- Acting
- Action / Movement Programming
- Action Drafting
- Action Point Allowance System
- Action Queue
- Action Selection
- Added Mechanics
- Alliances
- Area Control
- Area Enclosure
- Area Majority/ Influence
- Area Movement
- Auction
- Auction: Dutch
- Automatic Resource Growth
- Bag Building
- Betting
- Bias
- Bidding
- Bingo
- Bluffing
- Bribery
- Campaign
- Campaign / Battle Card Driven
- Card Drafting
- Card Placement
- Catch the Leader
- Chaining
- Chit-Pull System
- Command Cards
- Commodity Speculation
- Communication Limits
- Connections
- Contracts
- Conversation
- Cooperative Play
- Crayon Rail System
- Cube tower
- Deception
- Deck Building
- Deck Constructing
- Deduction
- Delayed Purchase
- Dexterity
- Dice Building
- Dice Movement
- Dice Rolling
- Drafting
- Drawing
- Dutch Auction
- Dynamic Currency
- Enclosure
- End Game Bonuses
- Engine Building
- Events
- Feeding Workers/Characters
- Flicking
- Force Commitment
- Grid Coverage
- Grid Movement
- Hand Management
- Hand-Eye Coordination
- Hex and Counter
- Hexagon Grid
- Hidden Movement
- Hidden Objective
- Hidden Roles
- Hidden Traitor
- Hidden Victory Points
- I Split, You Take
- Income
- Increased Value of Unchosen Resources
- Investment
- King of The Hill
- Layering
- Legacy
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Reduction
- Market
- Memory
- Modular Board
- Move with Cards
- Movement Points
- Narrative Choice
- Negotiation
- Network and Route Building
- Once per game ability
- Order Fulfillment
- Ownership
- Paper and Pencil
- Partnerships
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Pick-up and Deliver
- Player Elimination
- Point Salad
- Point to Point Movement
- Pool Building
- Press Your Luck
- Race
- Random Production
- Ratio / Combat Results Table
- Real Time
- Relative Movement
- Resource Gathering
- Resource to Move
- Rock-Paper-Scissors
- Role Playing
- Role Selection
- Roles with Asymmetric Information
- Roll / Spin and Move
- Roll and Write
- Rondel
- Scenario / Mission / Campaign Game
- Score and Reset Game
- Secret Unit Deployment
- Set Collection
- Shedding
- Simulation
- Simultaneous Play
- Simultaneous action selection
- Singing
- Skill with a Doubling Cube
- Skirmish
- Social Deduction
- Solo / Solitaire Game
- Square Grid
- Stacking and Balancing
- Static Capture
- Stealing
- Stock Holding
- Storytelling
- Sudden Death Ending
- Survival
- Tableau Building
- Take That
- Targeted CLues
- Targeted Clues
- Teams
- Tech Trees / Tech Tracks
- Tile Placement
- Time Track
- Tower Defense
- Track Movement
- Trading
- Traitor
- Trick-taking
- Tug of War
- Turn Board Game
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Roll Order
- Turn Order: Stat-Based
- Variable Phase Order
- Variable Player Powers
- Variable Setup
- Victory Points as a Resource
- Voting
- Worker Placement
- Worker Placement with Dice Workers
- Zone of Control
Popular Deception Board Games (Mechanic)
- Players: 3 - 8
- Playtime: 45 - 120 min
- Designer: Mount 21 Productions
- Publisher: Mount 21 Productions
- Players: 2 - 6
- Playtime: 90 min
- Designer: Chase Chalker
- Publisher:
Forum Posts
Deception has been such a hit in our family that it’s shot past a ton of other games on our “to revi…
(https://www.theboardgamefamily.com/2016/09/deception-murder-in-hong-kong-board-game-review/) [Deception: Murder in Hong Kong]by trentellingsen | updated 18 days ago
The narrative involves investigators trying to solve a murder. See our review....
(https://www.board-game.co.uk/deception-murder-in-hong-kong-review/) [Deception: Murder in Hong Kong]by trentellingsen | updated 18 days ago
Quinns: After playing co-operative social deduction game Deception, the proof is insurmountable. The…
(https://www.shutupandsitdown.com/review-deception-murder-in-hong-kong/) [Deception: Murder in Hong Kong]by trentellingsen | updated 18 days ago
As you look at the body, you can’t help but shake the feeling that the murderer is in your midst. He
(https://startyourmeeples.com/2018/02/22/deception-murder-in-hong-kong-review-aka-csi-gaming/) [Deception: Murder in Hong Kong]by trentellingsen | updated 18 days ago
User Activity Feed
I think the 2019 version is the best version of Love Letter for sure. We often just play until we have had enough and then anyone tied for most tokens wins.
Boss Monster is more fun than II expected it to be when I first play it. I don't know if I would eagerly ask to play it but I won't say no to a game!
