Sword & Sorcery: Immortal Souls board game
Sword & Sorcery: Immortal Souls board game

Sword & Sorcery: Immortal Souls

In Sword & Sorcery, you control heroes with unique powers; legendary characters, brought back to life by powerful sorcery. Weakened by the resurrection, they grow stronger during the story-driven quests. Explore dangerous ruins, ominous forests, and the besieged cities of the Talon Coast. Fight together against the forces of evil, controlled by the game system itself, to save the kingdom and break the spell that binds their immortal souls. Sword & Sorcery is the ultimate heroic fantasy board game experience, with an advanced AI system for monsters, a high degree of character customization, and rich tactical options during battles. At the same time, gameplay is fast and dynamic, thanks to an innovative area movement and area control system, and to new features never seen together in a game of this category: -Ultra detailed 32mm scale figures -Solo or group fully cooperative gameplay, with no game master -No player elimination: when your hero dies, you continue to play as an ethereal soul -Ten different hero classes with hundreds of skills, weapons and spells to choose from -Sophisticated combat and magic system, using tensided custom dice and an intuitive cooldown system for spells and skills -Modular boards, allowing the creation of endless new quests -A deep, story-driven campaign, with different paths to follow and multiple endings


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User Ratings & Reviews

  • Initial thoughts - I own a few 'Dungeon' games, and each has its merits, but S&S is the first I have owned that feels like a 'true' Dungeon Crawler. To cite just two of the things I am a fan of: 1) I LOVE that the Scenario goals are not wrapped up in a neat little bow at the start and that you need to discover what is going on bit-by-bit. So immersive! 2) The way the tiles work is masterful. Those little sight marks on each area are BRILLIANT! While S&S certainly has a lot of complexity to it, not having to faff around with hexes is a breath of fresh air. I still have a lot of reading to do and things to figure out (yes, there is a lot), but this game has already totally won me over.Once I’ve internalised the rules, I am sure I will bump this up to a 9, easy. More thoughts to follow...
  • Bought: June 20176 - 0, W6
  • Immortal Hero Pledge: You will receive a copy of the Legendary Hero rewards (Kickstarter Edition of Sword & Sorcery, including all the contents of the core set, Kickstarter special contents, and all unlocked stretch goals) PLUS the add-on bundle "Immortal" (including Vastaryous' Lair, Samyria & Bjorn, Onamor & Volkor, Doors & Chests, Additional Dice Set, Metal Crowns, Additional Cloth Bag, Enhanced Hero Figure Set).
  • Kickstarter Immortal Hero pledge. I'm about halfway through a campaign playing with a friend. The story is decent though I would rather not have the goofy pop culture references (e.g. meeting a tomb raider named Lara). Gameplay is fun but requires frequent rule references. It's a bit fiddly I suppose, but no worse than others in the genre. I'm playing Gloomhaven too and while it has better gameplay than S&S, this one is probably more fun. I prefer Descent with the Road to Legend app to either.
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Kemet is the only one I straight up purchased new full price.  Cyclades I got at an auction and Blood Rage I traded for with my copy of #Sword & Sorcery: Immortal Souls with the minatures painted.  

Believe it or not I have never played Rising Sun.  I would like to but no one I know owns it and it hasn't hit the top of my list with all of the other games I have in that genre.  (Which makes no sense since I have a ton of euro games but that's my brain for you.)  I would like to play it and if I could get it for a reasonable amount or in a trade I 100% would get it.

I do own Battle for Rokugan. (Traded for it.) I hadn't considered it in the same sub-genre but I suppose it is in many ways.  I will admit I have only played it a couple of times though.  My group quite liked it.  The bluffing is a ton of fun and I think having a group that loves to do a bit of tabletalk, audacious moves, and big bluffs is going to get a lot out of it like we did.  

#Pandemic Legacy: Season 1 currently sits on my shelf as I got it at a discount and look forward to playing it but have to wait for the right timing because I'd like to play it with my family or Becky at least.

I've played most of #Scythe: The Rise of Fenris and it is a great legacy experience (though somewhat short) and the best experience when you have a great grasp of all the factions and the basic gameplay (I wouldn't recommend starting out with Fenris)

#Gloomhaven was my first legacy experience and broke me through the wall of thinking I'd just prefer a one-and-done game.  I went into playing it not being 100% sure how much I'd like it.  The consequences from one game to the next are nearly as complex and weighty as in Pandemic (from what I understand) but the layered choices from which quest path to choice, to which cards to add as you level up, to the diversity of characters to choice from and the variability between characters make every session unique.  Not to mention that each scenario seems to have it's own unique twists.

#Charterstone is another legacy game sitting on my shelf waiting to be played.  I just have to wait for the right timing. #Sword & Sorcery: Immortal Souls was another legacy game I nearly forgot about.  I enjoyed it but the story and development of characters are limited compared to Gloomhaven and so it got traded some time ago.

When I first saw #Gloomhaven I thought there was no way I would ever spend $100 on a game.  It took playing other games of a similar genre ( #Descent: Journeys in the Dark 2nd Edition, #Sword & Sorcery: Immortal Souls) I changed my tune.

#Scythe was another game that I never thought I'd like because it looked too "Risky" (bah dum dum) for me to feel like I would enjoy.  

In both cases these turned out to be my top two games. 

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