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Popular Real Time Board Games (Mechanic)

These are the board games with the Real Time mechanic.
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Kickstarter Roundup: solve a 5-Minute Mystery, get your Ducks in Tow, and face the Dawn of Madness image
CrowdfundingKickstarter Roundup: solve a 5-Minute Mystery, get your Ducks in Tow, and face the Dawn of Madness [Everdell, 5-Minute Mystery – A Real-Time, Co-op, Mystery Game!, Deep Madness, Dawn of Madness, Ducks in Tow, 5-Minute Dungeon]Like| 4 comments | [+]
Pendulum Board Game Playthrough - Pendulum Board Game Session - 75% Playthrough in real time in 4K! image
PlaythroughPendulum Board Game Playthrough - Pendulum Board Game Session - 75% Playthrough in real time in 4K! (https://youtu.be/-We_XwFeBYY) [Pendulum]Like| 0 comments | [+]
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Finally getting a chance to watch this...going to give my real time thoughts within this comment and post it when the video's over...

- #Gizmos love right off the bat. I'm still salty pubmeeple couldn't figure out a way to get it in my top 10.

- Following it up with #The Networks? Did you make this list from my collection?

- Okay I'm not even 10 games into this and already want to check out 3 of these games. I think I have a problem.

- False alarm..through 20 now and haven't added anything else to my wishlist. Crisis averted?

- Gotta play #Scythe again soon. Those painted minis looked awesome.

- I do agree #Century: Golem Edition is a pretty game but it's a bit of a snoozefest for me.

- #It's a Wonderful World all day every day.

- I'm real proud of myself holding strong with these 3 games through half the list.

- In my estimation, Patreon supporter Brett Hart is the best there ever is, best there ever was, and the best there ever will be.

- Okay you got me with #Circadians: First Light. It was a good run.

- Good thing #Yokohama was already on my wishlist. Jokes on you.

- Just picked up #Suburbia in a math trade and I'm even more excited for it to arrive now!

- I don't think it would be for me, but oddly enough #Millennium Blades sounds..well..you have my interest.

- Totally didn't expect to see #Chinatown ranked so high! Great game!!

- Couldn't say I saw a theme on this list actually... :P

- Love the top 2!!

Overall an awesome list! Real proud of myself for only finding a handful I want to look into more. For anyone who might want to know which few caught my eye:

  1. #Empyreal: Spells & Steam
  2. #Steampunk Rally
  3. #Oaxaca: Crafts of a Culture
  4. #Circadians: First Light
  5. #Healthy Heart Hospital
  6. And I guess an honorable mention to #Millennium Blades

Thanks for an amazing video !!

Got in a ton of gaming this week! Could have been more, but I'm very happy with the games we got out! 

#Captain Sonar - Got in two full plays of this in real time with 8 players. I definitely think it would play fine with 6 players as well. I really enjoyed it, I can definitely see how this depends a lot on who you play with, but our group of family was fun.

#Deception: Murder in Hong Kong - Played this with 8 players twice and then with 6 players twice and it was great all four times! Family had a lot of fun with this one.

#Love Letter (2019 Edition) - Fun! Played with 6 players and it did start to drag out a bit when almost everyone had won 2 rounds and you needed to win 3 to win the game. So overstayed it's welcome, especially since it was late and thought it would be faster (took maybe an hour or more?), but the gameplay is very simple and very fun.

#Boss Monster - Fun, fairly quick game. Not my copy, but played with 3 people for my first time ever and it is a fun, almost filler type game.

#The Reckoners - I really enjoyed this! First play through. This is a brother-in-laws copy. He got the full deluxe version during the last Kickstarter for the expansion. Played with 4 and we really enjoyed it. The simultaneous dice rolling combined with simultaneous resolution was perfect for me. I have discovered recently that I LOVE spending money IN games. Buying items from the shop was fun and super helpful. None of the items were week and we really had fun considering who should use them.

#Gloomhaven - this was played on Vassal with two brothers-in-law that I have been playing through this with. One of my most enjoyable plays as the Music Note.

Hoping to get solo plays of #A Feast for Odin and #Viscounts of the West Kingdom this week.

I really don't think this is one for me. But, I do think that there are several potential audiences. And, to be clear, I haven't played this either.

I have heard from numerous sources that this is a game that feels like non other. I think one potential audience is that group of people that are more interested in the theory of game design than in a "good game." I personally am not interested in this game, but I am super interested in playing it once, in fact, I have considered buying it just to try it. The reason for this interest is that I am really interested in seeing how these mechanisms mesh, even if I don't think I will particularly like it.

