The Castles of Burgundy board game
The Castles of Burgundy board game

The Castles of Burgundy

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Overall Rank: #14 | Trending Rank: #153
15th century princes from the Loire Valley devote their efforts to strategic trading and building in order to bring their estates to prosperity and prominence. Over the course of 5 rounds, collect the most points by trading, live stock farming, city building and scientific research to win!

The Hundred Years? war is over and the Renaissance is looming. Conditions are perfect for the princes of the Loire Valley to propel their estates to prosperity and prominence. Through strategic trading and building, clever planning, and careful thought, players add settlements and castles, practice trade along the river, exploit silver mines, farm livestock, and more in this classic Stefan Feld Eurogame.

How to Play: 1. Players take turns rolling two dice and choosing to move goods tiles from the game board to their player boards; from their player boards onto corresponding numbered and colored regions of their playing fields; to deliver goods in exchange for silverlings; or to take worker tiles. 2. Play continues, with players completing additional actions and noting victory points for each tile placed. 3. Five turns are taken per round, with additional victory points awarded for unused money and workers, undelivered goods, and percentage of settlement complete. The player with the most victory points after five rounds wins the game.

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User Ratings & Reviews

  • This is truly one feel good euro, but it's in no way as elegant as concordia. I'm not sure why but this game but this feel very much like a roll and write disguise as an euro, maybe that's why it does feel that good to play. Overall since the player board dictates your strategy, I don't feel much the urge to replay it. Also being a point salad with nothing but point doesn't help its case
  • Absolutely wonderful game. First time I've played a game where dice-rolling acts as a tool to make decisions easier (by limiting options) than just randomizing things. Exquisite.
  • Probably my current favorite game. Really like playing it 2 player, but found it a little lengthy with 4 players. One thing I hate about it though is how similar the 3 different shades of green are! Would be great if it got new art.
  • Really enjoyed this one. Only played it as a two player game. Though i lost every game i played, what was really impressive was the swings in the scoring. Each game i played i felt a little bad for how high ahead i was, but when calculating the end game scoring i was destroyed.The scoring is what really makes this game for me, as the score board can give you a false sense of achievement only to see those achievements crumble underneath what feels like a massive comeback play.I did find one instance, however where the placement of your first castle can really bone when playing with the various sided boards but that's a hard lesson you learn quickly if it happens to you.
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I actually just played #The Castles of Burgundy last night and I still love is just so fun and satisfying when you get a solid combo move! I would be interested in the dice game though! If it is simpler and my wife would like it more that is a win!

I was actually introduced to Macao through the fairly recent Queens game KS where both Macao and Bruges were getting reimplemented by other titles, #Amsterdam and #Hamburg. I'm a big fan of #The Castles of Burgundy and I don't think I agree with you about that being punishing anyway. If it were, I don't think my fiancée would like it as much as she does haha.

I'm in my second game of #In the Year of the Dragon on BGA and THAT is very punishing in that respect. There's no way I would ever get her to play that with me. That being said, I've heard Macao can be brutal too, but it sounds right up my alley. Pre planning what you're going to do using that wheel sounds like something I would really enjoy. I don't know if it's a good comparison but I at least liked #Barrage and she hasn't said no to playing it again lol. I've been recommended Trajan too for similar reasons. Are there any other Felds you'd recommend for us? Or do you think they're all too mean outside of CoB?

That's actually a great question I've never really thought about before oddly enough. I'm thinking of the games I know I can always get her to play with me..the list is pretty short compared to the size of our collection

There's a few others, some of which I've already mentioned like#Concordia and#Wingspan. And she's always down to play stuff like#Taboo and#The Game of Scattergories. Though I think I convinced her#Monikers is better than Taboo. I think her favorite game to play is probably#Po-ke-no though

Nice to have you here!

#The Castles of Burgundy and #Wingspan are both in my top 5 and 2 games I can almost always get my fiancée to play. It's tough getting her to try new games so I feel you there. What's the heaviest game you have that your spouse has enjoyed?

