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Popular Legacy Board Games (Mechanic)

These are the board games with the Legacy mechanic.
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ReviewReview: Betrayal Legacy (http://www.geeksundergrace.com/tabletop/review-betrayal-legacy/) [Betrayal Legacy]Like| 0 comments | [+]
Betrayal Legacy Review - Game Cows image
ReviewBetrayal Legacy Review - Game Cows (https://gamecows.com/betrayal-legacy-review/) [Betrayal Legacy]Like| 1 comment | [+]
Risk: Legacy Review - Game Cows image
ReviewRisk: Legacy Review - Game Cows (https://gamecows.com/risk-legacy-review/) [Risk: Legacy]Like| 2 comments | [+]
Board Game Atlas Giveaway: Clank! Legacy (https://gleam.io/3ncRM/board-game-atlas-giveaway-clank-legacy) [Clank! Legacy: Acquisitions Incorporated]Like| 27 comments | [+]
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I got special approval to hop on this lol. I got Viticulture and Pandemic Legacy Season 0, mostly for the resale options!

I think a legacy game that is more like #7 Wonders Duel would be better. It is the two of you working against different sceanrios. The working off a preset grid versus passing and taking cards feels more adventurous.

If it's actually a legacy game, people are going to go nuts 😮

Has to be a legacy game or a roll and write.

You start future games with buildings already in play? Wonders have bonuses for other wonders you completed in previous games? You gain money that allows you to buy specialty boost items? 

I wonder what a legacy game of 7 Wonders would look like... and yes I would go nuts for that.

Played #APEX Theropod Deck Building Game: Collected Edition solo a couple of times last week.  Man that game is kicking my butt solo but I finally won one on Sunday only to play later that afternoon and got humbled. 

Played it against a couple of friends on Monday night when one guy couldn't make our Pandemic Legacy game and game took roughly an hour per player, but that included teach and first play for everyone.  Game was starting to really move along towards the end and I think if we played again could easily get down to 30-45 min a player, which feels like a pretty good game length.  I did end up winning the 3 player game by a score of 40 - 32 - 0 (would have had 60 but didn't beat his boss so wasn't eligible for victory). 

Played our 6th game of #Clank! Legacy: Acquisitions Incorporated on Sunday night.  First game we had where one of us scored over 100 points and we had 3 of us do it.  I did a bunch of objective completing vs trying to get back to the HQ and that ended up costing me from "Winning" the game though I did get the Associate Spotlight for all of the objective completing I did.  While I'm excited to complete and play this, I'm not sure where it ranks among the legacy game experiences.  The downtime in the middle of a turn to read from the book of secerts, find stuff, add stuff, etc makes the game a little disjointed but its still a fun experience and can't wait to see where the story and our actions take us next.

Clank Legacy is the best legacy game experience I have had short of Gloomhaven.  And I would probably put it ahead of Gloomhaven if you are comparing 10 games of each to each other.  Just so much fun!

My Legacy experiences ranked.  I wouldn't consider Gloomhaven a legacy game as much as a campaign game and those i would rank differently.

  1. #Pandemic Legacy: Season 0 - Only through June but by far my favorite of the 3.  I'm waiting for the big reveal in this one and hope it lives up to the first 2 seasons.  The Brothers Murph did all of Season 1 in a single seating and had Rob Daviau in their chat as they got to Sept.  Their reaction is pretty priceless. Lots of spoilers in the video if you haven't played and don't want any spoilers. 
  2. #Pandemic Legacy: Season 1 - The September reveal is still one of the biggest reactions and OMG moments in gaming.
  3. #Clank! Legacy: Acquisitions Incorporated - Only through 6 games.  Its going to be hard to top either of the first two at this point, but still a pretty fun experience.
  4. #Risk: Legacy X 2.  So great we did it twice.  I've gushed about this game a bunch on other forums. 
  5. #Pandemic Legacy: Season 2 - I know this one is pretty divisive about how people feel about it, but I really enjoyed the world exploration and flipping the concepts on its head for this game.  Still remember our first game in Dec and the excitement/anguish the game created. 
  6. #Charterstone - This game feel very very flat for the group that I played with.  We played 3 games and then quit.  I have no desire to ever go back to it.  Was really excited about the concept of it, but had  no emotional investment in the game at all. 

