Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it's too late!
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This game is a tactical monstrosity if done multi, as one said. Invader actions are procedural and therefore can be analyzed by every player which means there is no improvisation; you need to maximize your combos to halt their next course of action. Take into account the timing of your abilities (it either triggers before or after invader actions so you need to plan for that) and the initial Growth stage which affects how you will handle your resources (ie. Either a combo of moving presence which makes your card combo potential stronger, reclaim discarded cards, gather a new power card, or gain energy to use card) and you have yourself a monster of a tactical game that only uses simplistic mechanics and ideas.
A little more punishing than I care for. But a deep game with tons of replayability.
Although we started off as a group, in the last weeks I started playing spirit Island on my own and I love challenging myself, going higher and higher with the difficulty. I'm gonna have fun with it for a whole while but I'm already looking forward buying the expansions