Alien Frontiers is a game of resource management, worker placement, and area control set in a retro-future scifi universe. The dice you receive at the start of the game represent the spaceships in your fleet. Docking your ships at the orbital facilities will earn resources, expand your fleet, raid your opponents, discover alien technology, trade commodities, and build colony domes to land on the planet. Winning will require careful consideration as you assign your fleet, integrate the alien technology and territory bonuses into your expansion plans, and block the other players from building colonies of their own.
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An interesting enough game, a little long for my tastes. I am not really a fan of these chromed-up dice games, but this is among the best I have tried. No particular wish to play this one again, though.
2015-08-10 : Very streamlined game with one of the best board layouts ever and great graphics. The only thing stopping it from becoming a "10" is that game turns become longer and longer as the game progresses due to the increased number of dice manipulation tech cards players can use. In other words : don't play this with AP players or with more than 3.
--Oct2013-- It's a nice roll-dice-and-do-stuff-with-them game. But that's a genre I'm increasingly discovering I don't care much for. This is short and sensible; though possibly one that allows an early ship-count leader to run out to a difficult-to-catch lead. And it's not one I need to own or play. I wouldn't complain if a game presented itself - but I won't be looking for it.
Most of the good things that you've heard about Alien Frontiers are true! But now for the negatives:-the setting of the game is in the middle of the dense Analysis Paralysis Nebula.....-while it's quite a good game, Alien Frontiers is a little long for what it offers. This is due to AP and how the game ends: the game immediately ends when your last colony is placed. Obviously, if you're not winning, you're sure not gonna place your last colony! And you'll definitely know if you're winning or not because there is no end-of-game final scoring: it's absolutely clear who is in the lead.Neither a positive or a negative, I must disagree with those who say that the rules are a breeze. They're not; it will all make sense after one play, but it's kinda heavy when you're just reading through them.