Teotihuacan: City of Gods board game
Teotihuacan: City of Gods board game

Teotihuacan: City of Gods

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Overall Rank: #100 | Trending Rank: #202
Teotihuacan city of gods is a strategic game of worker and resources management, clever planning and adaptability. Each player commands a Group of worker dice which move around locations on a modular board. With each move a player relocates one worker to a new location, always choosing one of its two areas to perform an action (and upgrade their workforce), or a powerful bonus (but no upgrade). as the mysterious Twilight of teotihuacan approaches, players research technologies, raise the magnificent pyramid of the sun, build houses for the inhabitants of the city, collect precious masks, and climb the steps of three great temples to secure bonuses granted by the favour of the gods.

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User Ratings & Reviews

  • This has a great solo variant and the variable board dynamics keep the game fresh and this game surprised me a little with how fun it is to play. The aging worker dice and multitude of tile options are engaging.
  • Includes Dice Settlers promo card.
  • Includes Preclassic & Shadow expansions, plus Promo Bundle
  • Teotihuacan: City of Gods feels like a distinct but alternate take on Tzolk'in. While I didn't find this spiritual sequel nearly as novel, fun, or engaging, as it's older brother, City of Gods still maintains those qualities in its own right.Teotihucan plays quickly and is strategically deep. That is a potent combination that many of the best European style games feature. Decisions matter greatly in this game and your score will inevitably suffer if you lack planning and are failing to adapt to how your opponents can minorly affect your puzzle. The biggest downside to Teotihuacan, is that turn execution has a few too many variable steps and requires a great deal of game upkeep. Relevant strategic information is also quite obfuscated and some actions, like placing pyramid tiles for example, can introduce an unwelcome amount of downtime. Fortunately for Teotihuacan, the game's impressive mechanisms and above average level of theme, make this title worth owning.
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It's kind of hard to say what would work best.  I love all kinds of games so I'm up for anything and I've played enough that I am comfortable knowing I'll get how to play...eventually.

I think #Teotihuacan: City of Gods is my favourite out of all the "T" games but it's also quite fiddly on initial play. #Tekhenu: Obelisk of the Sun, #Tzolk'in: The Mayan Calendar, and #Tawantinsuyu: The Inca Empire all have their fiddly bits.  

I think your instincts are correct in that the play of Tzolkin is probably the least fiddly so it's a good place to start 

I found that too initially but once you have played a round it all becomes much clearer. #Teotihuacan: City of Gods was similar at first but now I have no issue with it at all. 

Very nice mix! I'd love to give #Teotihuacan: City of Gods a try some day.

#Teotihuacan: City of Gods


#7 Wonders

Lost Teotihuacan by about 40 points.  Won Wingspan by 2.  Lost 7 Wonders by 4 points.  Won by getting three games in this weekend :)

Yeah, it was an easy sell since I really enjoy #Tzolk'in: The Mayan Calendar and #Teotihuacan: City of Gods.  And funny enough I really like Tekhenu too!

I've played 2 of the 3 games you mentioned and my vote would go to #Wingspan. I think #Teotihuacan: City of Gods could be a bit overwhelming for adults lol. #Dinosaur Island may be a good one too if he's into the theme, but I've never played. Either way, sounds like a great way to spend time with your son!

In my experience, I feel like most solo modes of games I've played felt bland without the player interaction. Because of that, I rarely play that way. The only time I do in fact play solo is if I have an itch to play a game and my fiance isn't around or has zero desire to join me lol. A couple of games that stood out to me solo have been #Spirit Island primarily because it is the same game as the multiplayer mode just on a smaller scale, and #Teotihuacan: City of Gods. In my opition, the solo mode of Teoitihuacan does a very good job of simulating turns of the AI player. It can be a bit fiddly remembering to manuver pieces around, but it's quite enjoyable due to the AI.

Dinosaur Island could be fun :)

Obviously he's a smart kid! I've never played it, but as I understand it, #Teotihuacan: City of Gods is a fairly heavy game. I take it Elijah would be up to the task?

I agree with most of the commentary below about Wingspan. It's a game I enjoy and really admire it but when I personally think of highly thematic games I don't think it's as good as others. I think the most spot on point is that while some of the mechanics are thematic (predator birds, birds that migrate habitats) plenty are not and it always feels like an engine builder for points rather than running a bird sanctuary. With that said, I think it does a great job setting a fantastic mood for the type of game it is, and the eggs, the wooden dice, the dicetower, the unique bird cards, the art on the player boards etc do a fantastic job of that. I do think it's important to remember what a great place Wingspan exists in in terms of being an inviting gateway game and I believe that how thematic it is is going to depend greatly on what your experience in gaming is up to that point.


I think Wingspan exists in an area of strategy games where the components themselves do a great job keeping it from being a dry game and giving it a mood and then the more the mechanics match the more thematic it feels. I think of #Viticulture: Essential Edition and #Agricola (Revised Edition) as games that do a great job of this with both mechanisims and components. I think #Root #Everdell #Tzolk'in: The Mayan Calendar and #Teotihuacan: City of Gods all do a great job setting the scene with their art and then matching it in varying degrees with mechanics. 


I can think of countless "Ameritrash" games that are highly thematic but skill checks often ruin that dynamic for me personally. Even a game like #Forgotten Waters which drips with story and theme after awhile didn't feel like much of a game to me and lost its immersiveness. While still not in my wheelhouse I found #Gloomhaven and #Gloomhaven: Jaws of the Lion to be much more immersive because the card play makes you feel like you are really dictating what happens and controlling your character. Conversely #Scythe was a game where the theme was almost non-existent to me until I played #Scythe: The Rise of Fenris and from then on the game was far more thematic in my mind than it had been previously. The most thematic game I've ever played would have to be #Pandemic Legacy: Season 1 and much like with Rise of Fenris, that experience has made other #Pandemic games feel more thematic just because I have seen how immersive it can be. 


A game that hasn't gotten any mentions yet that I've seen that's both a strategy game and highly thematic, in my opinion, is #Brass: Birmingham the historic accuracy that went into that game is remarkable and it really comes through in the most unique aspect to the game- the sudden switch from canals to rails. The included history of the characters in the rulebook is also a nice touch. I would contrast that with a game that I also love but don't find thematic which is #A Feast For Odin which, in true Uwe fashion, comes with what is essentially an entire book explaining the history that exists in the game but if you never read the book you would never really know and it's dry enough that you really don't need to and it becomes vikings playing tetris. 

I'd say it's a little of both with a definitive swing toward mechanics.  There are game themes that I have been drawn to but never bought the game because I was not enamored with the play mechanics enough.  I'd love to play Dark Souls or Horizon Zero Dawn the board games some day but the games are too expensive for the 'ok' mechanics and game play they offer (imo).  I really liked the Joan of Arc theme but again the cost of the game and the mechanics were too much for me to get past.  

Other times, when I didn't care as much about the theme, the mechanics sold me on a game.  #Anachrony is a good example of this.  I didn't care much about the futuristic theme but the gameplay was solid and the timetravel + game mechanics bought me into the theme. #Teotihuacan: City of Gods is another where the theme wasn't one I cared much for but the game mechanics are so solid it got me more into the theme for that specific game. 

Firefly might be the closest "theme" over mechanics game I can think of but even then the mechanics match the theme so closely that it's worth it and a game I love to play.