- Acting
- Action / Movement Programming
- Action Drafting
- Action Point Allowance System
- Action Queue
- Action Selection
- Added Mechanics
- Alliances
- Area Control
- Area Enclosure
- Area Majority/ Influence
- Area Movement
- Auction
- Auction: Dutch
- Automatic Resource Growth
- Bag Building
- Betting
- Bias
- Bidding
- Bingo
- Bluffing
- Bribery
- Campaign
- Campaign / Battle Card Driven
- Card Drafting
- Card Placement
- Catch the Leader
- Chaining
- Chit-Pull System
- Command Cards
- Commodity Speculation
- Communication Limits
- Connections
- Contracts
- Conversation
- Cooperative Play
- Crayon Rail System
- Cube tower
- Deception
- Deck Building
- Deck Constructing
- Deduction
- Delayed Purchase
- Dexterity
- Dice Building
- Dice Movement
- Dice Rolling
- Drafting
- Drawing
- Dutch Auction
- Dynamic Currency
- Enclosure
- End Game Bonuses
- Engine Building
- Events
- Feeding Workers/Characters
- Flicking
- Force Commitment
- Grid Coverage
- Grid Movement
- Hand Management
- Hand-Eye Coordination
- Hex and Counter
- Hexagon Grid
- Hidden Movement
- Hidden Objective
- Hidden Roles
- Hidden Traitor
- Hidden Victory Points
- I Split, You Take
- Income
- Increased Value of Unchosen Resources
- Investment
- King of The Hill
- Layering
- Legacy
- Line Drawing
- Line of Sight
- Loans
- Lose a Turn
- Mancala
- Map Addition
- Map Reduction
- Market
- Memory
- Modular Board
- Movement Points
- Narrative Choice
- Negotiation
- Network and Route Building
- Once per game ability
- Order Fulfillment
- Ownership
- Paper and Pencil
- Partnerships
- Pattern Building
- Pattern Movement
- Pattern Recognition
- Pick-up and Deliver
- Player Elimination
- Point Salad
- Point to Point Movement
- Pool Building
- Press Your Luck
- Race
- Random Production
- Ratio / Combat Results Table
- Real Time
- Relative Movement
- Resource Gathering
- Rock-Paper-Scissors
- Role Playing
- Role Selection
- Roles with Asymmetric Information
- Roll / Spin and Move
- Roll and Write
- Rondel
- Scenario / Mission / Campaign Game
- Score and Reset Game
- Secret Unit Deployment
- Set Collection
- Shedding
- Simulation
- Simultaneous Play
- Simultaneous action selection
- Singing
- Skill with a Doubling Cube
- Skirmish
- Social Deduction
- Solo / Solitaire Game
- Square Grid
- Stacking and Balancing
- Static Capture
- Stealing
- Stock Holding
- Storytelling
- Sudden Death Ending
- Tableau Building
- Take That
- Targeted CLues
- Targeted Clues
- Teams
- Tech Trees / Tech Tracks
- Tile Placement
- Time Track
- Tower Defense
- Track Movement
- Trading
- Traitor
- Trick-taking
- Tug of War
- Turn Board Game
- Turn Order: Auction
- Turn Order: Claim Action
- Turn Order: Pass Order
- Turn Order: Progressive
- Turn Order: Random
- Turn Order: Roll Order
- Turn Order: Stat-Based
- Variable Phase Order
- Variable Player Powers
- Variable Setup
- Victory Points as a Resource
- Voting
- Worker Placement
- Worker Placement with Dice Workers
Popular Tile Placement Board Games (Mechanic)
- Players: 1 - 5
- Playtime: 90 - 120 min
- Designer: Jacob Fryxelius
- Publisher: FryxGames
- Players: 2 - 4
- Playtime: 30 - 60 min
- Designer: Michael Kiesling
- Publisher: Next Move Games
- Players: 2 - 4
- Playtime: 30 - 90 min
- Designer: Stefan Feld
- Publisher: Ravensburger
- Players: 2 - 5
- Playtime: 30 - 45 min
- Designer: Klaus-Jurgen Wrede
- Publisher: Hans im Glück
- Players: 2
- Playtime: 15 - 30 min
- Designer: Uwe Rosenberg
- Publisher: Lookout Games
- Players: 2 - 4
- Playtime: 15 - 20 min
- Designer: Bruno Cathala
- Publisher: Blue Orange Games
- Players: 1 - 4
- Playtime: 60 - 120 min
- Designer: Ignacy Trzewiczek
- Publisher: Portal Games
- Players: 2 - 4
- Playtime: 60 - 90 min
- Designer: Christian Martinez
- Publisher: Matagot
- Players: 1 - 4
- Playtime: 30 - 120 min
- Designer: Uwe Rosenberg
- Publisher: Feuerland Spiele
Forum Posts
Before I begin I was provided a prototype copy of the game in exchange for an
by Hungry Gamer | updated 2 months ago
Intro As usual, Trent ( u/trentellingsen ) is rolling out new BGA features left and right and t
by philryuh | updated 2 months ago
(This review was originally publish on our site https://twomomsgame.com/ginkgopolis/ . Please f
[Ginkgopolis: The Experts, Ginkgopolis]by smwoz17 | updated 2 months ago
Before I begin, I was sent a copy of the prototype and will receive a produc
by Hungry Gamer | updated 2 months ago
User Activity Feed
I started on this and then realized that I can use so many categories that I could probably keep my entire collection for one reason or another. :)
So I narrowed it down to my top 10 favourite mechanics from the BGA mechanics list and games I own and would keep:
Action Selection: #Scythe
Area Control: #Forbidden Stars
Coop Play: #Spirit Island
Deck Building: #Clank! In! Space!
