The Mind board game
The Mind board game

The Mind

The Mind is more than just a game. It's an experiment, a journey, a team experience in which you can't exchange information, yet will become one to defeat all the levels of the game.

In more detail, the deck contains cards numbered 1-100, and during the game you try to complete 12, 10, or 8 levels of play with 2, 3, or 4 players. In a level, each player receives a hand of cards equal to the number of the level: one card in level 1, two cards in level 2, etc. Collectively you must play these cards into the center of the table on a single discard pile in ascending order but you cannot communicate with one another in any way as to which cards you hold. You simply stare into one another's eyes, and when you feel the time is right, you play your lowest card. If no one holds a card lower than what you played, great, the game continues! If someone did, all players discard face up all cards lower than what you played, and you lose one life.

You start the game with a number of lives equal to the number of players. Lose all your lives, and you lose the game. You start with one shuriken as well, and if everyone wants to use a shuriken, each player discards their lowest card face up, giving everyone information and getting you closer to completing the level. As you complete levels, you might receive a reward of a shuriken or an extra life. Complete all the levels, and you win!

For an extra challenge, play The Mind in extreme mode with all played cards going onto the stack face down. You don't look at the cards played until the end of a level, losing lives at that time for cards played out of order.

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User Ratings & Reviews

  • The Mind is the most simple of concepts, stupidly simple. The deck is 1 - 100. Get dealt a number of cards per player equal to the ‘level’ (1 - 12 for a two player game, reduced for more). Everyone plays the cards they’ve been dealt cooperatively, in ascending order. The catch is you can’t talk, and you can’t use signals. The tacked-on space bunny theme gives you ‘lives’ for when you make mistakes and ‘shuriken’ that the group can use when they feel stuck to reveal everyone’s lowest card.Without fail, when I give that description to people who haven’t heard the hype around this unexpected Spiel nominee, they stare at me blankly for a moment. Next they say something about ‘so it’s just a deck of cards labeled 1 - 100?’ and look more perplexed. That’s when I just deal them their first card.By level 3 everyone is alternately laughing, groaning, or exclaiming in amazement as the magic has set in.
  • It's just a bunch of fancy cards, but it's still really fun to play with the right people
  • Pretty fun. Test your psychic powers
  • Very difficult game.
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User Activity Feed

We have #The Game: Quick & Easy and really like it. We've won 50% of our games so far, and it doesn't take that long to play. I haven't played #The Mind

My fiancée and I really didn't like #The Mind. We were always just getting annoyed with each other for not playing appropriately according to the other person hahaha

The best overall design.


Your best memories


Best cover art

#Scythe: The Rise of Fenris

The best euro

#Clans of Caledonia

The best quick game (30m or less)


The most fun you can have with your clothes on

#Viticulture: Essential Edition

The first game you loved 


The best game you can can fit in your pocket.

#The Mind

The most immersive experience


Your most played game


Your favourite components


The 'to put it politely, I can't fathom how anyone can enjoy this' award




The stress is a real thing! Not everyone enjoys that, which is why it doesn't get played more.  But if you can find 8 people who want to play... hot dang! You are in for a good time!

I also tend to like games that make you extrordinarily frustrated with people that you should be cooperating with, the kind of game that makes your allies feel like enemies.  Ha! #Magic Maze #The Mind #The Crew: The Quest for Planet Nine

I second #Diamonds and #6 Nimmt! 

I would also recommend:

  1. #The Fox in the Forest
  2. #Bohnanza
  3. #Silver & Gold
  4. #Arboretum
  5. #High Society
  6. #Point Salad
  7. #For Sale
  8. #Love Letter
  9. #The Mind
  10. #12 Days
  11. #Sushi Go Party!
  12. #The Crew: The Quest for Planet Nine (Maybe an Honorable Mention - depending on how you want to count the component list)

As you can see I love card games ;)

1) I think the perfect collections start with a variety of games that can appeal to a variety of audiences. However, it's important that they be games you enjoy, otherwise you won't want to play them. That said, I'd start with:

2) Two I've wanted for a while are #Ora et Labora and #Euphoria: Build a Better Dystopia. I've seen copies of those pop up at my FLGS, but they are always when i've spent my budget already and they are snatched up before I can get them.

I didn't have much luck getting people to enjoy either #The Mind or #Hanabi. I do agree with your assessmet that games like those rely a lot on body language and the subtle clues that lend themselves to better in person experiences.

For my money, games like #The Crew: The Quest for Planet Nine, #The Mind and #Hanabi rely on the kind of metagame that develops from playing in person - reading the room and feeling for the subtle cues. I probably wouldn't bother with any of them online.

Those are some good ones! #The Mind and #Hanabi definitely fall into the same camp for me as games my fiance hates :)

I wouldn't mind seeing the following:

#Downforce vs #Rallyman: GT

#Just One vs #Codenames

#The Mind vs #Hanabi