Suburbia board game
Suburbia board game


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Overall Rank: #80 | Trending Rank: #248
Plan, build, and develop a small town into a major metropolis. Use hex-shaped building tiles to add residential, commercial, civic, and industrial areas, as well as special points of interest that provide benefits and take advantage of the resources of nearby towns. Your goal is to have your borough thrive and end up with a greater population than any of your opponents.

Suburbia is a tile-laying game in which each player tries to build up an economic engine and infrastructure that will be initially self-sufficient, and eventually become both profitable and encourage population growth. As your town grows, you'll modify both your income and your reputation. As your income increases, you'll have more cash on hand to purchase better and more valuable buildings, such as an international airport or a high rise office building. As your reputation increases, you'll gain more and more population (and the winner at the end of the game is the player with the largest population).

During each game, players compete for several unique goals that offer an additional population boost - and the buildings available in each game vary, so you'll never play the same game twice!

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User Ratings & Reviews

  • Suburbia is a great game that is tarnished a bit by it's visual design.It's a great city building game but when you get to tiles like the, "all your" tiles or the "for every" tiles it's easy to overlook these options in the mess of graphic design and simply forget to take their benefit.I'm working on some maker tokens to help with the game at a glance, but realistically the game's graphical interface should have been designed with more distinguishability to those features that extend outside of tile adjacency.
  • This is a fun, relatively fast moving game. Very fiddly bookkeeping is a drag but ultimately worth it.Play without PR Firm and Casino.Only play with 2.
  • Disappointed how many city building games are about building garish suburban sprawl instead of dense mixed-use zoning, walkable spaces, and efficient public transit networks.Theme qualms aside, this game is whatever.
  • I suppose the mechanics do tie in with the theme; but it doesn't prevent Suburbia from being a fairly dry, non-immersive game. The utter dreariness of the drab art doesn't help at all, either.A remarkably fiddly game, and the tiny icons just add to the fiddlyfest. While Suburbia is not a luck-driven game, luck-of-the-draw DOES play a huge part with regards to the individual goals that a player can strive for: many of the goal targets cancel each other out, and players can be in a boring Mexican stand-off with one another.I see clearly why there are speed-bumps in the VP track, since there is a most definite runaway leader problem in Suburbia...even with the speed bumps!A very good redeeming quality about Suburbia, though, is how utterly different each game will be.
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Sounds like you're well on your way to achieving that someday. Or at least further along than I am haha. I think for me as a gamer theme is an interesting thing. People get wrapped up in mechanics feeling thematic like you said. The only game I actually remember feeling that way when I played it was #Suburbia. Probably has to do with all the times I spent playing Sim City or Cities Skylines. Most of the time I don't really feel like I'm doing anything the game intends you to feel. Just that I'm playing a game and having a good time.

Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers


After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

I'm seriously interested for the reason I mentioned! I recently got her to like #Suburbia so there's a small change she could change her ways hahaha

I must have joined after the last one of these was done, as I don't remember seeing one before. Cool idea!

  1. #Gloomhaven: Jaws of the Lion
  2. #The Gallerist
  3. #PARKS
  4. #Biblios
  5. #Suburbia

Thanks! Have to practice for my big #Suburbia close up lol

That's disappointing to hear. I just finished up a math trade where I'm getting #Suburbia. Good timing it guess! I'm hoping it gives me at least some of those feels.

Just curious if you've played Cities Skylines the video game? I personally love it and couldn't imagine a board game giving that same feeling. #Suburbia maybe?

I played #Suburbia last night with 4.  I won mostly cause I was the only one who completed their secret objective.  I would have won even if I didn't but it made the score seem more lopsided than it was.

Followed up with 6 games of the #The Crew: The Quest for Planet Nine  Won scenarios 16 - 18 on first try and then spent 3 tries trying to beat scenario 19 and failing all 3 times.  Will have to come back to it next week.  Such a good game and when you lose you immediately want to try again.