CloudAge board game
CloudAge board game

CloudAge

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Fifteen years ago, the anarchic collective “Cloud” sabotaged countless oil production sites around the world in a coordinated attack. The resulting environmental catastrophe had disastrous effects on the entire planet. Now, years later, you travel above the dried-out landscape in your airships, searching for a better life. You visit cities, send out drones to collect resources, and battle Cloud militia.

An innovative sleeving mechanism makes a new, more immersive, form of resource gathering possible. Players try to predict which cloud-covered terrain will contain the desired amount of resources, or where additional actions are possible. Resources allow players to develop useful upgrades for their airships, or attract new crew members.

CloudAge is a mix of engine-building, deck-building, and resource management. The campaign system makes it easy to start playing quickly, with new elements being introduced into the game as players progress through the chapters. While you play, you also experience and help guide the story. If you prefer, you can also play stand-alone story spin-offs as single scenarios.



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My most recent personal purchase was #Clank! Legacy: Acquisitions Incorporated from 4 months ago. It was selling at more than $20 discount so I just couldn't pass off on it! (especially since I had been wanting to get into the Clank! series). Most recent purchases for Board Game Atlas for giveaway or making content this month are:

I should have gone for Isle of Cats when that deal came up :(

I like deck-builders mainly because of (1) the satisfaction of creating a unique deck of cards and (2) the thrill of that good or bad card draw that I'm trying to combat or enhance.

My favorites that make me feel like I built a deck I can be proud of:

  • #Dominion: Second Edition - So far, it's one that best captures the fun of carefully crafting your own unique deck where you can clearly see and benefit from the plan you're going for
  • #The Quest for El Dorado - So satisfying to make that one play where your meeple can zoom across the obstacles and other players with one great turn

My favorites with thrill of luck:

  • #Clank! Legacy: Acquisitions Incorporated - Traveling deeper into a dungeon to discover valuable artifacts, all while "playing chicken" against all other players. The deeper you go the more noise you create, and higher the likelihood of getting attacked by the dragon. The danger level escalates suddenly and catches you off guard
  • #Friday - Surviving and escaping from a deserted island. You start out as a clueless, weak survivor but as your tackle various obstacles and get hurt, you learn through your mistakes and become a mighty warrior ready to fight against pirate ships before escaping from the island. Brutal, heavy on luck, thematic, all while being a relatively simple game with very few components

In general, I enjoy more of pure deck-builders for solo play but prefer with a board when it comes to multiplayer. Having the board usually leads to more interaction between players and more thematic elements. So far, I have a good first impression of #Dune: Imperium (based on watching a playthrough) and I have #CloudAge coming in a month, which will feature a very small amount of deck-building.

Hmmm no particular game I can think of but I almost always check out a game with potential for in-depth world-building. I also like alternate reality, sometimes dystopian themes, and time-based concepts.

There's barely any info on #CloudAge right now but I added it to my wishlist (and pre-ordered it cover some content for Board Game Atlas). Then again, the fact that it's designed by Alexander Pfister played a big part.

Just had one more thought. Not sure exactly why but I'm often drawn to themes that are based on reality but with a slight twist--alternate reality I suppose? Or at its extreme, something like a dystopian setting? I just really enjoy the world-building involved and seeing the designer's vision come alive. I have no idea how in-depth #CloudAge will go with its story/background, but the idea of the theme attracted me right away.

I do that quite often actually! I immediately added #CloudAge after hearing that designer Pfister is coming out with a new game (I still haven't played any of his and this game seems better suited for me). I ended up pre-ordering it so that Trent and I can review it.

I've also done this with #Oath: Chronicles of Empire and Exile and #Fort before.

Solely Solo | Comment

I haven't gone to that side just yet. Yet. YET. I always go for games that I know for sure will be good for both 2p with my wife and solo. Even if the game will only see maybe 2-4 2p sessions in a year, it makes me feel good knowing that it'll be an option haha

There are games that have come close though:

#Gloomhaven: Jaws of the Lion - We ended up getting a copy for Board Game Atlas, but if we hadn't, I probably would've gone for it even if it's only for solo.

#Maracaibo - I've considered after hearing about its campaign. In the end though, it gives the impression of a game that's more complex (with many parts) than I typically prefer.

#Pax Pamir (Second Edition) - Another game we got under Board Game Atlas. In hindsight, after experiencing the solo mode, I would've gotten this just for the solo mode. I know for sure that I don't have the right group for a multiplayer session.

#Too Many Bones - I'm definitely hoping to try this out with my wife, but I know that it'd be more of a treat I'd be giving myself.

In general, I think I'm usually attracted to the idea of a game from Chip Theory Games or Alexander Pfister (and why #CloudAge is on my radar.) Cole Wehrle's works will always be on my radar too.

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