Gloomhaven is awesome for sure. Captain Sonar and Deception are both games I would like to play. Glad to see you enjoyed them.
Haha @philryuh I just read your reply to my comment in which I talked about the severe faction/player-mat imbalance in #Scythe. Without rehashing too much, the competitive scene has a tier list for the factions crossed with mats and it goes from F-tier all the way to SS, with each tier loosely worth I think about 5 coins in score. This has led the current "metagame" to pre-game bidding for whatever combos come up, which can force some really interesting adaptations in strategy, but also requires a certain level of experience to wield properly.
A common issue with some of my favorite games like #Deception: Murder in Hong Kong and #Cosmic Encounter is a high amount of input randomness (in the case of these games, random card draw). Both these games depend on players to balance the randomness of the cards drawn, which can lead to some incredibly clever plays but just as often can lead to some less-than-stellar game experiences.
#Sherlock Holmes Consulting Detective: The Thames Murders & Other Cases is a fantastic game with a frustrating scoring method. The game tries to encourage players to make some logical leaps and refrain from dawdling, but the general consensus is that "beating" Sherlock in a case requires some truly hasty detective work. I mean, Sherlock's methods may be effective but they would likely not be considered thorough detective work in a court of law. Following leads is a really fun part of the game, and trying to do as little of it as possible to "win" is a good example of the "fun thing" and the "right thing" not being fully aligned.
I'm gonna give some love to perhaps the most inconsistent mechanics in games: hidden powers and social deduction. These games may have a wider deviation in quality, but when I think of some of my favorite beginnings, middles, and endings in games, it's hard not to think about these.
- #Deception: Murder in Hong Kong has the strongest opening of any party social deduction game I've played. Right from the get-go, there's plenty to talk about (I play with a house rule where everyone shares their murder weapons and clues in the beginning), and the first round of discussions/accusations escalates quickly. Seeing people's faces go from calm and inquisitive to shocked and defensive is so much fun in this game because there's actual info to be used, unlike a lot of other games in the genre.
- #Cosmic Encounter is another game I like to play with an (official) variant in which everyone's powers start hidden and unused until their alien race is revealed. Usually a few turns have passed until the first reveal happens, and I love the anticipation that comes with someone suddenly announcing their power and the rest of the table collectively groaning as the first major wrinkle to the game mechanisms is introduced. Suddenly alliances and negotations are seen in a new light, and on those occasions when one reveal immediately results in others: *chef's kiss*
- This is a toss up between a bunch of different social deduction games, in particular ones that end on a final decision/accusation, such as #A Fake Artist Goes to New York, or #One Night Ultimate Werewolf. While it's possible that the hidden fake artist/werewolf is a foregone conclusion, there's often still a lot of tension in the moment that everyone reveals their vote. My additional, non-social deduction submission for this is #Telestrations. Getting to share the journey of how your words/pictures got misinterpreted and arguing with other people about what they did is sure to bring lots of laughs.
Gotta give #Love Letter a play last night, and it was alot of fun. Super easy to just pick up and play for the four of us. Enjoyed it but looking even more forward to giving #Coup a shot to add some deception into the mix.
Starting over with $200, I'd pick up Inis, Scythe, Deception Murder in Hong Kong, The Estates, Word Slam Family, and Air, Land, & Sea.
Some great games in there! #The Estates wasn't so great for my group. I had much higher expectations and it fell flat. Always wanted to try #Deception: Murder in Hong Kong though!
Congratulations and good luck with the "launching event"
1) I would start with:
#Deception: Murder in Hong Kong
2) Would love to get my hand on a few Knizia's classic:
How's Deception Murder in Hong Kong?
I've definitely felt the urge before but haven't acted on it yet. I could see myself doing it if the person looked genuinely confused.
For the bonus question I started with #Munchkin in 2016 so I would definitely recommend a different game. Probably #Clank! A Deck-Building Adventure or #Deception: Murder in Hong Kong.
For our family:
- #Skull - So much deception in a tiny game :) And because it's so short, you can get over it quickly and just have fun
- #Just One - This one hasn't seen as many plays but it gets everyone laughing, especially when the hints become so convoluted
- #Camel Up (Second Edition) - Definition of random game that's almost purely intuition/guessing
My house rule was made to use with what game: #Deception
What you named your house rule, if youi did: I don't have a name but I guess I would call it "Story Time"?
Why you made a house rule: With a bunch of people, it's really hard for the murderer to blend in when they can only see a few other people's cards. Rather than adjust difficulty with the number of cards, we decided the murderer should have a greater opportunity for clever play.
What your house rule changes: After handing out roles, all players share their cards with the rest of the table before the murderer chooses their set
What was the impact on your game experience? It definitely improves the suspense and the strength of arguments on the murderer's side, and it's fun to hear about some of the more ridiculous cards on the table. The downside is that the game length is extended by about a minute+ per person.
