Fort board game
Fort board game


Fort is a 2-4 player card game about building forts and following friends.

In Fort, you're a kid! And like many kids, you want to grow your circle of friends, collect pizza and toys, and build the coolest fort.

By doing this cool stuff, you'll score victory points, and at the end of the game, the player with the most victory points wins! Your cards not only let you take actions on your own turn, but also let you follow the other players' actions on their turns. Will you devote yourself to your own posse, or copy what the other kids are doing?

But be careful as your carefully constructed deck might start losing cards if you don't actually use them. After all, if you don't play with your friends, why should they hang out with you anymore?

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User Ratings & Reviews

  • After 2 plays I increased my score. I feel with 2 plays we covered all the cards that are available in the deck and experienced 3 or 4 different strategies of winning. It's a great little deck builder with some management requirement. Once you have a move your opponent might play a card with a Public action that you want to take advantage of, possibly forcing you to revisit your options on your next move. After your first play through the next game really meets that 20-40 mark. Our second game was just shy of 50 minutes but we had to take a child interruption that was about 5 minutes - so I think it's fairly on target - and that's with two players. With more players the VP probably gets to 25 faster. Happy to play this game many more times!
  • Not a bad game. But just sorta ‘meh’
  • 7/28/20- 5.5 from 6.0Played demo at Pax East. Was underwhelmed. The art looks fun but I don't like the colors and the theme seemed like it should have been cute. You collect friends and pizza and toys and it works pretty well as a card game except for the "fort" part. I've built tons of forts as a kid and a dad and there is no "fort" in this game. It is just a player board with a track that advances as you "build". Besides the disappointment of not building anything resembling a tree fort or a blanket fort, the game just seemed dull. There are so many better card, engine-building games. I will pass on this one.
  • The main issue is that this is supposed to be a more casual game but you see all the cards in a single game. It ends up being more competitive. The issue with that is that the made up rules are based on certain cards being needed but you might never be able to get them.
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I actually find #Fort a deceptively tricky teach because if you just give them the player aid and say "have fun", the symbology can be overwhelming, so I find myself giving people pointers and strategy tips. With a table of four players that can be a little tricky. Just a little, but still - I didn't expect that since it looked super light. 

Couple days ago I taught Sarah #Pax Transhumanity. It's my only game that's knocking at the door of 5/5 on the complexity rating, so it was tough. It helps that I work with kids because I'm used to explaining things. 

I always start every teach with a hook, something to make them want to learn and feel motivated to pay attention. That means I always start with a basic overview and then explain why's this fun? This is the thing I always notice is missing when someone teaches me a game.

To take the example of #Fort: "In this game we play rival gangs of kids, competing to build the coolest fort! That means we're going to be drawing cards and playing them in cool combinations to earn the most points. I love this game because the art is amazing, and it has a really cheeky mechanic which let's you take kids from each other! You're going to love it"

I think that's so much more enticing than getting into the weeds straight away "ok so in this game on your turn you draw 5 cards blah blah". If you jump straight into the rules the learner has no reason to care..

If you're interested in this approach I recommend looking at your collection and practising. Pick a game, can you explain why it's fun? 

  • #Paladins of the West Kingdom - this was probably the hardest one this month, due to its complexity, but I understood the game well, and it went over well with the person I was teaching
  • #Santorini New York - this was the easiest to teach. It's not a complex game at all.
  • #Century: Golem Edition - this is also extremely easy to teach.
  • #Fort - taught this over TTS. This game is pretty easy to teach.

I've gotten to be what I consider to be pretty good at teaching games, but there's always room for improvement. I like to start with the overview of the game - the theme or setting, who the players are, etc, then get further into the game sort of layer by layer. I go into your goal for winning the game, and the basic way of doing that (e.g. get resources by doing X, then trade those resources for points doing Y and Z). Then I usually go into what a player turn looks like: "your turn has 2 steps, A & B", or "you have 4 options for your actions on your turn, here they are..." Then I go into how players interact with each other, the board, and any other important rules they need to know.

Something I'd like to improve at is teaching people who don't necessarily want to know everything before starting the game, i.e. my wife. With her specifically, a 5 minute rules explanation will make her eyes glaze over and she stops retaining the new information, haha. So next time I teach her I'm going to experiment with just the basics, and then teach her things along the way. This is group dependent, of course - most of my friends I play games with want all the rules up front, and some will get mad at me if I don't explain every little rule to them because they expect to be able to win on their first play of a game (kind of annoying, tbh).

Because I've gotten so much better at teach games, I now realize how bad most people are at teaching them, so I prefer to be the one teaching. I don't actually like being the center of attention or anything like that, and if I talk for an extended period, my voice starts to get strained, but I want people to learn the game correctly lol.

I didnt know her channel. Thank you! - I like comparing two different games. #Fort has been on my interested list.

