See All

Popular Cooperative Play Board Games

Gloomhaven board game
82
Rank: 1
Trending: 26
Spirit Island board game
78
Rank: 7
Trending: 37
Terraforming Mars board game
76
Rank: 8
Trending: 54
Pandemic board game
69
Rank: 10
Trending: 93
Pandemic Legacy: Season 1 board game
82
Rank: 14
Trending: 70
Arkham Horror: The Card Game board game
77
Rank: 36
Trending: 100
Forbidden Island board game
62
Rank: 42
Trending: 425
Dead of Winter: A Crossroads Game board game
Hanabi board game
62
Rank: 61
Trending: 448
Robinson Crusoe: Adventures on the Cursed Island board game
See All

Forum Posts

See All

User Activity Feed

Depends on if you consider#Spirit Island to have any engine building. That's really the only game that I haven't clicked with. Which still bothers me. 

Thanks, that good to know. We really enjoyed #Pandemic Legacy: Season 1 and have been considering what to play next. Not sure I could get a group of four together too consistently thought

I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

I love this list and agree with the vast majority if not all of it.  I am not a huge fan of games based on luck and so #Candy Land Game, #Yahtzee, or even #Dice Throne do not peak my interest much or my interest (say as in Dice Throne) is tempered somewhat.  

Games with luck that allow you to push your luck #Diamant, #The Quacks of Quedlinburg, or such I am a little more ok with but they still aren't my favorite games.  Those a more of a controlled adjustment strategy #Orléans or #Dice Forge I enjoy a bit more.

Other games such as the luck involved in drawing cards in #Gloomhaven or #Robinson Crusoe: Adventures on the Cursed Island that mimic the randomness of battle or wildlife are great and in both those cases the random nature impacts everyone (seeing as they are co-op games).  Even the luck of a drawn encounter card in #Scythe is mitigated by the balance across all encounter cards.

There are several games where I have felt that luck was not necessary and house ruled something to remove it. #Everdell: Spirecrest allows you to draw three cards from a seasonal deck at the end of each season and place them randomly at the bottom of the board with the first being free, the second costing a little more, and the third costing the most.  This seems arbitrary to me and so the last play we drew five, pick one, and place the others on the bottom of the deck.  In #Maracaibo is makes more sense to reveal all the privilege buildings at the beginning because there are 8, you randomly draw 4, and there's already enough luck with card draw throughout the game that revealing one each decade seems unnecessary. 

Two other games I've found luck workarounds are #Wingspan and #The Isle of Cats.  In Wingspan we draft cards at the beginning of the game with each player starting with 7 cards, drafting until necessary and discarding down to 5 (at least) by drafts end.  This gives everyone a fair shot at a solid opening hand and not ending up with 5 birds that don't play well in the first couple turns.  In Isle of Cats I divide the cards into green cards (baskets), purple, brown, and yellow cards, and blue card (lessons) stacks and each round we start the draft with each player getting three green, and choosing two or three from each of the other stacks.  THEN we draft.  This eliminates a whole round with NO extra baskets (unless you draft them away...in that case your loss).  

Great topic/mechanic choice!

#Pandemic Legacy: Season 1 currently sits on my shelf as I got it at a discount and look forward to playing it but have to wait for the right timing because I'd like to play it with my family or Becky at least.

I've played most of #Scythe: The Rise of Fenris and it is a great legacy experience (though somewhat short) and the best experience when you have a great grasp of all the factions and the basic gameplay (I wouldn't recommend starting out with Fenris)

#Gloomhaven was my first legacy experience and broke me through the wall of thinking I'd just prefer a one-and-done game.  I went into playing it not being 100% sure how much I'd like it.  The consequences from one game to the next are nearly as complex and weighty as in Pandemic (from what I understand) but the layered choices from which quest path to choice, to which cards to add as you level up, to the diversity of characters to choice from and the variability between characters make every session unique.  Not to mention that each scenario seems to have it's own unique twists.

#Charterstone is another legacy game sitting on my shelf waiting to be played.  I just have to wait for the right timing. #Sword & Sorcery: Immortal Souls was another legacy game I nearly forgot about.  I enjoyed it but the story and development of characters are limited compared to Gloomhaven and so it got traded some time ago.

#Pandemic Legacy: Season 1 currently sits on my shelf as I got it at a discount and look forward to playing it but have to wait for the right timing because I'd like to play it with my family or Becky at least.

I've played most of #Scythe: The Rise of Fenris and it is a great legacy experience (though somewhat short) and the best experience when you have a great grasp of all the factions and the basic gameplay (I wouldn't recommend starting out with Fenris)

#Gloomhaven was my first legacy experience and broke me through the wall of thinking I'd just prefer a one-and-done game.  I went into playing it not being 100% sure how much I'd like it.  The consequences from one game to the next are nearly as complex and weighty as in Pandemic (from what I understand) but the layered choices from which quest path to choice, to which cards to add as you level up, to the diversity of characters to choice from and the variability between characters make every session unique.  Not to mention that each scenario seems to have it's own unique twists.

#Charterstone is another legacy game sitting on my shelf waiting to be played.  I just have to wait for the right timing. #Sword & Sorcery: Immortal Souls was another legacy game I nearly forgot about.  I enjoyed it but the story and development of characters are limited compared to Gloomhaven and so it got traded some time ago.

