Ginkgopolis board game
Ginkgopolis board game


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Overall Rank: #733 | Trending Rank: #779

2212: Ginkgo Biloba, the oldest and strongest tree in the world, has become the symbol of a new method for building cities in symbiosis with nature. Humans have exhausted the resources that the Earth offered them, and humanity must now develop cities that maintain a delicate balance between resource production and consumption. Habitable space is scarce, however, and mankind must now face the challenge of building ever upwards. To develop this new type of city, you will gather a team of experts around you, and try to become the best urban planner for Ginkgopolis.

In Ginkgopolis, the city tiles come in three colors: yellow, which provides victory points; red, which provides resources; and blue, which provides new new city tiles. Some tiles start in play, and they're surrounded by letter markers that show where new tiles can be placed. On a turn, each player chooses a card from his hand simultaneously. Players reveal these cards, adding new tiles to the border of the city in the appropriate location or placing tiles on top of existing tiles. Each card in your hand that you don't play is passed on to your left-hand neighbor, so keep in mind how your play might set up theirs! When you add a new tile to the city, you take a "power" card of the same color, and these cards provide you additional abilities during the game, allowing you to scale up your building and point-scoring efforts.

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User Ratings & Reviews

  • --Dec2013-- It's pretty; the gameplay is cute; but I don't think I'm part of the ideal target audience. While I could easily be wrong, it seems to me that it's tactical-strategic balance is very strongly tilted toward the tactical: there's very little information (or clarity) about what the future might hold. And so one repeatedly makes the "best decision available." Which isn't a terrible game; but not quite the style I'd prefer.
  • The tension between strategic depth and tactical complexity has proven to be exhilarating, punctuated by the almost unbearable anticipation of an area control conflict and resolution phase that accelerates relentlessly during the end gameI created A Natural Topology Variant for 2, 3, and 5 Players, which solved any issues that I had with the game.Updated 2013.08: Downgraded to 9, due to excessive chaos in games with more than 2 players. Updated again to 8.5 to bring in balance with my other game ratings. May raise back up to 9 with expansion. Must play more to decide. Final rating for now remains 8.5. I do not mind the flip flop of control in the endgame at all, but my gaming tastes are growing towards deep and more epic games.
  • Designer: Xavier Georges (Carson City, Royal Palace).Publisher: Pearl GamesPlayer count: 1-5 (best with 2-3)Weight: MediumMechanics: Worker placement, area controlSetting/theme: futuristicPlay time: 60-75 minutesPlayed a number of games with 1-5 players, all of which were a lot of fun. Solo game is very challenging and a little too random to my taste. Verdict: keeper, top 20.
  • It's probably longer than it ought to be for more than two (three quick players at the outside), but it's awfully clever and fun. [EDIT] Actually, my worry over length was overblown--I have not found Ginkgopolis to overstay its welcome. The engine-building is smooth and fun and executed in a novel way. This game is a real winner.
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Games at the top of my personal purchase priority list:

games on my gift list circulated to family & friends:

I have a ton of games on my wish list, and routinely watch for sales opportunities, but the ones listed on my personal priority list will be purchased as soon as they are available, and the ones on my gift list I don't want to spend the money for but would love to have.

I do have several on my wish list.

#The Great Zimbabwe


#An Infamous Traffic

#Ortus Regni

#Renegade (this was supposed to come back into print. But with the changes at Victory Point games I don't know what is going on.)

I currently have #John Company, but there is a second edition coming up that I will probably get.


In addition to these, There are a number of OOP games that I would pick up in a heartbeat if I could,, but they are so far out of my reach that they haven't made it to my wishlist. These are games like:

#Glory To Rome





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