There are a bunch of other campaign and legacy games that I would be interested in playing but not sure I'd get them  played anytime soon given I'm patiently awaiting Frosthaven this fall for my Monday group to get lost within.  My Thursday group isn't conistent enough to make a legacy game something I'd consider there, though maybe with Covid hopefully coming to a close that will change. 

I am a huge Clank fan so I think the Legacy is better, but I would always recommend starting with the original Clank. Both to see if you like it and to get the mechanics down. Legacy takes it to a new level and it is a good one. The ongoing events are great. I like it better than Clank in Space too.

We own Clank! and we like it very much. We just wanted to know which game is better: the original or the legacy game after the campaign is done.

Whoops, completely misread that. I find myself taking out original Clank in that situation. I do not always play with the people I did the legacy campaign with so it makes sense for me. 

Thank you very much! In our case, we would play always the four of us in the family. Would you think that the legacy game post-campaign is better if you play with the people that completed the campaign?

I haven't really thought about that but yes I like reaping the benefits of a campaign hard-fought. I am going to go with Clank Legacy.

I think #Betrayal at House on the Hill could make for a good horror romp, maybe not a long running show but a mini-series could be cool. I guess you could try something like how they did the legacy version with each season being a different generation to show off different hauntings (I never played the legacy version but the concept sounded interesting, although I heard in practice it didn't quite work). I think if you went non-scripted it would make for a great game show, each with a different twist and one player becoming the 'traitor' part way through, maybe with more of the hauntings having hidden traitors.

If they were scripted I reckon #Diplomacy could make for a good satirical political drama. With dispassionate politicians carving up the world and betraying each other.

Obviously #Magic: The Gathering has a pretty rich collection of source material and some wonderful concepts for a fantasy adventure series, with characters moving through all manner of bizarre and beautiful terrains and meeting strange of terrifying creatures. 

Last night I finally got enough of my gaming group together to get in another play of #Risk: Legacy, it was game 14 out of 15 and I FINALLY got my first win.  Which as you might imagine has been an ongoing joke for the past 7 or 8 games.  Especially when you consider that a couple people who have only played 1 game had more wins then me.  Yes, my fortune has been that terrible.  Still hard to complain about a risk game that ends in under 75 minutes, plus we got to open one of the two yet to open items. 

Taught #The Estates next and that was an interesting game and probably an unique play.  I somehow ended up with 3 of the 6 real estate companies, and 2 of the guys didn't have any.  So the two without any companies tried to force the game longer where we couldn't complete any of the rows so we'd all score negative points and they would score whatever illegal funds they had managed to stash away.  They ended up with almost all of the money and just kept passing it back and forth between the two of them.  All agreed we want to play it again now that we have a better grasp on how to play. 

Was on vacation last week with the wife and I brought a couple of games to play in hotel/airport.  Played a best of 3 of #Cribbage which I won 2 to 1.  Two of the three games were pretty close though.

Then on Easter Sunday I took a couple of games to my family's get together.  I have one niece and nephew who get super excited when I come since I always bring a new and fun game. The weather was gorgous so we only got a couple of games in since we spent so much of the day outside enjoying the sunshine.

1.5 Games of #Just One with 7 and 5 people respectively.  Our 7 player game we only guessed 4 of the 13 words and we got all 5 of the clues we did in the 5 player game.

1 Game of #Bandido with 6 players.  The box says max of 4 but it played fine at 6.  Two of my nephews really enjoyed and one of their dads asked me what the game was cause he son was asking for it. 

Monday got together with my usual gaming group.

Played June in #Pandemic Legacy: Season 0 campaign.  We completed 2 of our 3 objectives by the skin of our teeth.  Will have a deeper and spoiler write up on the game's forum page. 

Ended the night with 4 games of #The Crew: The Quest for Planet Nine.  Won the 2nd and 4th games.  Still really enjoying this game.

