Drive on Moscow: Operation Typhoon, 1941 board game
Drive on Moscow: Operation Typhoon, 1941 board game

About

Drive on Moscow: Operation Typhoon 1941, is a reprint of the original game published in S&T 244. This edition incorporates corrections from the original publication, updated graphics and includes a new German order of battle based on information that has come out since the original publication of the game

Drive on Moscow is a two-player (solitaire friendly), low-intermediate complexity, strategic simulation of the German attempt to capture the capital of the Soviet Union late in 1941. Play encompasses the period that began with the Germans launching their offensive on 1 October 1941 and ends on 7 December.

The units of maneuver for both sides are primarily divisions, along with some brigades and one elite regiment. Each hexagon on the map represents 7.5 miles (12 km) from side to opposite side. Each game turn represents a week. The effects of the general air superiority enjoyed by the Germans throughout much of the campaign are built into the movement and combat rules. Soviet units are mostly untried with their exact strengths unknown until the first time the enter combat; however, their elite Guards divisions all have two steps and known strengths.

Contains:
  • Two 34” x 22” maps
  • 352 counters
  • One Player Aid Card
  • One 32-page rules & campaign analysis
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