Quick LinksOther Mechanics
See All

Popular Tile Placement Board Games (Mechanic)

These are the board games with the Tile Placement mechanic.
See All

Forum Posts

The Hungry Gamer Previews Merchants Cove image
The Hungry Gamer Previews Merchants Cove Like| 13 comments | [+]
Testing the Latest BGA Feature: Game Search Filters image
Testing the Latest BGA Feature: Game Search Filters Like| 3 comments | [+]
ReviewTwo Moms Game review Ginkgopolis [Ginkgopolis: The Experts, Ginkgopolis]Like| 5 comments | [+]
The Hungry Gamer Previews Feudal Endeavor image
The Hungry Gamer Previews Feudal Endeavor Like| 0 comments | [+]
See All

User Activity Feed

Finished up a few games online. #Draftosaurus on BGA with , , and . The more I play this, the more I want to play it. So of course I started a second game on BGA which we finished yesterday with Sarah, , , and a friend of mine. Pretty close game in both instances which I think is a major selling point for me.

Also finished another 3 player game of #The Castles of Burgundy with and on Yucata. I continue to enjoy playing this game despite all my losing efforts lol. Maybe I'll have more luck in our upcoming 4 player game.

In real life, Sarah and I were on vacation this week in Texas. We met up with some friends of hers in Houston before driving to Dallas and finally ending our trip in Denton. Somewhere in Dallas we stopped at a couple game stores and picked up some games. We got #Exit: The Game - The House of Riddles and #Barenpark. The former we have yet to play, but we did manage to get in a game of Barenpark at the Airbnb. We played with the beginner rules (not adding in the achievements) and had a lot of fun.

When we got into Denton, we had a brewpub/downtown tour courtesy of . If anyone's ever in the Denton area, I would highly recommend tracking down Wade for a tour. We had such an awesome time. And of course no trip is complete without an entire day of board gaming. Wade hosted us in his garage where we played 5 different games throughout the day:

#Clans of Caledonia - I was the most interested in giving this a go in real life. I'm in the middle of a game on BGA and have absolutely no idea what I'm doing. After Wade's teach, I think I'm a bit more prepared to end the game on a high note (but will likely lose so we'll have to play again :P). Sarah actually enjoyed it which is always a good thing.

#Maracaibo - When Wade suggested we play this, I knew right away that Sarah wouldn't like it lol. She was a good sport about it and actually did pretty well if you ask me - though I have no frame of reference for what constitutes a "good score." I had a great time playing and will definitely look to play this one again at some point down the road.

#Barenpark - Played with the achievements this time which added quite a bit of strategy in terms of tile placement. We all accidentally cheated our first game so of course we had to play it twice lol. Sarah wants to play more without the achievements so she can get back to her winning ways. I think this one's a winner for us.

#Rococo: Deluxe Edition - Sarah was gamed out at this point so I suggested we play something Wade likes that he can't ever convince his wife to play lol. He settled on Rococo and man did I do terribly at this one lol. I still really really enjoyed it, probably my favorite game we played of the day - besides Wingspan of course. I actually think Sarah could like it too..she later admitted the theme sounded interesting so that's a start!

#Wingspan - Wade's wife Becky joined us for this one and we played with all of their house rules. Drafting your starting hand, starting the game with all 5 birds and 1 of each resource, and having 6 face up birds in the display. Wade and Becky absolutely demolished us. I personally feel hustled by Wade because he said Becky always wins lol. We had a great time and appreciate their hospitality letting us hang out and play games all day!

Cooper Island is a worker placement game that I am learning about currently. Seems interesting, not many WP games include tile placement!

I started on this and then realized that I can use so many categories that I could probably keep my entire collection for one reason or another. :)

So I narrowed it down to my top 10 favourite mechanics from the BGA mechanics list and games I own and would keep:

Action Selection: #Scythe

Area Control: #Forbidden Stars

Coop Play: #Spirit Island

Deck Building: #Clank! In! Space!

Dice Rolling: #Big Trouble in Little China: The Game - Deluxe Edition

Network and Route Building: #Brass: Birmingham

Rondel: #Teotihuacan: City of Gods

Tableau Building: #Terraforming Mars

Tile Placement: #Isle of Skye: From Chieftain to King

Worker/Dice Placement: #Village

 

 

Reading this reminded me of #Deception: Murder in Hong Kong. I'm a little confused about how the tile placement ties into the game. By placing tiles, are you revealing more areas of the map to search for clues from? Also, would the app know who the killer is and be able to give them false leads? 

I'm sure there's more but:

  • Variable player powers - there's so much replay value that comes from having a wide range of fun powers to try out. I noticed that all of my recent acquisitions had this mechanic: #The Voyages of Marco Polo#Clans of Caledonia, #Atlantis Rising (second edition), #Architects of the West Kingdom.
  • Asymmetry - similar to the first, my eyes brighten up when I think about the possibilities of different strategies to explore. Hence why I love #Root.
  • Engine-building - this is quite an all-encompassing mechanic but it captures what I like--games that give you a great sense of accomplishment when you see the end result.
  • Point-to-point movement - when done well, I like how it mimics that feeling of exploration and voyage. This is why I'm drawn to games like #Great Western Trail or #Maracaibo
  • Tile placement or Pattern building - I like puzzles. I also like the tactile fun offered by games with this mechanic. I like #Tiny Towns because of this. I'm also super interested in #The Isle of Cats.

I always look for something new when it comes to acquisitions. Doesn't have to be an entirely new mechanic, but it needs to have a strong hook or a twist that sets it apart. The games I have in mind for next year are:

  • #Keyflower - This is just a unique game in general and I like auction, tile placement, and other things going on that aren't in any of my games.
  • #Too Many Bones - A strong solo game with lots of dice, campaign, and premium components that I'd likely want to get out more than just playing on some app. It would be a co-op experience that my wife and I haven't had too.

My current goal for my collection is to keep things tight. Limit too many purchases and make sure I'm giving the games I own plenty of plays before I move on too quickly. In the past 2-4 months, gaming with my wife has gone way down to maybe twice a month, so I'd rather focus on getting in our favorite games (and even upgrading them) rather than jumping from one game to another and making her learn new rules every time.

I’m missing several games. I don’t have any tile placement games and I don’t have a lot of the truly epic two player games. I also don’t have any train games or war games. 

Some of those holes I plan on fixing while others will be intentionally left missing. 

Just played #Between Two Cities for the first time this week.  It was enjoyable but also a fairly light game.  We played 3 times and I didn't win (all 3 player games), but i consistently had the highest scoring city...(your goal is to be the player with the highest score for your lowest scoring city).  I found it to at least be a bit of a challenge to balance the tiles between cities and often times the game came down to one tile placement.  My family enjoyed it.

#Euphoria: Build a Better Dystopia is the only StoneMaier game I don't own (ok, my little scythe as well) but have been thinking about picking up.  Would lobe to hear peoples thoughts on it.

I tend to be about the entire game package but mechanisms that at least get my interest are (in no order):

  • Deck/bag/pool building
  • Hand Management
  • Worker Placement
  • Programming
  • Variable Setup
  • Variable Player Powers
  • Rondel
  • Connections
  • Legacy aspects
  • Tile Placement

When building my collection I try to have one game of each type of mechanism - deck building, engine building, tile placement, etc. So I’ve been trying to identify the best game in each of those categories to grow my collection. By collecting in this fashion I think I’ll end up with most of the essential games in each type of game and will provide me a fairly balanced collection that’s appealing to a wide variety of players.