I was looking through reddit today and saw some deals on the boardgamedeals sub, so I hope it's okay I'd tack it on to here, where the rest of today's deals are. Amazon's Epic Daily Deals for today includes quite a few board games as well: Up to 40% off board games from Thames & Kosmos, Gamewright, and more.
I see #Gloomhaven for $85, #Deception: Murder in Hong Kong for $24. Not sure what else is noteworthy in this sale since I'm new to the hobby, but maybe this will be helpful to some of you.
Multiplayer Solotaire is my biggest turn off, with full on Coop coming in at a close 2nd. In another post I mentioned my top reason for loving board gaming was the social aspect. If a game doesn't cause you to interact on a game level, for me personally that takes away from the social aspect.
Contrary to you, I actually love deception in games, especially when betrayal will be involved.
Definitely see your point about the social interaction. If your goal is competition and interaction then multiplayer solitaire doesn't make sense.
From your answer in the other post about being "mean" in games, the fact that you enjoy deception and betrayal in games lines up lol!
Kickstarter exclusives, promos, and minis available at Miniature Market for a limited time.
SponsoredDang, I actually am surprised so many people won't even consider it (not saying there's anything wrong with that)! Personally, I feel that house rules can at least tighten up games that tend to lean a certain way due to group meta. For example, with #Deception: Murder in Hong Kong, one group determined that it was too difficult for the murderer to pick his weapon/evidence without seeing more items around the table first, so now we always go around and share what cards we have in front of us before the murderer picks. It feels a little less random this way, and while one could argue it's not the designer's intention to moderate difficulty outside of just changing the card count, not everyone has the luxury of playing (and purchasing) enough games to find the "perfect" one. If I can get a game played more often and have it be more enjoyable with a little rules nudge, then I'm all for it. I think this applies a lot to party games, especially; how many people here have ignored scoring rules and just played a game until it feels natural to stop?
Hey, glad to be here!
1) I found it when looking for things that link to our game, Game of HAM.
2) I've been doing games just about all my life, but the last 3 years I've delved into it a lot more.
3) Lords of Waterdeep, Deception, DC Deck-Building Game
I think this shows that so much people are really down for the experience and may not know the similar fun board games have to offer.
I also have many around me (gf for one) that can't do with the stress of straight lying to someone next to them. Because of this games like #Skull and #A Fake Artist Goes to New York have been easier to get to the table. Another one I enjoy is #Deception: Murder in Hong Kong as it gives players clues to go off rather than constructing a lie from the ground up.
A lot of similar Among Us feels can be found in #Secret Hitler , #Hail Hydra and #The Resistance: Avalon among many others too.
- #Tokaido Vs #PARKS Similar Time Track mechanism and both look great.
- #Decrypto Vs #Codenames
- #Dixit Vs #Greenville 1989
- #Secret Hitler Vs #One Night Ultimate Werewolf Vs #Deception: Murder in Hong Kong Deduce or die
- #Exit: Dead Man on the Orient Express Vs #Unlock! Heroic Adventures Two main escape games series doing it their own way.
- #Insider Vs #Werewords Deluxe Edition
- #Dale of Merchants Vs #Valley of the Kings Deck-builders after Dominion (Enter #Fort)
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frecklefacebcb 57 days ago |
Got in a ton of gaming this week! Could have been more, but I'm very happy with the games we got out!
#Captain Sonar - Got in two full plays of this in real time with 8 players. I definitely think it would play fine with 6 players as well. I really enjoyed it, I can definitely see how this depends a lot on who you play with, but our group of family was fun.
#Deception: Murder in Hong Kong - Played this with 8 players twice and then with 6 players twice and it was great all four times! Family had a lot of fun with this one.
#Love Letter (2019 Edition) - Fun! Played with 6 players and it did start to drag out a bit when almost everyone had won 2 rounds and you needed to win 3 to win the game. So overstayed it's welcome, especially since it was late and thought it would be faster (took maybe an hour or more?), but the gameplay is very simple and very fun.
#Boss Monster - Fun, fairly quick game. Not my copy, but played with 3 people for my first time ever and it is a fun, almost filler type game.
#The Reckoners - I really enjoyed this! First play through. This is a brother-in-laws copy. He got the full deluxe version during the last Kickstarter for the expansion. Played with 4 and we really enjoyed it. The simultaneous dice rolling combined with simultaneous resolution was perfect for me. I have discovered recently that I LOVE spending money IN games. Buying items from the shop was fun and super helpful. None of the items were week and we really had fun considering who should use them.
#Gloomhaven - this was played on Vassal with two brothers-in-law that I have been playing through this with. One of my most enjoyable plays as the Music Note.
Hoping to get solo plays of #A Feast for Odin and #Viscounts of the West Kingdom this week.