Cards Against Humanity board game
Cards Against Humanity board game

Cards Against Humanity

Cards Against Humanity is a party game for horrible people. Unlike most of the party games you've played before, Cards Against Humanity is as despicable and awkward as you and your friends.

The game is simple. Each round, one player asks a question from a Black Card, and everyone else answers with their funniest White Card.

Reviews of Cards Against Humanity:

"Pretty amazing." - The Onion AV Club
"An incredible game." - Mike "Gabe" Krahulik, Penny Arcade
"Uncontrollable laughter." - Kill Screen Magazine
"The game your party deserves." - Thrillist
"A game." - The Daily Beast


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User Ratings & Reviews

  • Bought: May 20115 - 22 - 2, L3My Review: A Year With Cards Against Humanity
  • Can, at times, generate real, genuine laughter, but often becomes repetitive, and most players of CAH don't go for the more clever card combinations. The description "Lego for jokes" is the nail in the coffin-- lots of other games can be much funnier thanks to the efforts of the players, and in fact Lego allows for much more creative expression than this. In CAH, literally any group of experienced players I've played will at times preface their black cards with "If you play X card, you win" because the jokes are so obviously constructed. It creates shock humor that fails to be shocking, because it is so artificial. It has been a passable icebreaker with certain groups of people, but if I could replace it entirely with another game, I happily would.
  • consider selling
  • Another game hard core gamers understandably despise but we love. I get why it’s not everyone’s cup of urine, it’s simple and childish. Even though there isn’t much gameplay, it is 100 percent dirty, hilarious fun and has brought countless hours of great memories. With the right group of people and a few adult drinks I’d choose to play this almost anytime. I don’t really play games to prove my intellect, I just play to have a good time and this really delivers with fun people. As a game it’s a 3, but as a source of entertainment it’s a 10.
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I agree with what people have said so far.  Social deduction, any game that is "mean" or has lots of "take that" to it, definitely.  Also humor can be a weird defining factor.  I have a few specific examples of this that stand out in my mind. 

  • Personally, I can't play #Cards Against Humanity.  I know taboo is supposed to make things edgy funny, but I feel like there are some things in that deck that just shouldn't be laughed at. 
  • I played the game of #Things... with one group several times and we all thought it was hilarious.  Then brought it to another group and it completely fell flat.  I tried making the same types of jokes as before and no one could see why it was funny.  
  • Oddly enough, #Apples to Apples was another one that had something like this happen.  My family tried to bring it to an extended family gathering because we thought it was a no-brainer.  Very simple premise, easy to understand, will be great with a bunch of non-gamers.  They played it straight literal the whole time.  It was terrible.  We'd try putting something weird in there or pandering to the judge and no one understood what we were trying to do. 

So yeah, if it can happen with something as basic as Apples to Apples, apparently the right sense of humor is very important in gameplay haha. 

Another game that comes to mind is one I've mentioned a few times here before.  #Once Upon a Time: The Storytelling Card Game you have to have kind of a gentlemen's agreement with the other players about not spamming your cards trying super hard to "win" the game.  (The rules do specifically say not to do this, but its kind of up to the group to say what playing your cards too fast is.)  This is definitely a game that's more about the journey than the end result. 

A little late on the welcoming party but nice to have you!

When you say your game, I'm assuming you designed it? Seems a lot like #Cards Against Humanity

If I started over today my entry points would be two games. #Pandemic for introducing Cooperative gameplay in a boardgame title and #Scythe for strategy/engine builder entry to satisfy my competitive side.  As to spending the full $200 from scratch here's a list:

#Pandemic

#Scythe

#Cards Against Humanity

#Love Letter

#Sushi Go!

#Rising Sun

#Dune or #Root

#Nemo's War (Second Edition)

Pending I could find all of that for $200 of course.

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Expansions

Cards Against Humanity: 12 Days of Holiday Bullshit board game
Cards Against Humanity: Design Pack board game
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Cards Against Humanity: Fascism Pack board game
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  • Players: 4 - 30
  • Playtime: 30 min
  • Designer: Add
  • Publisher: Add
Cards Against Humanity: Sixth Expansion board game
80
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Cards Against Humanity: Weed Pack board game
100
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  • Players: 4 - 30
  • Playtime: 30 min
  • Designer: Max Temkin
  • Publisher: Add

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