I really don't collect games for their dollar value but occasionally I'm surprised by what some of my games are worth be it from a company going out of business or from first print runs that never got another. Do you have any happy but unexpected board game investments?
The title for this is fairly self explanatory. These are titles that I like playing with people who are not gamers. These will be five specific titles. But, I my number one pick will be more of a philosophy rather than a specific game pick.
6. #Forbidden Island You could probably put in #Pandemic or #Forbidden Desert in this slot. But, these lighter coop games are great for putting a spark in a persons eyes, and they can be a very friendly game learning experience.
5. #Carcassonne This game is downright ancient in gamer terms. And, considering its age, its popularity is a indication how solid a game this is. People who have not been exposed to gaming love seeing how one builds the gameboard during play. And furthermore, this game is short enough, typcally, that they often want to play another round.
4. #Dominion: Second Edition It is true that the skilled domion player has to be a little careful not to too thouroughly beat the new player. But, when they realize how they can build and customize their deck, their eyes often light up.
3. #Ticket To Ride Of course this had to be on the list. This is a classic game, and with good reason. It is beautiful, it has simple mechanics (it is basically a themed rummy), and it is such a tactile experience. But, it gives the players a certain control over their gamestate which they love.
2. #Catan It has become fashionable to hate on Catan. And, to be honest, I don't get why it gets so much hate. Of course, it has some weak points, but I challange you to find a game that teaches so many different mechanics in such a light package. In this one light game you have, area control, set collection, trading, negotiation, network building, etc...... In addition to that, you are involved on everybody's turn. You are watching what they roll to see if you get production, you are trading are refusing to trade with your opponents. There are people who will be turned off by it, they will think that it is to heavy on the negotiation etc..... But most non gamers love to see the amount of stuff you can do in a game that takes an hour(ish) to play.
1. Play whatever they want. Sometimes we as gamers get too hung up on the weight ratings. And we think that non gamers are somehow stupid, and can't grasp anything over a 2.3 on the bgg scale. But, when it comes to playing games with non players, the single most important component, in making sure the non player enjoyes him/herself, is their investment in the experience. The best way to have them invested is to let them pick, or help pick the game. The vast majority of modern boardgames can be played by non gamers. Of course, I recognize that these games might come easier to one who has been playing a long time, but they are still playable by the average adult. I met a man who's first hobby board game was #Twilight Imperium 3rd Edition, and he was hooked from there on. I personally have taught or been involved in games, with new players, of #Scythe, #Race for the Galaxy, #Power Grid, #Agricola (Revised Edition), and #Puerto Rico. All of these games went over well. That is not a testament to me, or whoever the teacher was. That is a testament to the fact that the new players picked them , and were invested from the start. So, let them play what they want. Though, I would say that if it is a game you are not comfortable with, you might ask if they wouldn't be more interested in another game.
So, what have I done wrong? I know I left a lot of "gateway games" off the list, after all a list of five doesn't give me many options. But, which of your favorites did I leave off? Do you hate me for putting Catan on the list? What game was your gateway?
After owning it for quite some time and only playing solo once before, I had the chance to play Architects of the West Kingdom for the first time this weekend. This was a two player game and it flowed so quickly with intuitive rules that it felt like we've played it more than we have. My wife and I are huge fans of Raiders of the North Sea and it feels like we just slipped into this one easily with it's worker investment. The only trouble spot we had was the black market reset and deciphering what some of the cards did. At the end of the game we tallied up the points and I won by 13. I know exactly why I won (I'd invested in building the cathedral to the tune of 12 points) and it felt good that it didn't feel random.
Now, I keep a tight collection. I focus on mechanics and themes and I realized after this play that I now have 3 worker placement games: Raiders, Architects and Viticulture EE. Raiders is our favorite game, Architects is familiar but has its own twist and the odd one out is Viticulture. I like this game, but I feel like we never truly have "fun" playing it. I also feel that far too much of the game is focused on the cards. After playing Architects I immediately thought, "I should sell Viticulture". I haven't yet, but i'ts almost there.
We all know how much we invest in our games, and we want to protect that investment. But our cards and dice can't stay home alone. The fun part is showing up for a game day or a tournament. So we need a quality product that makes it easy to keep everything secure. It needs to be durable and portable, and it needs to look good. With all of that in mind, the team at Quiver Time has developed the newest in their line of gaming accessories: the Citadel Deck Block.
The Citadel Deck Block is extra-secure, with a strong magnetic closure and an elastic strap. No cards or dice can escape! The clear divider lets you store dice down below, lets you raise up cards to use for a draw deck, or gives you extra protection on top of your cards, plus it can double as a scorecard. Taking your dice and stats cards on a late-night dungeon raid? The spot to label your box glows in the dark.
For £19 (about US$25) you can get an Early Bird Citadel Deck Block in red with free shipping! For £29 (about US$38) you can get a Citadel Deck Block and a Sleeves Box (300 units), also with free shipping.
There are also options to combine the new Citadel Deck Block with their Quiver cases, and stretch goals with other colors, so check out the campaign before it ends on February 25, 2020.
The Citadel Deck Block is more than a deck box - it is several pieces that work together during the game, in addition to providing protection during transport.
The clear divider can be used to create a place for dice below your cards, to lift the cards so that they can form a tidy draw pile, or as a top layer over the cards. It also doubles as a score card (just wipe it clean after the game).
The central black box lifts free of the outer layer, and has finger cutouts to more easily access the cards (something I noticed right away and appreciated). It has a spot to label the box with the contents or your name, and this label area even glows in the dark.
The Citadel Deck Block holds up to:
* 100 double-sleeved cards OR
* 130+ single-sleeved cards OR
* 60+ double sleeved + divider + dice & tokens OR
* 80+ single sleeved + divider + dice & tokens.
The Citadel fits perfectly with all other Quiver Time products. Two Citadel Deck Blocks fit side by side inside the Bolt, and the Quiver Case can house up to four Citadel Deck Blocks.
More on Kickstarter
The campaign includes options for 3D-printable modular deck blocks plus the full range of Quiver Time products, so be sure to check it out before it ends on February 25, 2020.