Dune board game
Dune board game

Dune

Imagine you can control the forces of a noble family, guild, or religious order on a barren planet which is the only source for the most valuable substance in the known universe.

Imagine you can rewrite the script for one of the most famous science fiction books of all time. Welcome to the acclaimed 40-year-old board game which allows you to recreate the incredible world of Frank Herbert’s DUNE.

In DUNE you will become the leader of one of six great factions. Each wishes to control the most valuable resource in the universe - melange, the mysterious spice only found at great cost on the planet DUNE. As Duke Leto Atreides says “All fades before melange. A handful of spice will buy a home on Tupile. It cannot be manufactured, it must be mined on Arrakis. It is unique and it has true geriatric properties.” And without melange space travel would be impossible. Only by ingesting the addictive drug can the Guild Steersman continue to experience visions of the future, enabling them to plot a safe path through hyperspace.

Who will control DUNE? Become one of the characters and their forces from the book and . . . You decide!

—description from the publisher



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User Ratings & Reviews

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  • 1st Impressions: I've played one game with four players and the advanced rules. We had Atreides, Harkonnen, Emperor, and Fremen. This game is good, but not great. It's interesting, tense, and strategic. It' a bit fiddly, and there have been a few moments when we argued over rules for a bit longer than acceptable. But it's been a fun experience and I want to play more. In particular, I love the fact that everyone has a few secrets that are worth something to someone and you can use that. I've never seen that before and I think it adds something unique and fun to this experience. I'm eager to play it a few more times because I think it would get even more tactical once you know all of the cards/rules well. I'm also super interested in trying this with 6 people because I think it will make the alliance decisions less obvious and lead to a more competitive game.
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Would you say that you rolled...too many bones? Haha, that is pretty brutal.

I can't say that I have lost sleep over a game. I do sometimes fall asleep thinking about games, though. It usually happens if I lost and think that I could've done better, OR if I had a glorious victory that I keep reliving in my mind's eye lol. That's happened both times I won #Dune.

Another thing is thinking about ideas for games to design myself. So far I've been able to talk myself out of every idea my half-asleep brain has come up with lol

Wow that huge Catan is crazy!

#1 game I want to upgrade is #Dune - I would love to have a bigger map, as well as bigger troop and spice tokens.

Wow, that's great! I haven't cut up a box like this, but I have tossed several inserts I'm favor of my own organization solutions. I'll try to post some pics later, but I've done it for #Dune, #King of Tokyo, and #Everdell. The main reasons I do it are to accommodate sleeves or to fit expansions in the base boxes.

I think I could do my top 5 as a group pretty easily, but putting them into actual numbers 2 - 5 would be harder (right now #Root is still sitting pretty at #1).  However, once I get #Dune, #Pax Pamir (Second Edition), and #Oath: Chronicles of Empire and Exile to the table I have a feeling things are going to get a lot messier trying to figure out my top 5, and even my top 1.

Yeah I get that. I sleeve the ones that either: 

  1. are expensive (e.g. #Everdell + expansions)
  2. place a high value on secret information (e.g. #Dune)
  3. are very pretty and I want to keep them that way (e.g. #Everdell, #Wingspan, #Oceans)
  4. will be shuffled a lot (I don't have any deck builders yet, but am eagerly awaiting #Dale of Merchants 3 kickstarter).

So not all of them. I'd say about 1/3rd of my games are sleeved. Mostly the biggish ones.

I'd love to have upgraded troop tokens for #Dune. The ones that come in the game are just too small, so they're hard to stack!

I've found at least in the first third of peoples first game of #Root there can be a bit of combat aversion... I'm feeling like the next time through people will be more willing to combat.  The thing is, we do tend to see a decent amount of combat in #Scythe so I'm hoping that it won't take long to get into more combat in #Dune and Root the next time we play.

That's how I feel about #Dune, so you're in for a treat. I remember the basic arc of every game I've played so far, because the story it weaves feels so rich.