High Frontier 4 All: Module 1 – Terawatt & Futures

2020 · 1-5 Players · 30-240 Minutes
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High Frontier 4 All: Module 1 – Terawatt & Futures board game
High Frontier 4 All: Module 1 – Terawatt & Futures board game

This terawatt module introduces two new patent decks: Freighters (1B) and GW Thrusters (1C). Freighters are a new type of patent card allowing the transport of valuable factory goods back to LEO. GW thrusters are more powerful and efficient versions of the MW thrusters of the core game, allowing your Spacecraft to reach the outer planets more easily. This module also optionally introduces Futures, special game goals to earn victory points.

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Details

Year Published2020
Number of Players 1-5
Playtime 30-240 Minutes
Minimum Age 14
Mechanics Deck Building, Hand Management, Network and Route Building, Point to Point Movement, Simulation, Variable Player Powers
Categories Civilization, Economic, Exploration, Industry/Manufacturing, Sci-Fi, Space Exploration
Learning Complexity N/A[Vote]
Strategy Complexity N/A[Vote]
Official Site Official Website
Rule URL Add Official Rules
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