Amerigo board game
Amerigo board game


In Amerigo, the players help Amerigo Vespucci on his journey to discover new land. The players explore the islands of South America, secure trading routes, and build settlements.

The actions available to players are determined through the use of a specialized cube tower, which has appeared in the Queen titles Im Zeichen des Kreuzes and Wallenstein. At the start of the game, this tower is seeded with action cubes, which come in seven colors, with each color matching a particular type of action. During the game players will drop additional action cubes into the tower - but some of these cubes might get stuck in the floors of the tower while other cubes already in the tower are knocked free. Thus, players need to play both tactically - taking advantage of the actions currently available in the best way possible - and strategically - using their knowledge of which actions do what to play well over the course of the game.

The game board is composed of nine, twelve or sixteen tiles, depending on the number of players. Players sail their ships through the landscape created for this game, landing on islands to plan and build settlements, which then supply resources and allow the player to earn victory points. Players might want to invest in cannons to protect themselves from pirates roaming the waters or acquire progress tokens to gain special advantages.

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User Ratings & Reviews

  • The arc of the game shifts somewhat abruptly through three stages. Nevertheless, I will never turn down a game that requires strategic flexibility. Surf the chaos!!
  • Yarp:- The all-knowing cube tower keeps me coming back- It's pure Euro popcorn. The rules overhead is low, the actions are relatively simple, and AP is rare. Possibly my favourite medium-light game- Deeper than it seems- Scales wellNarp:- I think I'm going to have to 3D print some organizers for the tiles, as they are the most annoying thing to set up- The cube tower can make for some bad games if it's improperly configured or used
  • Not the cleanest of Feld's games, but fun enough. A little too much luck inolved than what I typically care for in a game of this length. Spacial aspect (building settlements on the islands) is uninteresting. The action cubes are a fun mechanic, as is the technology track. End game was less exciting, as a lot of the actions seemed worthless, and players took gold instead. End game was more interesting in subsequent plays, thankfully.
  • 2-4 player, best with 4, medium heavy, Stefan Feld, 90-120 minutesRating based on 3 plays with 2-4 players, which was very entertaining. I tend to like Stefan Feld's designs and this one is no different. The cube tower is a unique feature, which works very well.The map scales well for the number of players, although the game really shines with 4. Although the games takes up quite a bit of shelf space, this is a keeper in my collection.
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Thanks for the detailed reply! We'd probably go for the less interactive ones just to stay on the safe side haha. I think #Carpe Diem is on my wishlist as well - I sort of forgot what I put on there for all my Secret Santa exchanges this year lol. And I'm glad to hear Trajan is a little more forgiving. I'm also interested in #Amerigo if for nothing else than the cube tower.

As far as the price point on that KS - absolutely ridiculous. I initially backed them both and of course FOMO got me to do the upgraded components. Then people started backing out once they were switching up a lot in the final days of the campaign and I got this crazy idea in my head to back all 4 games (those 2 plus a future 2 TBA much later). I then realized how nuts I was and canceled it entirely. I'm hoping they come out in retail so I can at least try out Amsterdam.

Good to know you can try most of the games you mentioned online, definitely like to buy before I try whenever possible!

I hear you completely on the designer thing too. I don't think there are 2 of the same designers that appear in my top 10 and I certainly don't play favorites. In fact, I think the games I do own from the same designers were purchased without having any idea who designed them haha.


    The best overall design: #Concordia, #Ra, #The Castles of Burgundy#El Grande

    Your best memories: #Vs. System

    Best cover art: Anything by Vincent Dutrait and #Rococo

    The best euro: See best overall design

    The best quick game (30m or less): #Ghost Stories

    The most fun you can have with your clothes on: #Telestrations

    The first game you loved: #Magic: The Gathering

    The best game you can fit in your pocket: #Parade or #Claim

    The most immersive experience: #Tales of the Arabian Nights

    Your most played game: #Legendary: A Marvel Deck Building Game

    Your favorite component: tower from #Amerigo or gears from #Tzolk'in: The Mayan Calendar

If you do try it out let us know how you like it!

I unfortunately haven't played any others either. I keep asking people on here to try and live vicariously through some of you haha. I too want to try #Trajan and thanks to a recent mention of it on here, #Amerigo. The cube tower sounds really cool. Others on my radar are Carpe Diem and Macao.

I wonder why this hasn't been used more often. I know of a several games that do use it, most famously: #Amerigo, #El Grande, #Shogun, and #wallenstien. 

I personally would like to see it as a means to run a semi deterministic AI for a solo game.

#Amerigo cube tower? Tell me more

#Amerigo Use to be at the top of my wishlist. I have never played it, and, unfortunatly, it isn't on my wishlist anymore. Maybe I should look into it again.

Things have been a little on the light side recently, but still fun.

  1. #Amerigo - This is a relatively new game for us, that we've really enjoyed.  It's a solid game and the cube tower really is fun.
  2. #Viticulture: Essential Edition - We just got Visit from the Rhine Valley and wanted to see if it makes as much of a difference as advertised.  One play isn't much to go by, but I think I do prefer it to the base visitor cards.
  3. #Stone Age - We just recently started up game night again with a couple friends and are easing back in with some of the group's old favorites
  4. #Pandemic - Same as above
  5. #Downforce - We just got Danger Circuit and wanted to try out the new tracks.

I don't think it's just a coincidence that there's a correlation between my ranking of these games and their weight.  Hopefully I can get some heavier stuff to the table soon.


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