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Popular Tile Placement Board Games (Mechanic)

These are the board games with the Tile Placement mechanic.
Azul board game
Rank: 6
Trending: 57
Carcassonne board game
Rank: 14
Trending: 51
The Castles of Burgundy board game
Rank: 15
Trending: 325
Santorini board game
Rank: 21
Trending: 129
Patchwork board game
Rank: 22
Trending: 130
Kingdomino board game
Rank: 27
Trending: 231
Robinson Crusoe: Adventures on the Cursed Island board game
A Feast For Odin board game
Rank: 61
Trending: 31
Takenoko board game
Rank: 65
Trending: 322
Keyflower board game
Rank: 71
Trending: 359
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Cooper Island is a worker placement game that I am learning about currently. Seems interesting, not many WP games include tile placement!

Reading this reminded me of #Deception: Murder in Hong Kong. I'm a little confused about how the tile placement ties into the game. By placing tiles, are you revealing more areas of the map to search for clues from? Also, would the app know who the killer is and be able to give them false leads? 

I'm sure there's more but:

  • Variable player powers - there's so much replay value that comes from having a wide range of fun powers to try out. I noticed that all of my recent acquisitions had this mechanic: #The Voyages of Marco Polo#Clans of Caledonia, #Atlantis Rising (second edition), #Architects of the West Kingdom.
  • Asymmetry - similar to the first, my eyes brighten up when I think about the possibilities of different strategies to explore. Hence why I love #Root.
  • Engine-building - this is quite an all-encompassing mechanic but it captures what I like--games that give you a great sense of accomplishment when you see the end result.
  • Point-to-point movement - when done well, I like how it mimics that feeling of exploration and voyage. This is why I'm drawn to games like #Great Western Trail or #Maracaibo
  • Tile placement or Pattern building - I like puzzles. I also like the tactile fun offered by games with this mechanic. I like #Tiny Towns because of this. I'm also super interested in #The Isle of Cats.

I always look for something new when it comes to acquisitions. Doesn't have to be an entirely new mechanic, but it needs to have a strong hook or a twist that sets it apart. The games I have in mind for next year are:

  • #Keyflower - This is just a unique game in general and I like auction, tile placement, and other things going on that aren't in any of my games.
  • #Too Many Bones - A strong solo game with lots of dice, campaign, and premium components that I'd likely want to get out more than just playing on some app. It would be a co-op experience that my wife and I haven't had too.

My current goal for my collection is to keep things tight. Limit too many purchases and make sure I'm giving the games I own plenty of plays before I move on too quickly. In the past 2-4 months, gaming with my wife has gone way down to maybe twice a month, so I'd rather focus on getting in our favorite games (and even upgrading them) rather than jumping from one game to another and making her learn new rules every time.

I’m missing several games. I don’t have any tile placement games and I don’t have a lot of the truly epic two player games. I also don’t have any train games or war games. 

Some of those holes I plan on fixing while others will be intentionally left missing. 

Just played #Between Two Cities for the first time this week.  It was enjoyable but also a fairly light game.  We played 3 times and I didn't win (all 3 player games), but i consistently had the highest scoring city...(your goal is to be the player with the highest score for your lowest scoring city).  I found it to at least be a bit of a challenge to balance the tiles between cities and often times the game came down to one tile placement.  My family enjoyed it.

#Euphoria: Build a Better Dystopia is the only StoneMaier game I don't own (ok, my little scythe as well) but have been thinking about picking up.  Would lobe to hear peoples thoughts on it.

I tend to be about the entire game package but mechanisms that at least get my interest are (in no order):

  • Deck/bag/pool building
  • Hand Management
  • Worker Placement
  • Programming
  • Variable Setup
  • Variable Player Powers
  • Rondel
  • Connections
  • Legacy aspects
  • Tile Placement

When building my collection I try to have one game of each type of mechanism - deck building, engine building, tile placement, etc. So I’ve been trying to identify the best game in each of those categories to grow my collection. By collecting in this fashion I think I’ll end up with most of the essential games in each type of game and will provide me a fairly balanced collection that’s appealing to a wide variety of players.