Betrayal Legacy board game
Betrayal Legacy board game

Betrayal Legacy

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Overall Rank: #566 | Trending Rank: #1132
Betrayal Legacy is a semi-cooperative campaign board game that tells an overarching story of the House on the Hill incorporating the actions and choices of the players.

Over the course of the campaign, the game is permanently altered until players are left with a fully customizable, re-playable board game version of the critically-acclaimed Betrayal at House on the Hill.

Betrayal Legacy is a stand-alone experience designed in partnership by Avalon Hill and award-winning "legacy" designer, Rob Daviau.

Fans of the original Betrayal at House on the Hill will enjoy this fresh take on the classic game, however, there's no previous experience is necessary to play-even players new to the brand can jump in, explore, and affect the spooky history of the legendary House on the Hill.


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User Ratings & Reviews

  • Great game just like the original, and it's cool to see rooms that you've unlocked from previous sessions
  • Putting stickers on things makes it better than base betrayal. However you're locked into playing a bunch more times so maybe not.The haunts aren't any better or interesting than the base game, and the story doesn't really affect the gameplay. There's just a cryptic 'something is waking up' throughout the campaign.Ultimately its just betrayal with some new pieces
  • Fixes a lot of things from the previous games, and you'll end up with a game that is unique to only you at the end of the campaign
  • Great campaign game. Had loads of fun with the group i played with. However, due to different experiences with boardgames, games could turn into quite a slog when having people read their instructions. (when being the traitor and unfamiliar with reading rules, or the heroes and unfamiliar with explaining how to play to the rest of the team)
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Still keeping my eyes on #Betrayal Legacy and #Wingspan and actually #Terraforming Mars as well as I keep hearing postive comments about it

#Betrayal Legacy is the only legacy game I've played that the group lost interest in after one play. We got the rules slightly wrong, everyone had a boring time and there's been no interest whatsoever in starting up again. It's more a group problem than a game problem and I'm sure you'll enjoy it - just keep an eye on the rules!

I will definitely get #Betrayal Legacy or #Wingspan for my team as we really want to try out how the legacy games works and we also want to try the classic game Wingspan as well.

We have been playing #Pandemic Legacy: Season 2.  So far we have played 11 total games, 3 prolog games, and then 8 games to get us to July.  We lost 4 in a row from March to April and then turned things around in May and June.  So far really enjoying it.  It is quite different than Season 1.  Which at this point I would say I liked a bit more.  Season 2 does introduce some new mechanics but through the first six months the game itself has not chnaged all that much and I was hoping for a bit more variety.  I'm sure that will prob happen in thelast six months.

We also played #Adventure Games: The Dungeon.  This was well written and voice narrated through the app.  This is a relatively simple adventure (if it were a video game it would be a point and click) but with some decent branching outcomes.  We did miss a few key things towards the end of the adventure, which I won't go into as they are all spoilers, but it would have been nice if they had desinged it a bit differently so that you wouldn't miss big parts of the adventure because you chose to do A before B, C and D.  Overall though we enjoyed it.  The nice part is nothing is destoryed so you could easily hand it off to someone else to play unlike say the EXIT series of games which for the most part are one and done.

We played a couple games of #Scooby-Doo!: Betrayal at Mystery Mansion Which i would descibe as Betrayal light.  The theme is great.  All the haunts are named after episodes of the TV show or movies.  The game seems to suffer a bit from the same things #Betrayal at House on the Hill and its DnD counterpart #Betrayal at Baldur's Gate did and that is the Haunts are not written in a clear manor so that everyone knows what to do.  In one case we played a Haunt where one of the main mechanics of the haunt was completely left out of the book.  I had to check the forums to figure it out.  And after looking around the forums realized that there are quite a few more issues as well.  These are in my opionion unforgiveable errors.  Someone should have absolutely caught those kinds of simeple errors on the very first play test.  Beyond that though the game is fun and if you are interested in a Betrayal game but are new to the concept or gaming in general this would be a great game to start off with, and then if you like it you can work your way through the other two and eventually #Betrayal Legacy, one of my favortie Legacy games to date.

 

Yesterday we played a couple games of #Sonora.  A flick and write game.  Love both aspects of the game.  The flicking is fun and you can mess with the other players if you want to.  There are 4 sections you flick in to and those correspond to the 4 sections you can write your points in to.  Each section has bonuses that allow you to chain scoring from one section to another and on and on and sometimes just one disk can chain many times.  The final game yesterday my son and I tied at 266 and he ended up winning the tie breaker as he had one more discovery bonus than I did.  Really enjoy this game and would highly reccomend to anyone who enjoys roll and writes or flicking games.

 

 

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