Yeah, at least it seems like it plays very quickly at 2p so its over very quickly one way or another.  I wasn't expecting that.  #The Castles of Burgundy is a lot longer. 

This weekend I taught#The Castles of Burgundy 

#Magic Maze#Tournament at Avalon and did quick refreshers for#7 Wonders and#The Quacks of Quedlinburg 

I also technically taught#Pandemic Legacy: Season 2 but we were doing the prologue, and I was more reading the rule book outloud and being a lead interpreter on how that functions on the board... 

My way of teaching is start with how to win, then go back and explain the game... like "the goal is to get the most points... we do this by...  ". I used to start by explaining the games story, and what roles we were taking on but I found that didn't have enough broad. Also I always end with asking if players want rules and strategy tips or just rules clarifications during the gameplay. 

ive had two people tell me they don't understand the wine production in#Viticulture: Essential Edition after the game was over (didn't mention it during the game or during the teach tho...). So I guess that's a tough one for me, also I just don't enjoy teaching#Scythe

i think I am the teacher in most of my groups strictly because I'm an awful student, I neeeed to see the rule book. It's just the way my mind processes information, if someone is verbally explaining more than 3-5 rules I just can't focus. And almost all people I play with don't enjoy reading rule books so it works. 

Alright here goes nothing..for simplicity sake, I left off the one's I've played either no games from or games that I didn't particularly enjoy.

Ted Alspach - #Suburbia

Antoine Bauza - #7 Wonders Duel

Bernd Brunnhofer - #Stone Age

Bruno Cathala - #Kingdomino

John D. Clair - #Mystic Vale

Rüdiger Dorn - #Karuba

Steve Finn - #Biblios

Stephan Feld - #The Castles of Burgundy

Friedemann Friese - #Fabled Fruit

Jacob Fryxelius - #Terraforming Mars

Mac Gerdts - #Concordia

Reiner Knizia - #Lost Cities

Michael Kiesling - #Azul

Vital Lacerda - #The Gallerist

Thomas Lehmann - #Res Arcana

Paulo Mori - #Rise of Augustus

Shem Phillips - #Paladins of the West Kingdom

Alexander Pfister - #Port Royal

Uwe Rosenberg - #Patchwork

Vladimír Suchý - #Underwater Cities

Reiner Stockhausen - #Orléans or #Altiplano..can't decide

Daniele Tascini - #Teotihuacan: City of Gods

Ignacy Trzewiczek - #Imperial Settlers


After all that, I can safely say I don't particularly care about designers haha. I was surprised I knew a couple of them off the top of my head.

I do really like this list a lot better. I do find it interesting how much movement there was for some games, but, some games had virtually no change in rank, #Roll For The Galaxy is number 8 in both lists. #The Castles of Burgundy only moved 1 spot.

I like this idea. There are a few popular games that I legitimately don't like. There might be good or bad reasons I don't like these games, and my not liking them certainly doesn't invalidate the games.

#The Castles of Burgundy: I have talked and written about this a number of times. And, it is no secret that I bounced off of this one, hard. I like euro's, I used to like them more than I do know. I don't need pretty art. I honestly didn't mind the "poor art" which many decry. But, the whole thing felt way to samey, I never  found the fun, the hook. And, it was way too long. I didn't, and don't mind long games. But long games that felt the same the whole way through.... Not for me.

#Pandemic What do you get when you take an appealing theme, ok gameplay, and make it a cooperative experience? You get a massive yawn. I would much much rather play #Forbidden Island than Pandemic. I am not a big fan of cooperative games anyway, though I will solo them sometimes. But, somehow Pandemic is just in a weird place that I don't like. I want something lighter or something a chunk heavier. In fact, you could probably say that most of my complaints of Pandemic could probably be applied to most mid-weight coops.

#7 Wonders I would play this again. I find it to be a OK experience, though barely. I don't hate this game, but I do feel like it is rated much much higher than it should be.