New Amsterdam board game

*The Default edition may be any edition of this game. Designers, publishers and game box may vary.

Designer(s) Jeffrey D. Allers
Publisher(s) Pandasaurus Games
Players 2-5, Best With 5
Play Time Medium - 1-2 Hours
Suggested Age 12+
New Amsterdam was founded by the Dutch West Indies Company in order to encourage the lucrative beaver pelt trade with the local Native American hunters along the Hudson River. To establish a trading post there, they needed a town and a fort, which was built on the tip of Manhattan Island. To encourage European patroons – that is, settlers of means or noble birth – to populate the colony, they granted them both land and indentured servants. The patrons became the lords of a new feudal system not unlike that seen in Europe. 

In New Amsterdam, players are those patroons, and they bid on action lots in order to build businesses, work land for both food and building materials, compete in elections, ship furs to the Old World, and trade with the Lenape Indians – a process that gets more complicated as players claim more land and push the Lenape camps farther up the Hudson River.


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User Ratings & Reviews

  • --Jan2013-- Unforgiving economic snowball game, with some lovely (if slightly inconsistent) production values. Dithered a bit whether to assign it immediately to the _8_ pool, or leave it down at _7.7_ for an initial rating. I really enjoyed it. Found it a bit perplexingly difficult; but definitely enjoyable. My difficulty, I think, is that the number of local folk with whom I can play it is pretty limited. The next play will solidify the rating in one of the two buckets; if I were to guess, it'll be the higher one!
  • I hate auction-games; but the unique auction-mechanic in Nieuw Amsterdam is fantastic (apart from the high risk of AP) ! One of those rare euros that is VERY well-themed! The moving of the Lenape aboriginals up the Hudson accurately reflects their declining fur supplies and the nation's decimation by smallpox.
  • Pretty good gamer's game here. I like the strategy and long-term planning, but boy can you really screw yourself up if you don't cross all your "t"s and dot your "i"s. I love the bidding phase. So much tension. I prefer it with four. Five is okay, but it runs longer without anything added by that extra player.
  • Rating based on 1st play

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