Dice Rolling: #Big Trouble in Little China: The Game - Deluxe Edition
Network and Route Building: #Brass: Birmingham
Rondel: #Teotihuacan: City of Gods
Tableau Building: #Terraforming Mars
Tile Placement: #Isle of Skye: From Chieftain to King
Worker/Dice Placement: #Village
Reading this reminded me of #Deception: Murder in Hong Kong. I'm a little confused about how the tile placement ties into the game. By placing tiles, are you revealing more areas of the map to search for clues from? Also, would the app know who the killer is and be able to give them false leads?
I'm sure there's more but:
- Variable player powers - there's so much replay value that comes from having a wide range of fun powers to try out. I noticed that all of my recent acquisitions had this mechanic: #The Voyages of Marco Polo, #Clans of Caledonia, #Atlantis Rising (second edition), #Architects of the West Kingdom.
- Asymmetry - similar to the first, my eyes brighten up when I think about the possibilities of different strategies to explore. Hence why I love #Root.
- Engine-building - this is quite an all-encompassing mechanic but it captures what I like--games that give you a great sense of accomplishment when you see the end result.
- Point-to-point movement - when done well, I like how it mimics that feeling of exploration and voyage. This is why I'm drawn to games like #Great Western Trail or #Maracaibo
- Tile placement or Pattern building - I like puzzles. I also like the tactile fun offered by games with this mechanic. I like #Tiny Towns because of this. I'm also super interested in #The Isle of Cats.
I always look for something new when it comes to acquisitions. Doesn't have to be an entirely new mechanic, but it needs to have a strong hook or a twist that sets it apart. The games I have in mind for next year are:
- #Keyflower - This is just a unique game in general and I like auction, tile placement, and other things going on that aren't in any of my games.
- #Too Many Bones - A strong solo game with lots of dice, campaign, and premium components that I'd likely want to get out more than just playing on some app. It would be a co-op experience that my wife and I haven't had too.
My current goal for my collection is to keep things tight. Limit too many purchases and make sure I'm giving the games I own plenty of plays before I move on too quickly. In the past 2-4 months, gaming with my wife has gone way down to maybe twice a month, so I'd rather focus on getting in our favorite games (and even upgrading them) rather than jumping from one game to another and making her learn new rules every time.
I’m missing several games. I don’t have any tile placement games and I don’t have a lot of the truly epic two player games. I also don’t have any train games or war games.
Some of those holes I plan on fixing while others will be intentionally left missing.
Just played #Between Two Cities for the first time this week. It was enjoyable but also a fairly light game. We played 3 times and I didn't win (all 3 player games), but i consistently had the highest scoring city...(your goal is to be the player with the highest score for your lowest scoring city). I found it to at least be a bit of a challenge to balance the tiles between cities and often times the game came down to one tile placement. My family enjoyed it.
#Euphoria: Build a Better Dystopia is the only StoneMaier game I don't own (ok, my little scythe as well) but have been thinking about picking up. Would lobe to hear peoples thoughts on it.
I tend to be about the entire game package but mechanisms that at least get my interest are (in no order):
- Deck/bag/pool building
- Hand Management
- Worker Placement
- Programming
- Variable Setup
- Variable Player Powers
- Rondel
- Connections
- Legacy aspects
- Tile Placement
When building my collection I try to have one game of each type of mechanism - deck building, engine building, tile placement, etc. So I’ve been trying to identify the best game in each of those categories to grow my collection. By collecting in this fashion I think I’ll end up with most of the essential games in each type of game and will provide me a fairly balanced collection that’s appealing to a wide variety of players.

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nealkfrank 12 months ago |
Cooper Island is a worker placement game that I am learning about currently. Seems interesting, not many WP games include tile placement!