Powerful Spirits have existed on this isolated island for time immemorial. They are both part of the natural world and - at the same time - something beyond nature. Native Islanders, known as the Dahan, have learned how to co-exist with the spirits, but with a healthy dose of fear and reverence. However, now, the island has been "discovered" by invaders from a far-off land. These would-be colonists are taking over the land and upsetting the natural balance, destroying the presence of Spirits as they go. As Spirits, you must grow in power and work together to drive the invaders from your island... before it's too late!
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User Ratings & Reviews
Bit too much process and game management, but it's a nice game.
Even the rulebook admits that the game isn't balanced around solo play. Asking me to play two handed just to get a decent solo experience is too much. I experience huge, game-stopping, fun-stopping AP playing this with one spirit, even where similar-weight games don't cause me any problems, so managing two is off the table.The way invader minis can be reoriented to track their health is ingenious, though. And the theme is one of the coolest I've seen in a long time. Ultimately, though, it feels like Pandemic with a slightly convoluted card play system. I enjoyed it but don't love it. I still really want to try it with a group, as it seems to thrive on interesting synergies and combos--things you don't get solo.
Only played it once, but it was clearly a very good game. It would take a few plays to really get used to how everything works, there is a lot to take in.