I think I'm with you on #Fort. It's fun, and you can have some cool turns, but I still have yet to feel like you can really put together a good game plan, or like any of the gameplay is super rewarding. Caveat that I have yet to play with drafting our starting hands, which may help. Anyway, it's one that I enjoy, and it's so quick that I'd likely never turn down a game. I put it on my Christmas list a few weeks ago, and will probably just leave it there, since I wouldn't mind owning a copy. I don't think I'll buy my own, though.

  • #Sprawlopolis - I've had a PnP version of this in my backpack for months, but it's so small that I never even think about it. I finally did and tried it out solo. This is a neat little game! Perfect if you have 10-15 minutes to kill and want to get a game in. Basically zero setup and takes very little table space.
  • #Fort @ 3p - finally got to play this at more than 2, and I like it even better! More opportunities to follow, which gives you mean interesting decisions, IMO. Played on TTS.
  • #Santorini 2x @ 2p - my wife obliged me by playing this one. I won both games. She's not at all comfortable playing an abstract strategy game like this. She says she just makes a move and hopes for the best lol. Hopefully she can up her skill a little bit, I'd really like to play this with her more often.
  • #Underwater Cities - had more free time yesterday than I thought I would, so decided to learn this one. I played solo, so that I could learn it before trying to teach my wife. I think I liked it! I'm sure I made some mistakes, but once I understood the flow, it went pretty smoothly. I think it goes without saying that I lost by a wide margin haha. I think I'll be able to teach my wife how to play, though, which was the goal.

I was shocked that Sarah agreed to have a go at #Pax Transhumanity.

It's hilariously complex, really, and she put up a valiant effort to learn it. We got the teach and a learning game in, in under 1h30 which was impressive. She went for a lie down afterwards lol. I just hope she'll be up for it again, as we've only scratched the surface of the deep strategy that's involved. Even just the order of the cards in the market and when to refresh the market is a huge strategic consideration. 

Also snuck in a couple of rounds of #Welcome to..., our most played game. Always a blast, I won by 3 points. I'm eyeing up a new roll and write, I quite like the look of #Troyes Dice, #Cartographers Heroes among others.

Got in another game of #Fort

For whatever reason, this game doesn't really transcend into "great" territory for me. The ingredients are there, it's just a little underwhelming. It's hard to explain why.

#Pax Pamir (Second Edition) arrived and I can't seem to muster up the will to learn it. Something about the endless minutiae in the tutorial videos mean I keep losing the ability to follow along and I end up switching off. Any recommendations for learning content? 

The hard thing was that we of course have several different family groups with whom we exchange gifts, so I tried hard not to have too much overlap so people don't end up buying the same things. I did put some Folded Space inserts on them as well, and some books and things, but overall it's like 50% games lol.

I know I added: #The King is Dead: Second Edition, #Aquatica, #Baseball Highlights: 2045, #Battle for Rokugan, #Shards of Infinity: Deckbuilding Game, #Fort. I tried hard to have a variety of prices on there, because some people don't want to spend $50 on a gift, and some people (parents) do. All of the games are very cool and I would be stoked to receive any of them, but if somehow I received all or nearly all of them, hoo boy. lol

Got a few rounds of #Startups in. Love that game so much. My girlfriend Sarah doesn't like it so we rarely play it.

Played my second game of #Fort, Sarah loved that one. 

My collection really hinges on what she will like, so it's always a heart in mouth moment showing her a new game lol.

That is a good Catholic guilt trip right there!  Let's I blame...

No, I can't think of a single game I bought as a result of BGA forums.  I'd blame Heavycardboard or Rahdo before blaming BGA. #Fort might be the closest I've been influenced by BGA but even that was a game I would've bought anyway coming across a great deal.  

I love the banter and the discussions and that different folk have differing opinions on games.  It's less about influence and more about the community in my opinion.  

Good question though and fun to answer.

Yeah, I think either of those game could easily be rethemed for it. Even a lighter themed deck builder like #Fort could be twisted for the one KH side game, Chain of Memories. 

I played the following 5 games since Sunday from favorite to least favorite among these 5.

  1. #Fort
  2. #Wingspan
  3. #The Crew: The Quest for Planet Nine x 9
  4. #Ecos: First Continent
  5. #Tales & Games: The Hare and the Tortoise

I think 3p is probably the sweet spot for #Fort. I think once all the symbology is internalised I'll start to enjoy it more but in my first game I was a bit overwhelmed by icons!

I played #Ecos: First Continent w/ 3.  Game soured a little bit since first play and was completely different than first play.  I came in second, but made an impressive comeback from being 30+ points behind to lose by 2.  Want to give it a couple more plays to see where my final ranking ends up.

I played #Fort w/ 3 and enjoyed it.  Its amazing how the simple premise of losing the cards in your deck changes the way you play and want to play.  Ended up last despite being the only person to complete their fort.  I didn't score enough VP during the rest of the game.  Also the Made up Rules dramatically swung the end result of the game. 

We finished the night w/ 4 games of #The Crew: The Quest for Planet Nine winning scenario's 8 - 10.