High Frontier 4 All: Module 3 – Conflict

2020 · 1-5 Players · 30-240 Minutes
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High Frontier 4 All: Module 3 – Conflict board game
High Frontier 4 All: Module 3 – Conflict board game

Module 3 adds a War of Independence to your High Frontier 4 All experience. In the previous edition, combat was merely opportunistic "take that" sniping of the leader. Now, all the ingredients of organized warfare are present: the ideological and economic differences leading to the outbreak of war, the Earth blockades and blockade runners, shutdown of boosting, collapse of the water market and stock prices, confiscation of Home Bernals, exomigration stifled, market replaced by black market, and the programmers on strike. The active law in the assembly sets the beginning and ending of the War, as well as loosening of wartime restrictions for certain players.

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Details

Year Published2020
Number of Players 1-5
Playtime 30-240 Minutes
Minimum Age 14
Mechanics Add Mechanics
Categories Add Categories
Learning Complexity N/A[Vote]
Strategy Complexity N/A[Vote]
Official Site Official Website
Rule URL Add Official Rules
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