Quick LinksOther Mechanics
- Acting
- Action / Movement Programming
- Action Drafting
- Action Point Allowance System
- Action Queue
- Action Selection
- Added Mechanics
- Alliances
- Area Control
- Area Enclosure
- Area Majority/ Influence
- Area Movement
- Auction
- Auction: Dutch
- Automatic Resource Growth
- Bag Building
- Betting
- Bias
- Bidding
- Bingo
- Bluffing
- Bribery
- Campaign
- Campaign / Battle Card Driven
- Card Drafting
- Card Placement
- Catch the Leader
- Chaining
- Chit-Pull System
- Command Cards
- Commodity Speculation
- Communication Limits
- Connections
- Contracts
- Conversation
- Cooperative Play
- Crayon Rail System
- Cube tower
- Deception
- Deck Building
- Deck Constructing
- Deduction
- Delayed Purchase
- Dexterity
- Dice Building
- Dice Movement
- Dice Rolling
- Drafting
- Drawing
- Dutch Auction
- Dynamic Currency
- Enclosure
- End Game Bonuses
- Engine Building
- Events
- Feeding Workers/Characters
- Flicking
- Force Commitment
- Grid Coverage
- Grid Movement
- Hand Management
- Hand-Eye Coordination
- Hex and Counter
- Hexagon Grid
- Hidden Movement
- Hidden Objective
- Hidden Roles
- Hidden Traitor
- Hidden Victory Points
- I Split, You Take
- Income
- Increased Value of Unchosen Resources
- Investment
- King of The Hill
- Layering
- Legacy
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Reduction
- Market
- Memory
- Modular Board
- Move with Cards
- Movement Points
- Narrative Choice
- Negotiation
- Network and Route Building
- Once per game ability
- Order Fulfillment
- Ownership
- Paper and Pencil
- Partnerships
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Pick-up and Deliver
- Player Elimination
- Point Salad
- Point to Point Movement
- Pool Building
- Press Your Luck
- Race
- Random Production
- Ratio / Combat Results Table
- Real Time
- Relative Movement
- Resource Gathering
- Resource to Move
- Rock-Paper-Scissors
- Role Playing
- Role Selection
- Roles with Asymmetric Information
- Roll / Spin and Move
- Roll and Write
- Rondel
- Scenario / Mission / Campaign Game
- Score and Reset Game
- Secret Unit Deployment
- Set Collection
- Shedding
- Simulation
- Simultaneous Play
- Simultaneous action selection
- Singing
- Skill with a Doubling Cube
- Skirmish
- Social Deduction
- Solo / Solitaire Game
- Square Grid
- Stacking and Balancing
- Static Capture
- Stealing
- Stock Holding
- Storytelling
- Sudden Death Ending
- Survival
- Tableau Building
- Take That
- Targeted CLues
- Targeted Clues
- Teams
- Tech Trees / Tech Tracks
- Tile Placement
- Time Track
- Tower Defense
- Track Movement
- Trading
- Traitor
- Trick-taking
- Tug of War
- Turn Board Game
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Roll Order
- Turn Order: Stat-Based
- Variable Phase Order
- Variable Player Powers
- Variable Setup
- Victory Points as a Resource
- Voting
- Worker Placement
- Worker Placement with Dice Workers
- Zone of Control
See All
Popular End Game Bonuses Board Games (Mechanic)
These are the board games with the End Game Bonuses mechanic.
- Players: 1 - 5
- Playtime: 90 - 120 min
- Designer: Jacob Fryxelius
- Publisher: FryxGames
- Players: 2 - 4
- Playtime: 30 - 60 min
- Designer: Michael Kiesling
- Publisher: Next Move Games
- Players: 1 - 4
- Playtime: 60 - 120 min
- Designer: James A. Wilson
- Publisher: Starling Games (II)
- Players: 2 - 5
- Playtime: 90 - 150 min
- Designer: Andreas Seyfarth
- Publisher: Rio Grande Games
- Players: 2 - 4
- Playtime: 60 - 90 min
- Designer: Bruno Cathala
- Publisher: Days of Wonder
77
Rank: 46
Trending: N/A
- Players: 2 - 4
- Playtime: 60 - 90 min
- Designer: Simone Luciani
- Publisher: Czech Games Edition
- Players: 2 - 5
- Playtime: 15 - 30 min
- Designer: Phil Walker-Harding
- Publisher: Adventureland Games
- Players: 2 - 5
- Playtime: 60 - 90 min
- Designer: Bernd Brunnhofer
- Publisher: Z-Man Games, Inc.
- Players: 2 - 5
- Playtime: 60 - 150 min
- Designer: Jens Drögemüller
- Publisher: Feuerland Spiele
- Players: 1 - 4
- Playtime: 60 - 150 min
- Designer: Jens Drögemüller
- Publisher: Z-Man Games, Inc.
See All
Forum Posts
Chapter 4 • Recap ➤ Aeon's End Legacy【ツ】The Mountain Gamer
2 | 0 comments | [+]
I also talk about the decisions we had to make while playing, as well as the choices we made in reg
(https://www.youtube.com/watch?v=qt4TNxvAYKY) [Aeon's End: Legacy]by Steeve Leonard | updated 22 days ago
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TK2187 3 months ago |
He is a social gamer, which is to say I would love to play games just the two of us, but he thinks its more fun with more people and I can rarely get him to play with just me. (I bought #Twilight Struggle to see if I can get him to do that since its only 2p.) I usually am the ones who goes crazy buying all the games and I was going to hold off on buying this one but he really liked it.
And I can totally see people not liking it because its somewhat dry and there isn't much in the way of art. Like, none I guess haha. But its a slightly different set up each time and there are different end game bonuses and the game is really tight on time, like you don't have enough turns to do all the things you need to do, sort of like In the Year of the Dragon but not nearly as bad haha.