Fabled Fruit board game
Fabled Fruit board game

Fabled Fruit

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Overall Rank: #564 | Trending Rank: #1600
Once upon a time there was a marvelous forest full of gorgeous fruits. These fruits could be squeezed and mixed into the most delicious juices. You live in this forest and are in search of the most savory fruits. Friendly forest dwellers will help you in different ways. You are greedy and thirsty. Who will be the first to satisfy their appetite for Fabled Fruits?

This is a "Fable Game", a new and unique concept in game experiences, where the gameplay changes over time. The game starts in an initial, simple state, but as you explore deeper into the game system, the mechanisms and gameplay will evolve over time. Unlike in a Legacy game, however, the game is never permanently changed. This Fable Game will remain just as playable on the 20th play as it was on the first plays of the game.

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User Ratings & Reviews

  • Haven't been able to play the complete campaign yet, but our group has enjoyed it whenever we want to play a lighter game.
  • Fabled Fruit is a game almost purely about mechanics. Even though the base conceit of set collection is very simple, new mechanics are constantly introduced while others fade away. Getting the most cards is usually the best way to win, but the farther you get into the deck, the more the game becomes about not letting your opponents win instead.There are a lot of Take That actions that can really screw up even the best laid plans and cause big swings, but I wouldn't call Fabled Fruit competitive or tense in the slightest - It's a very casual, lighthearted way to experience a multitude of boardgame mechanics in a very short playtime.After "completing" the game, I have to say that I was hoping for a bit more from the actions of the last ten or so cards; It felt like the game dwindled a bit towards the end. The strongest part of the game is definitely in the mid phase, with cards ranging from about #15 to #35. Therefore, I'm bringing my final score down to an 8. Still a great game that I'd heartily recommend for pretty much anyone.
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    Frieses another very cool idea and it works wonders. Easy to teach and fun to play. Quick aswell, as so far we played at least twice each time.
  • Didn't get to see it evolve, as I only played once, but it seemed cute and inoffensive.

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Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers


After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

Generally speaking, we don't use house rules for games. We have gone over the stated player counts on a few, lighter games where we didn't really see why it mattered if we threw in an extra player. #Guillotine and Strike come to mind. I think we did that once in the beginning of #Fabled Fruit before we needed the monkey meeple for card effects.

Over our anniversary weekend, we did tweak the rules of Wingspan as a few users on here suggested. We used all 5 bird cards (which we drafted instead of drawing randomly) and kept 1 of each type of food to start the game. I thought we were going to have crazy scores but it was about the same. Just helped the game feel a bit more satisfying especially in the beginning.

#Fast Forward: FORTUNE is a Friedman Freese design right? One of those where the rules change as you go along? We have #Fabled Fruit and we really enjoy it. Have always wanted to try more by him.


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