Mansions of Madness: Second Edition board game
Mansions of Madness: Second Edition board game

Mansions of Madness: Second Edition

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Overall Rank: #77 | Trending Rank: #94

The monster figures in Mansions of Madness Second Edition are set on the same bases as the Arkham Horror Premium Figures and those featured in the first edition of Mansions of Madness. These bases allow you to slide information tokens underneath them, so you have quick and easy access to the monsters' traits and abilities. Because of the consistency between editions, you can seamlessly incorporate your first edition and painted minis into your new game, expanding the possibilities of your game and further immersing you in the bone-chilling happenings that have befallen Arkham's residents.

In the Mansions of Madness Second Edition companion app, you will have the option to incorporate some or all of your old components. Whether you have the first edition and its expansions or just one of the products, you can still incorporate it into your game. Each product you add to your collection will allow you to play as that game's investigators, introduce the possibility for those monsters to spawn, include a few new people to encounter, and widen the pool of maps the app could generate for your chosen scenario. If you decide to play without certain expansions or add more to your collection, you can always go back and change your collection within the app, thereby altering the possible combinations of monsters, maps, and investigators.

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User Ratings & Reviews

  • Better than Arkham Horror, but honestly that isn't saying much. The board tiles are really nice, but the game itself lacks substance. I'm glad I wasn't the one setting everything up, that's all I can say. This game would be significantly better if you could create your own characters, and choose your own abilities.
  • € 112
  • From Ilona: Mansions of madness second edition is amazing! Why haven't you played it yet. It can be a longer game, but it is an amazing experience.
  • I guess I was expecting too much from the storytelling aspect of the game, but for me this simply doesn't cut it. The stories felt underwhelming and basic, nothing that I'd still remember in a few months time.The characterizations are paper thin: Bad guys are bad just because they need to be bad. Add in randomized events that keep kicking you for no reason, insanity effects that can end a multi-hour session in a total disappointment and you're in for a bad time. Some of the scenarios somehow manage to feel rushed while still being extremely long.The puzzles are very simple and rudimentary as well. For the most part, the game is just collecting clues and battling monsters, which is not very satisfying. People searching for good Cthulhu stories should steer clear.
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I'll give it a go. I was telling him about games one day and he out of nowhere was like oh have you tried#Mansions of Madness: Second Edition? I was shook hahaha

#Mansions of Madness: Second Edition! Sorry I didn't realize how confusing that sounded hahaha

Good topic!  It's great that our hobby is so diverse.  There's games for everyone.  Sometimes a game is good but something else is better.

And of course, the most important the game going to actually get played?

Sticking with the same vein as your post here are games I used to own that you might have heard of:

  • #Archipelago: This game was my first "designer" purchase.  You get to build a map (I love building maps!) it's economic, it's in an odd semi-coop space.  What's not to like?  Well two big things for my group: 1) The game always seemed to end just as you got things going.  We played the short, the medium and the long games and never felt satisfied and 2) The semi co-op aspect just didn't work for my group.  Someone ended up keeping the game goiing while someone else just plowed ahead or no one could/would handle crisis and we'd get overwhelmed.  A LOT of potential there that didn't quite work for us.  
  • #Arkham Horror: The Card Game: Another popular game and for good reason.  However, I'm not a massive solo player and the game play just didn't quite grab me as much as #Mansions of Madness: Second Edition which I really enjoy with the app.  I only really want one Cthulu style game in my collection as I find them all quite similar.
  • #Descent: Journeys in the Dark (Second Edition): My group has so many games that there is only room for one epic dungeon quest and #Gloomhaven is it.  (Yes, I know they aren't the same but they are in the same general game play area.)
  • #Love Letter: Premium: I love Love Letter. #Love Letter (2019 Edition) is my favourite implementation of it.  Love Letter Premium is a text book case of taking a simple game and expanding on it until you lose what was great about it.  I could pull out the original love letter at work during lunch, do a 5 minute teach and we're off.  Love Letter premium doubled the roles and complicated the game.  I traded it for #Keyflower and feel like I came out way ahead.
  • #Rajas of the Ganges: It's a good game but despite my best efforts I found it quite unbalanced towards one side of the equation.  Again, with all of the other games my group has to play it only makes sense for me to give a limited amount of time to making a game work for me.
  • #Robinson Crusoe: Adventures on the Cursed Island: A much beloved game I know but it didn't do it for me.  I didn't like the core gameplay loop and the story wasn't enough to draw me back.


I just just played the first game of #Mansions of Madness: Second Edition to my family. They were pretty hesitant about it. Afterwards, they were super excited about playing it again even though we lost

Great article!  I wanted to start off with that  

However, I wouldn’t call it picking a side because it’s not an either or choice really. 

There are games where the app is required like #Mansions of Madness: Second Edition or #Alchemists.  ( I guess you can play them app-less but they are meant to use the app.), there are games that are supplemented by apps like #Clank! A Deck-Building Adventure and #Clank! In! Space!, and there are a bunch of great little app helpers like Scythe kick, the various #Gloomhaven apps, scoring apps etc.  

The radio plays for #Mechs vs. Minions aren’t exactly apps but they add to the game without being necessary to play it.

And of course there are digital implementation of games and some video games that might as well be board games. 

There is a huge continuance to look at and each case can be different. 

For me I like the innovative ways board games us apps.  I wouldn’t want every game to have an app but a game well integrated with a well done app can be a lot of fun and something a bit different from everything else.  The app helpers can make solo gaming a lot easier or make your evening run more smoothly.  But they aren’t all great or necessary so really it has to be considered on a case by case basis!

For me it's #Dune and it's not really even close. If you're familiar with the source material, that game feels so thematic with all the unique faction abilities and whatnot.

After Dune it would probably be something like #Mansions of Madness: Second Edition. Not my style of game, but I can't argue that it is very thematic.

For my money, #Evolution: Climate is actually quite thematic - you just have to imagine all of these species evolutions and shifting climates taking place over a much longer period of time lol.

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Infomercial Parody - Mansions of Madness: Second Edition Crate - YouTube image
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