I love #Shadows Over Camelot, I also wish I had it in my collection. That said I would recommend #Dead of Winter: A Crossroads Game or #Battlestar Galactica: The Board Game as good alternative hidden traitor games.

Do you think #Pandemic Legacy: Season 1 will fall the further you get from your play of it?

I have to check out #Underwater Cities.  That wasn't even on my radar.  I like your list.  Would love to play #Star Wars: Rebellion and #Mage Knight someday but one is huge and the other would probably take up #Gloomhaven plays.  Nice to have such a tough issue though for sure :)

I generally rules out upgrades save for the last one here:

Everdell has some great resources (I have the collector's edition which could make a difference) and nice meeples in general.  One of the reasons my family loves this game is for the parts and pieces.

 

#Tapestry has a nice array of components from the common income buildings to the special buildings obtained from cards and racing up the tracts.

#Robinson Crusoe: Adventures on the Cursed Island has several great components and while they could be better it came out in 2012 toward the front end of better parts in a boardgame being as big a deal.

 

#Architects of the West Kingdom is my cheat because the parts are upgraded but they are fantastic...

all of the Architect parts have some heft to them :)

Ouch! That would be a dang hard choice!  Here's what I think off the cuff:

#Paladins of the West Kingdom - great solo experience and my wife plays and I think I can get the kids to play one day.  Possibly my favorite game to play solo.

#Gloomhaven - with so many quests to play I feel like if I only had five games I'd be able to get my family to play this.  The solo experience is great and I will probably play through the entire campaign solo at some point.

#Wingspan - One of our top played games and a favorite for Becky and I.  I enjoy the solo experiece with this game as well.

#Heaven & Ale - fantastic games and one of my hidden gems.  Not a lot of folks in the states play this one or have it high on their list as far as I can tell.  Becky will play this with me too.

#Scythe - The last game is tough to choose but Scythe has to me it because I have every expansion and it is great to play.  I've only soloed a few times but it is fun and it is my absolute favorite game with 6-7 player counts.  It's also blinged out pretty good, so this would be a tough one to pass on.

Runner Up - #Clans of Caledonia - could potentially replace Heaven & Ale but a tough call.  I think it would see slightly fewer plays than the others but the solo experience is solid.  

I love playing music or background noises during games. Western themes during #Revolver , two straight hours of zombie noises really racquets up the tension in #Dead of Winter: A Crossroads Game. We also played some traditional viking music during #878: Vikings - Invasions of England recently which is terrifying.

When I first saw #Gloomhaven I thought there was no way I would ever spend $100 on a game.  It took playing other games of a similar genre ( #Descent: Journeys in the Dark 2nd Edition, #Sword & Sorcery: Immortal Souls) I changed my tune.

#Scythe was another game that I never thought I'd like because it looked too "Risky" (bah dum dum) for me to feel like I would enjoy.  

In both cases these turned out to be my top two games. 

Well, #Spirit Island has now become available, so I am torn again :/

Indeed, it is the one I am leaning towards, however #Spirit Island just became available, so now I am unsure all over again :D

I want to play games more than my wife and son do, so I find lately that I pull games I like off the shelf and play multiple hands by myself.  I've only recently picked up a few games with solo variants for this very reason. #Terraforming Mars, #Paladins of the West Kingdom, and #Cartographers: A Roll Player Tale.  I've yet to play Paladins, and I've only played TM a few times with a couple of hands just to get the hang of it before playing the solo variant.  And Cartographers, well we just got it and played it for the first time a few weeks ago.  I like it a lot and will be playing it solo soon. 

Well that's good to hear! I'm guessing #Too Many Bones will happen for me within a year from now haha

With Cephalofair beginning to develop a Jaws of the Lion-like scenario book for both #Gloomhaven and #Frosthaven, is that a likely buy for you so that you can reduce the amount of setup/teardown time?

I can see them possibly replacing #Everdell and maybe #Terraforming Mars or #Wingspan.  Everdell is the most likely as I think it might be the least good (?) game from a game design standpoint.  That's a bit of a stretch to say to some degree but one of the areas that can push a game up a little higher for me.  I usually have to play a game 5-6 times before I really get a great feel for the holes in the game mechanics.  

Oh that's awesome! Yeah I had a friend buy #Root a while back, which, to be fair, I was not going to buy, but really wanted to try out, and another buy #Terraforming Mars as I mentioned, and still another friend buy #Onitama, which I've since tried and enjoyed, and #Paladins of the West Kingdom, which I have not yet tried but would really like to try. Pretty nice! There's also #Mystic Market, which I hadn't heard of, but my friend is super excited about, so why not!

I've only played Gloomhaven from your list.  My top 5 would be:

1. #Gloomhaven - for all the reasons you mentioned.  I think i did my 50+ scenarios in like 2 months.  I was a little obsessed.

2. #This War Of Mine: The Board Game - So hard with gut wrenching decisions but so good. 

3. #Dinosaur Island - Similar to TWoM I would play more often if setup wasn't such a pain.

4. #Roll Through the Ages: The Bronze Age - When in the mood for a quick solo play. 

5. #Legendary: A Marvel Deck Building Game - I have a couple of expansions as well which help to extend the replayability of this deckbuilder.

Honorable Mentions: #Paladins of the West Kingdom , #Wingspan, #The Manhattan Project: Energy Empire, #Terraforming Mars, #The Isle of Cats, #Aeon's End, #Sagrada