Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. Twilight Struggle recreates the conflict between the most powerful nation states the world has ever known. The scope of the game covers the entire world as it was found in 1945. Players move units and exert influence in attempts to gain allies and control for their superpower.
See All 215
A deep game, but one I could never feel competitive at. My primary opponent was more experience, and lacking the understanding of the flow and utility of cards within the decks doomed me to perpetual loss.
Most overrated game here. Completely broken without house variants (not sure if this is fixed in v2), and too random for a game where each side HAS to make certain moves (both strategically and literally via mandatory event cards). Seems to play itself out after a couple games as well. I guess non-gamers would enjoy this as an intro to the genre, but there's just not enough here to recommend.
The first game I played took 2.5 hours of feverish play and trembling expectation. When we were finished, only one sip was missing from my beer bottle! I'd completely forgotten to drink it. This never, I mean NEVER happens to me. The game fully deserves its current No.1 position in every possible sense.EDIT: one year and 87 (IRL) games later, I'm still as enticed by Twilight Struggle as I was on the first day. That's what I call "money well-spent"!
Low-complexity card-driven wargame / euro'ish area-control game on the Cold War. Components are the usual GMT quality (which isn't really saying a lot), and there's about a page worth of errata (not clarifications, mind you!) already, including some really embarrasing ones. Despite this, the game looks cool and I am very eager to give it a try.I have generally shaken my head in frustration at the direction the card-driven line of games was going since my all-time favorite wargame, Hannibal: Generally longer, fiddlier and more complex from one game to the next. However, Twilight Struggle is definitely breaking that trend, and for that I am very grateful.I have now tried the game once and my first impression is "nice". Not the best game I've tried, but certainly entertaining. Our game clocked in a 4½ hours, but we might be able to shave about an hour off that with experience. After reading the rules, the game felt like it would be very abstract and area-control'ish, but in reality the theme felt rock solid and the game came across as much more of a regular wargame than I would have thought.My rating is of course extremely preliminary, but I can easily see it going up if the game holds up well to a few more plays.----Update: 8 years later. :-) The game still holds up fine, and the GMT deluxe edition is very, very nice...!