Architects of the West Kingdom board game
Architects of the West Kingdom board game

Architects of the West Kingdom

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Overall Rank: #31 | Trending Rank: #168

Architects of the West Kingdom is set at the end of the Carolingian Empire, circa 850 AD. As royal architects, players compete to impress their King and maintain their noble status by constructing various landmarks throughout his newly appointed domain. Players will need to collect raw materials, hire apprentices and keep a watchful eye on their workforce. These are treacherous times. Rival architects will stop at nothing to slow your progress. Will you remain virtuous, or be found in the company of thieves and black marketeers?

The aim of Architects of the West Kingdom is to be the player with the most Victory Points (VP) at the game's end. Points are gained by constructing various Buildings and advancing work on the Archbishop's Cathedral. Throughout the game, players will need to make a lot of moral decisions. However, only at the game's end will their virtue be judged. A few underhanded deals here and there might not seem like much, but fall too far and you will be punished. The game ends once a set number of constructions have been completed.



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User Ratings & Reviews

  • Use your workers to help build a cathedral in the middle ages
  • We have played the prototype in Brazil for Meeple BR Jogos. Amazing game, very clever mechanisms, a lot of replayability and interaction!
  • Worker placement with a unique "capture" mechanic for getting workers back to your board after using them and more efficiency for having more workers at a given site.
  • June 2020First play was tense. The dynamics were not instantly obvious. Also we generally avoid take that, so some of the capturing strategies probably won't play a big part of our games. I was a little worried that my wife didn't like it, but I could tell later that she was thinking about how to play it for the next time, so I think it is a keeper. Down the line I might try to adjust rules so that some capturing happens automatically, the initial thought is when you use the town center to get your own workers, you have to take half rounded down of anyone else's workers. If this doesn't work, maybe like 1 or something. I am not entirely sure the capturing is necessary, but I felt it appears to be a big part of the game, interrupting the other player's engine.June 2020BoardGameCo $24.26
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Always enjoyed board games, playing a lot of the classics growing up. Then proceeded to the occasional Catan games with friends. Then a few years ago I believe I came across TableTop on Youtube with Wheaton and the #Tokaido gameplay made me realize there was much more out there. Loved Tokaido and eventually found it on BGArena while discovering some other games in the process like #Takenoko. Finally decided to get some of our own over the past years like #Codenames , #Risk: Game of Thrones and #Sushi Go!

Wasn't until our purchase of #Disney Villainous a couple years ago that we thought we could eventually have a small collection one day. While we did make a few additions over time and loved playing, it wasn't something we looked into much. Fast forward to 2020. Being someone who plays and follows a lot of sports, obviously many things were paused due to the pandemic. While unfortunate, this gave me time to look into other things, like board games!

I went back and continued to learn new games to me on BGArena like #7 Wonders , #Lost Cities , #Puerto Rico among many others. Being someone who loves to plan and research, found myself learning a ton in such a short time as I continued the deep dive into my newest hobby. Learned about content creators, got TableTop Sim to try out stuff, and of course added to the wishlist and the collection. 

These days our collection is taking shape slowly but surely (budget and room). I'm usually the teacher now so I do like to cater it to games I enjoy that I know my GF and friends will also like. Don't see myself having hundreds of games or anything, but plan is to start adding some variety in weight as well with games like #Architects of the West Kingdom , #Viticulture: Essential Edition and #Spirit Island high on the wishlist. Weight doesn't matter though as I will enjoy and have fun with any and all games as long as our group is having fun. I find myself learning more about the industry now to maybe take part in things like rule book writing when I can. The board game hobby and its community has been a joy to discover throughout the year and has def been the bright spot of 2020. 

PS. Still plan on owning Tokaido someday :)

Nice! Has that other couple played any games with you two before?

I'm glad to hear that. I had a great experience with the rulebook for #Architects of the West Kingdom so I hoped Paladins would also deliver on that front.

Thanks Neal! Yeah, it's been a nice change of pace. I get to squeeze in at least one gaming session a week now haha. Will be trying to introduce one game a week to Trent and I have plenty in the backlog:

I watched all kinds of videos for #Raiders of the North Sea and #Architects of the West Kingdom tyring to decide between the two. Ended up getting both :)

Some other match-ups I've known people to compare are:

Had an all day gaming event yesterday and got the following played, all games with 4 players unless specified otherwise.

#The Isle of Cats - Pretty tight game.  Still really like this one.  One new player.