I also think that there are a group of people that love real time game. I clearly am not one of the people so afflicted. But,  many of my friends and family love that sort of game. I think that they might actually enjoy a game like this, it seems like a lighter to medium weight euro game complete with strategy etc... coupled with a real time element would be something that would shine for those people who like real time games and strategy games.

I too was interested in what seems to be a downgrade in component quality.

As someone who owns the game and has gotten a few plays in I think you nailed it. I'm still wrapping my head around exactly how I feel about the game but one of my favorite things about it is that it doesn't feel like any other game I've played. I personally am not much of a fan of the rushed nature of most real time games and Pendulum does a good job of having simultaneous play with some urgency without it feeling like it has the pressure of a lot of real time games. 


I actually agree wholeheartedly with even to the point of real disappointment that time doesn't feel like the intricate resource that was brought up, like it is in #Tzolk'in: The Mayan Calendar. The difference is that the things that bother him don't bother me in the same way, I would agree that it is completely themeless but after multiple plays it was clear that in many ways theme had to be sacrificed for ultimate simplicity in order for the real time aspect of the game to work. I like to think that this will help lead to more games that have simultaneous or original takes on turn order that will figure out a better way, but for something that really hasn't been done I thought that aspect was fine. nailed my one exception to that, which was the timers, there had to have been a better way to incorporate some kind of theme into the actual flipping of the timers and I think that would've gone a long way in covering for the basic resource conversion taking place everywhere else. 

I am not a fan of the "basic" sides of the player boards. The advanced sides aren't what I expected, I don't think they have great perks or power in their assymetry but rather each one creates a unique puzzle in order to get an engine going and that's where I appreciate the real time aspect, instead of seeing it as a worker placement game it feels more like a puzzle with many moving parts. I really like that it plays quick and doesn't feel like other games, especially as someone who likes to play longer games with heavier decision space. What I don't know is if this game will stand out as anything more than a nice change of pace to pull out once in awhile. 

I agree that this is a unique game. And beyond just adding pressure, it does introduce the idea of efficiently timing your moves (in real time) so that you yourself are running as a smooth engine. That was pretty interesting as I got the hang of it toward the end of the game. But ultimately, I'd much rather play a meatier game. Pendulum's puzzle feels to me like a series of simple puzzles where you need to move the right levers at the right time to get to where you want to be. A little bit like a mini puzzle that 2D Zelda games present you with, except the theme isn't there.

Wow, the funky all in one forums on this website take a LOT of getting used to...

Civilization, and especially with the addition of Advanced Civilization, in my opinion is the best game of all time.  It incorporates board position, player interaction, real time trading, arguably the first game with a tech tree, etc...

It is an experience to play.  IMO, there are no "losers".  Each player builds up a civilization from a single token.  You create your own saga each time you play.

There's too much to to try and say in a single post.  You simply have to play it once to find out.

I think i would really like the real time worker placement mechanic, but the theme seems to be a big  miss. This was begging to be a farm theme or  a shipping themed game IMO. Thanks for the review!

I have some....

There are themes that turn me off. I really don't like my themes to be too dark, too graphic, too demonic. I think that the gameplay of #Kingdom Death: Monster looks absolutely wonderful, especially as a solo gamer. But, I will never own this game, I wouldn't even accept a copy if you gave one to me. I don't want that art in my house where my children can see, it, and the art is hard to seperate from the game. If you could retheme that to be less graphic, maybe less dark, I would start saving up for it even if it was still $400.

I am still ok buying coop games for me to play solo. I am even ok with playing coops with "non-gamers." But, I am so over coops for multiplayer games in the hobby. I have no desire to ever play another coop with a gamer. I will not buy a coop that I can't play solo. So, non-soloable coops are a big turn off.



Beat your own score solo variants.

Real time games

Fantasy. There is a wonderful fantasy IP out there. It is called LOTR. I will buy games in that universe. I might even buy games in other universes. But, I am biased against them.



These are turn offs. It does not mean that I will never buy a game with one or some of these elements. After all, I just acquired #The Lord of the Rings: Journeys in Middle-earth. This is a game with app integration. But, it is something that automatically makes me much less interested, and it has a much higher barrier of entry for me to get it.

Thanks for the video! I appreciated getting your thoughts as well as Phil's. Do you guys think that if the real-time bit was implemented in a different game that you would enjoy it more? I do think that the real time worker placement is an cool concept, but the game outside of that doesn't seem too interesting to me, which it sounds like is how you guys feel about it.