there would be so many more hilarious interactions at four, plus it can play in twenty minutes so is a nice straightforward intro game to get everyone's brain working. 

Ideally, then another friend would turn up late so I could follow that up with game of #No Honor Among Thieves at 5 players. It's a superb game of negotiation and betrayal to really shatter the friendships with people I haven't seen for months. In actuality the betrayals don't feel bad as they are mechanically baked into the game and happen enough that it doesn't feel as much of a gut punch as some games.

Finally, I'd get everyone to be friends again I'd get them all playing a game of #Catacombs (Third Edition), an excellently thematic dexterity dungeon crawler. Doesn't take too much thought so a good one to end on.

 

I also am desperate to organise a day/weekend of #Twilight Imperium: Fourth Edition for a group of my uni friends, so there's that.

How did you feel it captured the kind of interwoven betrayal, politic-ing and conflict tone of the books?

Was there any negotiation in the game or is it all competitive?

Nah there's no negotiation or anything like that. There's definitely conflict, though. There's not really betrayal, but there are the alliance tracks, and if you pass someone in their influence with a faction, you can steal their alliance token which gives them a point, so that's kinda like the NPC faction betraying you, haha. But really, if you want all of that, you should just play #Dune.

#Agricola (Revised Edition) - I played it once and felt like my hands were tied behind my back while trying to stay afloat while drifting downstream.  I did not enjoy the feeling and have no interest in trying it again.

#Liars Dice (30th Anniversary Edition) - I don't like pure bluffing games in general, but this one really bores me to tears.  If I just play the mathematical odds I either win or come in second.  At this point I would rather sit this game out than ever play it again.

#Catan - I don't like the trading in this game.  I suspect I would enjoy this more if the trading was a set ratio, but the open negotiations of trading X sheep for Y wood really gets old for me.

#7 Wonders - I just find this one very dry.  The game is fine but the theme doesn't draw me in at all.