#Paladins of the West Kingdom - First time for 2 of the players.  They did really well.  One liked better than #Architects of the West Kingdom

#6 Nimmt! - Needed a quick game while we waited for pizza to arrive. 

#Res Arcana - New game for 2 players.  Went really well.  I really like it, symbology is clear once you learn it, the reference cards do a nice job of laying everything out.  Fun game.

#Clank!: Sunken Treasures with 3 players, 1 first time play.  Probably my favorite of the Clank! expansions and best part if you've played base clank the new stuff takes like 90 seconds to explain.  5 points between first and second. 

I have room for 4-5 more games on my shelf, and after filling that I plan to take a break from buying for a long while.  So in general, I'm looking to buy stuff.  Since the primary check I place on my buying is to make myself wait for really good deals, big sales are always welcome.

I have a ton of games on my wishlist and I'd be happy to add any of them, but the 5 games I'd most like to pick up are:

  1. #Architects of the West Kingdom
  2. #Food Chain Magnate
  3. #Grand Austria Hotel
  4. #Spirit Island
  5. #Tzolk'in: The Mayan Calendar

funny; while a #Architects of the West Kingdom   video had a lot of appeal to me, this doesn't clic with me. There is quite some overlap though. Would it be the added value of non-mechanical things like artstyle, colors, expectations etc?

That places it right around #Architects of the West Kingdom and #Imperial Settlers: Empires of the North. I'd say that's a fair rating at least relative to those games. There's still an interesting puzzle where you need to think 1-2 steps in advance to place your workers in a way that makes efficient use of the different time durations, while also thinking about how to block off your opponents. It's just that when it's your first play, it's all too chaotic and it's hard to appreciate that. And that's why they recommend new players to play the turn-based mode.

Overall, it feels to me like a slightly underdeveloped game that had potential to be one of the top games of 2020.

Bought #Patchwork for my mother for her birthday, taught it to her and promptly lost. She likes certain games and really doesn't like others so it's always nerve wracking bringing something to the table. Apart from only playing at 2 I still think it is one of the very best gateway games in existence.

Got in a four player game of #Mariposas. I was very concerned this game would be too light but we ordered it to support Elizabeth Hargrave. I was pleasantly surprised, action selection isn't a mechanism I particularly love, I feel like the only person on earth who thinks #Concordia is just an ok game, but this game surprised me. It is far from a heavy game but it does have a really cool decision space between trying to achieve goals, trying to collect sets for special abilities and trying to set yourself up to be able to make it back to the bottom of the board at the end of the game. It doesn't share much with #Wingspan but I do think it exists in a similar space of a game and theme that is appealing to non gamers and accessible but with interesting enough decisions for a heavier gamer. I was really pleasantly surprised by this one.

Played a two player game of #Everdell which is my wife's favorite, I like tableau builders but the mechanic in this game of going from feeling like you just don't have enough workers/actions to do anything to having a full city and resources and event cards etc is as good as any game, the snowball in this one when cards start comboing each other is great. Still looking for a house rule that better deals with the deck bloat and number of repeat cards but supposedly that will be addressed in the next expansion. It isn't my favorite game but one I always enjoy.

Played another two player game of #Pendulum on the advanced sides of the board. I really appreciate how unique this game is and what a puzzle it can be but, in my opinion, a change of pace from the typical decision making process I go through in a game. I really like this one as something different, still feeling out overall opinion on it. My big suprise has been that instead of the assymetric players giving some type of powerful advantage I find they all do a great job of disadvantaging different engine building methods and make you really puzzle around them. I really enjoyed that but do wonder if with more plays there will become a more prescribed way to play with each one and force a lot more intentional blocking amongst players as part of game strategy. 

Got in a first play of #Alma Mater which my wife was adament we get, she's a writer and wanted the book pieces even if the game didn't live up to its promise. I was concerned this would be a game that just wasn't particularly good at 2. While I still think it will shine at 3 the "dummy" player and deck were about as easy as it could get and made it an enjoyable game. The game worked much harder to be thematic than I expected and I really enjoyed every aspect of it but the research track, though i think that was my fault for not realizing that was something I'd want to mitigate with student pieces (they provide different engine building bonuses in the income phase of the game). The game has a variable market and real scarcity for both money and certain books and having a track that you need to move up to increase the value of your type of book but also being a MAJOR part of end game scoring that uses escalating amounts of already tight resources that allow you to perform the other actions in the game felt like an obstacle for the sake of an obstacle. I do think if you know this going in you can make decisions in the early game that make it less of an issue. 

We were able to see family and so played multiple games of #Cartographers: A Roll Player Tale and