The aches and pains are setting in as I recover from my 2nd COVID shot.  But that gives me time to type a little and dive into this "perfect game" idea.

has touched on two things that I think are significant.  One being the upgrading of two things for one action, or, I think in broader terms, this would be getting a lot for a little, or each action feeling it has some weight to it.  The second thing is the game not having any major weak points.  This could fall into that subjective category but I think, to some degree, an avid gamer can appreciate even a game they don't really enjoy playing based on it being well designed.  I think of this in terms of judging a beer style I don't prefer but still being able to look at it objectively without taking points away just because of my style preferences.

So let's dive a bit deeper into this rabbit hole, shall we...

I touched on #Gloomhaven and #Scythe has been touched on starting things off with a few "perfect game" features...

1. Game progression that allows each game to feel a little different or have a twist of some sort and matches experience (Gloomhaven)

2. The feeling of accomplishment from turn to turn and no weak areas (Scythe).  Or a higher payout in points or resources than investment (Wingspan).

3. Natural gameplay interactions between players that match well with the theme and don't feel forced.  Even in competition, players must interact successfully with opponents.

4. A pleasant tension (or difficulty) that creates enough challenge to breed stories and memories over the course of multiple games.

5. Art that is captivating, blends smoothly into theme and gameplay and draws the players in further.

#Wingspan has shot up the charts since it came out and has maintained a high ranking despite a theme that might have caught a few folks off guard when it came out.  I think the theme is actually quite approachable and may contribute to its success to some degree.  However, the gameplay seems to be what keeps people coming back to the table.  I think the engine building aspect of this game is its magic with there being several different types of engines that one can build.   I'm not sure it's the engine-building in and of itself that hits the right notes but maybe the same bit from #Scythe in which players can see how their actions pay off and may get a good payout from one action.  I simply added to 2 on this one.

I think with #Brass: Birmingham it comes down to the tight interweaving of interactions that influence point games and resource management.  This likely falls into the lack of a real weak area as in Scythe but also feels like something more social.  I'd add a social factor to the "perfect game" that allows space for self-deterministic gameplay (as in Brass, I can interact with others or try to create my own space on the board to some degree)

#Pandemic Legacy: Season 1 is rated very highly and while I have not played it I know there is a glorious tension with this game that draws players back to the table over and over again.  I think I would enjoy playing this but have a feeling that Gloomhaven gives me the same experience with a pit more autonomy of character.  One aspect of Pandemic and other games like #Robinson Crusoe: Adventures on the Cursed Island and #Spirit Island is the challenge and difficulty.  These are all co-op games as well and I am not sure that the "perfect game" would be co-op, but I do think it will be quite challenging and force players to make difficult decisions over the course of gameplay (Do I move and hit the monster with a huge swing or sit here and heal my ally who is down to two health?)

#Terraforming Mars brings my thinking back to Scythe or Brass and the idea that some form of player collaboration is important in the perfect game.  You should have to pay attention to what other players are doing to one degree or another. #Castles of Mad King Ludwig uses this well with the auction mechanic to make income and determine room prices each round.  

#Everdell #Scythe #Brass: Birmingham all have great art.  The "perfect game" would have the absolute best art.  It should be aesthetically pleasing in every way possible.  I would argue that the "perfect" game would use art in a meaningful way in the game.  Something like #Canvas but even better. #The Gallerist has a unique feature the allows the tiles players' place of the art they purchased to blend in with their player board.  Something along these lines should be incorporated.  

 

I could likely go on for a while down the game list.  I will stop here with these five takeaways and a few questions:

1. Game progression that allows each game to feel a little different or have a twist of some sort and matches experience (Gloomhaven)

2. The feeling of accomplishment from turn to turn and no weak areas (Scythe).  Or a higher payout in points or resources than investment (Wingspan).

3. Natural gameplay interactions between players that match well with the theme and don't feel forced.  Even in competition, players must interact successfully with opponents.

4. A pleasant tension (or difficulty) that creates enough challenge to breed stories and memories over the course of multiple games.

5. Art that is captivating, blends smoothly into theme and gameplay and draws the players in further.

 

What game aspect do you think I have missed that would be in the "perfect" game?

Do you think the perfect game already exists, and if so, what is it?

What game falls outside your normal game choices but you have found it is very good despite being outside your preferences?