Being almost at the top of its power, the Roman Empire plans to conquer the British Isles, also known as Albion in those times. To be successful in the game, the players have to cleverly choose their settlements, castles and fortifications as well as carefully plan the development of these. They have to balance the different resources, their defense and the number of nobles and legionnaires. In fact, all of those are necessary, but the different choices have to be carefully timed. The game is won by the player who accomplishes to fully develop three settlements.
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The comments here had originally turned me off of Albion, but now, having played it, it turns out to be an interesting game with both strategy and tactics, and almost no sign of luck. There are several things going on that a player has to keep his eye on, and there is a fair amount of player interaction. The bits are quite nice, but the board is a tad on the drab side. Albion REALLY needs to have some player aid cards, though. To say the theme is pasted on is a bit of an exaggeration, and it's considerably better themed than Herr Wrede's Carcassonne. Nevertheless, there is the distinct smell of glue in the air.
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