See All

Popular Card Drafting Board Games (Mechanic)

These are the board games with the Card Drafting mechanic.
Concordia board game
80
Rank: 16
Trending: 103
Everdell board game
76
Rank: 25
Trending: 16
Ticket to Ride: Europe board game
70
Rank: 52
Trending: 271
Sushi Go Party! board game
69
Rank: 54
Trending: 436
Through the Ages: A New Story of Civilization board game
The Quest for El Dorado board game
72
Rank: 110
Trending: 100
Mechs vs. Minions board game
74
Rank: 121
Trending: 396
Roll Player board game
72
Rank: 127
Trending: 67
Century: Golem Edition board game
73
Rank: 133
Trending: 273
Biblios board game
66
Rank: 138
Trending: 1118
See All

Forum Posts

Evolution Island - Solo PnP in 66 cards image
Sushi Go! Review | Board Game Quest image
Sentient first impressions image
See All

User Activity Feed

This last weekend was my most gametastic weekend in ages. I got to play three games I'd not played before, so that was pretty cool.

  1. Clank! In! Space! - I've played the original Clank several times, so this wasn't a huge jump, but it is a more complicated version of Clank. I appreciate that actually. What I didn't like was the no real clear delineation between the above ground and below ground areas like in the original Clank. Still it was a good time and I'd play either version of Clank
  2. The Quest for El Dorado - Keeping on our deck building night, this was the first time for this game. It's a deck building race game and it was fine. It's pretty simplistic, but if you're looking for a game that has a little more to its deck building and you don't want to play Clank, this is probably a good gateway.
  3. Shipwrights of the North Sea - This was the first play of this after dozens of plays of Raiders and at least 5 plays of Explorers. It was so perplexing. It was a lot more clunky in the flow of the game, but once we got going it turned into a fun resource management game with card drafting. Not one I'm clamoring to play again, but I wouldn't turn down another crack at it. I also think that playing it with 2 was kind of doing it a disservice and it would have been better with 3+.

I played #Terraforming Mars w/ 3.  I won by 10 points.  Didn't do any card drafting since that tends to add a little bit of time to the game length and we have a pretty hard stop time.  I would have preferred drafting but my cards had pretty decent early synergy with my corporation which is always nice. 

Ended with 2 games of #Bang!: The Dice Game which I won neither of them.  The last game ended with us all dying on the Indian attack, which was a hilarious way to end the evening.

Camels + Racing = #Camel Up

Too many races + Territory Control = #Small World

Dinner Building + Card Drafting = #Sushi Go Party!

Haunted House + Traitor Game = #Betrayal at House on the Hill

Iconic Monsters + King of the Hill = #King of Tokyo

Bean Farming + Trading = #Bohnanza: Bohna Nostra

Trains + Route Building = #Ticket To Ride

I could do this all day...

 

I really really don't like coop games.  The one exception is playing coop as teams (like in #1775: Rebellion).  I like the tension of competing against another player.

I don't mind Card Drafting, but it's the one thing that makes me nervous about #Inis (a game that's been on and off my radar for years).  I do really like that it has Area Control though.

I also don't care for games that are basically multiplayer solitaire. 

I've actually played #Tzolk'in: The Mayan Calendar camping, but it isn't what I would usually take.

One of my wife's favorites is #Roll Through the Ages: The Bronze Age so that goes with us pretty much on every trip. It is a small box, so it works pretty well in a small space.

One I always bring due to size is #Monster City Planners which is a game that most people haven't heard of. It is around 40 cards, plays four players and is a great little card drafting game. You can play cards out of your hand to build or destroy structures on the map (one card) but every card you play means you can't score that card, because you can only score cards you don't play.

We also take #Blueprints with us almost every time. 

Depending on the wind, #Codenames could be a great little game to take. #Sagrada is also one of our favorites. #Silver & Gold will be going with us next time.

I'm a gamer who loves to explore and try new things, my wife is mastery gamer, and likes to play the same things over and over again. I dabble in game design and have several working prototypes in infrequent playtesting, I've been playing non mainstream games and going to game conventions since I was 4, Playing things like Circus Maximus, Gunslinger, Survive, But took a long break during college and after, and re-discovered it and introduced my wife about 7 years ago. 

Top 3 favorite right now: Lewis and Clark, Terraforming Mars, Castles of mad King Ludwig

Top 3 fav. Mechanics: Multi use cards, Tableau Building, Card Drafting

Top 3 fav themes: Wild West, Dinosaurs, Anything different than the usual.

Most played game: Terraforming Mars

Heaviest game: Terraforming Mars

Lightest game: Roll & Writes (lots of them)

Sector of gaming I wish to explore: I want to play every things great, at least once... 

I think I'd go a different route if someone asked me to help them start a board game collection and they were new to gaming.  These aren't my top games but for starting a collection I'd recommend:

10. Azul & Splendor (different enough to recommend both and I think they stay in most collections)

8. Stone Age (a great intro to worker placement)

7. BANG! The Bullet (simple social deduction without too many details)...Betrayal at Baldur's Gate for a game that might stay in the collection longer or Secret Hitler)

6. Pandemic (great starting co-op)

5. Dominion (Deck building basics and one to build off of)

4. 7 Wonders (card drafting and slight civ building without too much complexity)

3. Ethnos (A little area control and a little card play combined but easy to learn and tends toward replayability)

2. Heaven & Ale (A euro game that's not too heavy to engage but has long-term playability)

1. Castles of Mad King Ludwig (Another good entry game that's simple to learn and has staying power in a collection)

There are of course other directions to go but the games I listed are games that have lasted in my collection for years and I don't feel are simply 'currently popular'.  If a more advanced gamer (one who played a lot but hadn't started a collection came asking what 10 to buy first I might go (1. Wingspan, Gloomhaven, Scythe, Robinson Crusoe, Terraforming Mars, Viticulture, Anachrony, Heaven & Ale, Tapestry, Castles of Mad King Ludwig)


Very cute game, draws people in who are into cute things...but I still maintain that the card drafting mechanic needs to be supplemental not the meat of the game