Catan board game
Catan board game

Catan

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Overall Rank: #23 | Trending Rank: #20

The women and men of your expedition build the first two settlements. Fortunately, the land is rich in natural resources. You build roads and new settlements that eventually become cities. Will you succeed in gaining supremacy on Catan? Barter trade dominates the scene. Some resources you have in abundance, other resources are scarce. Ore for wool, brick for lumber - you trade according to what is needed for your current building projects. Proceed strategically! If you found your settlements in the right places and skillfully trade your resources, then the odds will be in your favor. But your opponents are smart too.

To begin the game, we build the game board using hexagonal terrain tiles. Catan is born - a beautiful island with mountains, pastures, hills, fields, and forests, surrounded by the sea.

Each of us places two small houses on spaces where three terrain hexes meet. They are our starting settlements.

And so it begins. I roll two dice. An “11”! Each terrain hex is marked with a die roll number. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex. Hills produce brick, forests produce lumber, mountains produce ore, fields produce grain, and pastures produce wool.

We use these resources to expand across Catan: we build roads and new settlements, or we upgrade our existing settlements to cities. For example, a road costs 1 brick and 1 lumber. If we do not have the necessary resources, we can acquire them by trading with our opponents.

Each settlement is worth 1 victory point and each city is worth 2 victory points. If you expand cleverly, you may be the first player to reach 10 victory points and thus win the game!



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User Ratings & Reviews

  • Albeit, this got me started playing board games years ago, but now it's more of a luck driven game since our group tends to not negotiate and trade very much.
  • A classic game, and a nice "gateway" game, but its strategy is a bit shallow. Experienced gamers will be frustrated by the amount of luck.
  • Not bad, a little too dependent on die rolls.
  • Not quite what I expected. The strategy is unique, and I like the trading aspect of the game. But I have never had fun when playing.
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User Activity Feed

I sure hope so! I mean, she forgets sometimes but she's already gone through several game sessions that she really enjoyed that went past 3 hours: #Catan and #Clank! Legacy: Acquisitions Incorporated (the first play of Clank! Legacy was pretty bumpy since it was our first legacy game). But yeah, I have so many games I'd love to introduce to her: #Star Wars: Rebellion, #Brass: Birmingham, #Tzolk'in: The Mayan Calendar, and #Too Many Bones. I honestly can't see her not liking any of these!

I hope your weekend is relaxing at least. Hope you get in some gaming time! :)

My biggest misses for me:

  1. #Welcome Back to the Dungeon - A push your luck game that was too clunky for me.  Haven't played in a couple of years and on the trading/chopping block, if I ever get around to it.
  2. #Catan - Not sure what the love for this game is about. 
  3. #Bob Ross the Art of Chill - Too clunky for what it is intended to be
  4. #Charterstone - my group only did the first 4 games before we lost interest.  No desire to pick it back up.
  5. #Colony - I'm sure there is a good game hidden in there someplace but I don't have the desire to go digging for it.
  6. #Munchkin - oh dear God just shoot me before I'd play this again.
  7. #Shipwrights of the North Sea - BORING. Oh so boring

I played it a number of times, I don't know how many, along with #Catan and #Carcassonne sorta before I got into the hobby. I have not played it very much since I have come into the hobby. Also,I probably have not played it since 2017 or 2018.

I love lists!  I'm sure no one will be suprised if to see one game feature heavily on my list...

Allow me to submit this as a more readable template before I come up with answers of my own:

  • The best overall design: #Root
  • Your best memories: #Root
  • Best cover art: #Scythe
  • The best euro: I'm not sure that I even own a Euro
  • The best quick game (30m or less): #King of Tokyo
  • The most fun you can have with your clothes on: Ummm what?
  • The first game you loved: #A Few Acres of Snow
  • The best game you can can fit in your pocket: #Sushi Go!
  • The most immersive experience: #Root (the asymmetry just makes you need to drive in so much and really know what others are trying to plan)
  • Your most played game: #Root
  • Your favourite components: It's close between #Root and #Clans of Caledonia, but Root edges out because of the unique/screen printed meeples, and the card quality
  • The 'to put it politely, I can't fathom how anyone can enjoy this' award: #Catan and I really don't have any interest in roll and write games

I love lists!  I'm sure no one will be suprised if to see one game feature heavily on my list...

Allow me to submit this as a more readable template before I come up with answers of my own:

  • The best overall design: #Root
  • Your best memories: #Root
  • Best cover art: #Scythe
  • The best euro: I'm not sure that I even own a Euro
  • The best quick game (30m or less): #King of Tokyo
  • The most fun you can have with your clothes on: Ummm what?
  • The first game you loved: #A Few Acres of Snow
  • The best game you can can fit in your pocket: #Sushi Go!
  • The most immersive experience: #Root (the asymmetry just makes you need to drive in so much and really know what others are trying to plan)
  • Your most played game: #Root
  • Your favourite components: It's close between #Root and #Clans of Caledonia, but Root edges out because of the unique/screen printed meeples, and the card quality
  • The 'to put it politely, I can't fathom how anyone can enjoy this' award: #Catan and I really don't have any interest in roll and write games

Played #Catan, and finally played #Flipology, It's soooo good!