Friday board game
Friday board game

Friday

Friday is a solo adventure - only you can win the game!

You are helping Robinson, who came ashore on your island, fight against many hazards. At the beginning, Robinson is not very skillful. With each fight he wins you will improve his abilities, but defeats are also helping to get rid off of his worse habits. However, life on the island is energy-sapping, so that Robinson not only gains experiences during his time there, but also starts aging and tends to get clumsy.

In this game, Robinson is represented as a card stack of different behaviors. You are forced to improve this card stack, so you can collect the cards at the end of the game to give Robinson the best chance to win against the tough pirates.



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User Ratings & Reviews

  • Very good condition, only played a few times.SR - $3BIN - $7
  • The app replaced the physical copy, because of the shuffling
  • I don't play many solo games but i heard good things about this one and it turns out i really enjoyed it.I was impressed by this deck builders allegory for survival through experience while facing the inevitability of old age.However, after i had beaten the game, despite it having a scoring mechanism, i haven't felt compelled to go back to it. Mainly because i don't play solo board games. Though, if the power goes out and i'm by myself looking for something to play, i'll probably pick it back up.
  • I've gone from being very lukewarm about Friday to now appreciating what a small stroke of genius it is. I think that realisation has partly come about due to having played more games to compare it to. It certainly wasn't an insta-hit with me. The art work has grown on me as well, although I'd be first in line if the next print run came with a re-skin. It really deserves it. Admirably tight game design and hard as nails. Love it!
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30% win rate is still much better than my typical win rate for #Friday so maybe I should reconsider! xD

And thanks for the info on the sponsored games!

I got rid of my first games this summer. I threw them in the garbage, actually. It was because I didn't want anyone to waste their time on them. It was a Lord of the Rings trilogy published by RoseArt around the time the movies came out.  I had all three, but had only played the first two shortly after they had been released.  This summer my wife and teenage son played them with me. The third game was useless. The rules didn't make sense and the game ended without being able to move half the players 2+hours into playing all three together. I trashed them so no one else would have to suffer the way we did.

Now, I'm considering getting rid of #Friday. I thought I'd enjoy it, but it hasn't caught on for me.

I'm also considering getting rid of #Forbidden Sky: Height of Danger. I like the game, a lot, and love the concept of the rocket. But the last several times I've played it, the games are over in less than 10 minutes and we all lose, so we play it twice, losing each time, before putting it away.  I'm not sure that my family would sit through it again.  We'll play #Pandemic instead-lasts longer and we get a lot closer to winning.  

That would be a handy one to have. We used to have a filter on the all games page for doing that, but looks like it got accidentally taken out at some point. But couple of games I've heard over and over again for solo only are:

You're wrong!!

Just kidding. When it comes to art and graphic design, I'm more critical of bad design choices than I am of pure aesthetics. That's why I'm okay about games that don't look wow worthy. It may not be top tier art, but if the art and graphic design is cohesive with the theme and elevates the gameplay, then I won't mind it at all. For example, #Friday has an "interesting" art style but I don't mind it at all because there's clarity and it all goes well together, to a point that it has its own charm. In fact, bad graphic design is usually the more common offender because when it comes to pure illustrations, they're a lot more subjective and there's a wide range of styles and preferences. So while bad illustration will sometimes make it harder to grab my interest among thousands of games that come out, once I do look into a game, what usually makes me complain are the bad or outdated graphic designs. Busy, crowded, unreadable, color choices that clash together, etc. But yes, there are some that are too ugly in terms of illustration that there's no saving it lol.

In general though, art has taken a lot of priority over the years because of market trends, so I think the "average" has improved overall because creators are hiring more experienced illustrators and graphic designers. There are plenty of cases where they don't and prioritize aesthetics over good design, and that's when I would deduct points from a game. In fact, this is more of a side point but I'm more often disappointed by a game that looks amazing but is overly compensating for an underwhelming gameplay or mechanic. And going back to ones that I consider more on the "ugly" side, those games could typically look a whole lot better if the graphic design got an upgrade.

A quick example I can think of is from #Friday, a simple but brutal solitaire deck-builder where you're Friday, an inhabitant on a remote island. Throughout the entire game, you help the shipwrecked Robinson Cruesoe overcome various obstacles of the island and make him strong enough to fight off two pirate ships by the end of the game. You start out with a very weak deck that represents Robinson's low intelligence and strength. But as Robinson encounters tough obstacles, he either gains better cards by overcoming them, or fails but learns a valuable lesson, which helps you thin out your deck by getting rid of the bad cards.

While this isn't the worst card in the game, the deck is filled with annoying cards like this where you feel like Robinson is just being such a pain to help out, and it can be an automatic game over depending on how well you've built your deck.

The app is really great by the way. I highly recommend it for those who like simple deck-builders with a decent theme, thrill of pushing your luck, and the satisfaction of seeing your deck come through.

I have never been successful at #Friday

I like deck-builders mainly because of (1) the satisfaction of creating a unique deck of cards and (2) the thrill of that good or bad card draw that I'm trying to combat or enhance.

My favorites that make me feel like I built a deck I can be proud of:

  • #Dominion: Second Edition - So far, it's one that best captures the fun of carefully crafting your own unique deck where you can clearly see and benefit from the plan you're going for
  • #The Quest for El Dorado - So satisfying to make that one play where your meeple can zoom across the obstacles and other players with one great turn

My favorites with thrill of luck:

  • #Clank! Legacy: Acquisitions Incorporated - Traveling deeper into a dungeon to discover valuable artifacts, all while "playing chicken" against all other players. The deeper you go the more noise you create, and higher the likelihood of getting attacked by the dragon. The danger level escalates suddenly and catches you off guard
  • #Friday - Surviving and escaping from a deserted island. You start out as a clueless, weak survivor but as your tackle various obstacles and get hurt, you learn through your mistakes and become a mighty warrior ready to fight against pirate ships before escaping from the island. Brutal, heavy on luck, thematic, all while being a relatively simple game with very few components

In general, I enjoy more of pure deck-builders for solo play but prefer with a board when it comes to multiplayer. Having the board usually leads to more interaction between players and more thematic elements. So far, I have a good first impression of #Dune: Imperium (based on watching a playthrough) and I have #CloudAge coming in a month, which will feature a very small amount of deck-building.

There are three games in my owned/played list that are in the 60's but I think it should be pushed up into the 70's: #Hive, #Friday, #Skull. This usually occurs with abstracts, "smaller" games, games with luck, or family games.

I think for me the 3 that have been on the list more or less the longest are:

  • #Inis I want this. I think I would love it. I refuse to get it off of my list. I think whenever I move back to the states, I could maybe even get this played enough. But, when I put this on my list I was still in the states, but I thought it was too expensive. Now, when I would be willing to get it, I don't have the group for it.
  • #Friday This is a classic solo game, and it is cheap. But, I have just never gotten it, I should actually probably get this off of my list, but I doubt I will.
  • #Jaipur This is a classic classic two player game. I don't know why I haven't bought it yet, I just haven't. I do think my wife would probably like it. And, I am sure that I would.

 

Interesting, it's my first time hearing of a league for a solo game! Then again, I have #Friday app and it constantly has updates on the leaderboard and it also holds some sort of a special event every now and then.

How have you been fairing in that league?

Same here. I've only played a few games in this category (I can't even remember them) but I got really into #Friday a while back. It's a type of game that's perfect for getting you addicted because it's so darn difficult to win.

#Friday - best one I have played and can currently think of that's solo only