Sunrise City board game

In the tile-laying game Sunrise City, players build a city with zone tiles, bid for control of those zones, then place building tiles on the city zones to their best advantage.

Each round the players use role cards to Grant them special abilities in the various game phases. Points earned during play move score tokens up a ten-point track. Players score one benchmark token if their score marker overshoots the Star at the top of their score track but earn two benchmarks if their token lands on the Star by exact Count. Thus, sunrise city is not a race to score the most points; it's a contest to grow the city in a manner that will earn you the right number of points at the right time to maximize your benchmarks.

After three rounds, the player with the most benchmarks wins.



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User Ratings & Reviews

  • --Jun2012-- Possibly overly grumpy on my part - but there seemed to be a dramatic skew provided by the draw of role cards (Yes; they're drafted, but some are much stronger than others.) Zone tiles and Building tiles. In theory, over enough games, those factors will even out. But in any one game, it seems possible to be eliminated by those random factors. Which, again grumpily, sounds like Euphrat & Tigris: the difference for me is that I'd not had anyone pretending that Sunrise City was the best thing since... I'd be willing to play again: and if a player was out of contention through no fault of her own in only rare instances, the game might rise in my estimation: I can't claim to have done the statistical analysis to claim otherwise.
  • I might be missing something here after only one play, but I didn't see a whole lot of fun coming out of this thing. It was kind of meh, and it's heavy and takes up too much space for meh. I'll give it another few plays, but I just don't know about it.Suburbia might be a better option for the same sort of feel, not sure how it handles different number of players though.

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