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Popular Action economy Board Games (Mechanic)

These are the board games with the Action economy mechanic.
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Good mix of games again this week.  Going back to a full write up by popular demand. Ok, one person, .  Thanks bud!  :)

  • #Falling Sky: The Gallic Revolt Against Caesar (Solo/Physical): This was more of a half play.  I setup for a short game but I just wasn't feeling it so called a halt after one campaign.  It felt like this game more than the others really needed other players.  That's weird because it is simpler than something like #Pendragon: The Fall of Roman Britain but for whatever reason it felt less good to play with the bots to me.
  • #Russian Railroads (Boardgamearena): Finished a turn based game with my gaming group.  I tried out a full on industry run but just wasn't efficient enough to keep up with the late game scoring power of a st petersburg run from another group member.
  • #Yellow & Yangtze (Multiplayer/TTS): Second time playing the game and, yeah, this one is a definite keeper.  I've never played #Tigris & Euphrates which is supposed to be meaner but this one was nice and cat-fighty with my group.  I ended up in second on tie breakers but there was some great moves throughout the game by all players.  Fun!
  • #Gunkimono (Multiplayer/TTS): First time playing this.  I really enjoyed it as well!  It's pretty simple once you get going but has some really complex play possible.  Lots of take that element with back and forth play.  It starts off big but the map space gets tighter and tighter as strongholds get placed until at the end you are squeaking out points.  
  • #Caylus (boardgamearena): A favourite of my group.  I made a couple of mistakes due to the interface and although the game was close I came in second.
  • #Trickerion with #Trickerion: Dahlgaard's Academy (Multiplayer/TTS): Third time playing Trickerion, first time with the academy.  Generally my feelings are the same as when I played Anachrony with #Anachrony: Fractures of Time.  It added a lot of time to the game but felt like tacked on mechanisms.  In fact, one player solely won the game based on academy play.  I decided to focus on running tricks and the action economy of putting a trick in to the school was just too much.  I'd play with it again but you MUST focus on it to a degree to have a chance.  Honestly, like Anachrony, I'd rather play the base game by itself.  

Still, a good week overall with a nice mix of games!