Power Grid board game
Power Grid board game

Power Grid

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Overall Rank: #54 | Trending Rank: #254

Power Grid is the updated release of the Friedemann Friese crayon game Funkenschlag. The latest cooperative publishing effort from Friedemann Friese and Rio Grande Games, removes the crayon aspect from network building in the original editionwhile retaining the fluctuating commodities market like McMulti and an auction round intensity reminiscent of The Princes of Florence.

The object of Power Grid is to supply the most cities with power when someone's network gains a predetermined size. In this new edition, players mark preexisting routes between cities for connection, and then vie against other players to purchase the power plants that you use to supply the power. However, as plants are purchased, newer more efficient plants become available so you?re potentially allowing others to access to superior equipment merely by purchasing at all.

Additionally, players must acquire the raw materials, like coal, oil, garbage, or uranium, to power said plants (except for the highly valuable renewable energy wind/solar plants), making it a constant struggle to upgrade your plants for maximum efficiency while still retaining enough wealth to quickly expand your network to get the cheapest routes.

Power Grid: Recharged Edition will replace Power Grid. Small but meaningful improvements have been made to the game including updated rules to improve game play, an updated player order tracker, new reference cards, and a discount token to enhance power plant auctions. Power Grid: Recharged Edition will be compatible with all previous Power Grid expansions.



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User Ratings & Reviews

  • Building an electric network via bidding is fun but, like, can I get a version that uses much smaller numbers? Math crunching, the game at its finest
  • Felt very boring.
  • Well, it finally happened. 5 years on my unplayed list and now out of my collection. Whoa, hold on, put down the torches and pitchforks. There is a lot to like in this game. I find the balancing act of managing your finances to be quite interesting. It takes some serious planning, and advance planning games are some of my favorites. There's a ton to think about in this game, and I imagine it will play out differently each time. The downfall for me is just that the game wasn't particularly exciting. If the game was a little shorter it might have kept me enthralled throughout, or maybe if it had a more engaging theme. I also suspect that the game could be a bit too punishing if a player makes a bad move early (it basically tells you this in the rules.) So I'd definitely be on board playing again if someone were to ask, but it won't work for my family so there's no need to store it on my shelf.
  • Nice, heavy and long economic game, reminiscent of both 1830 and German-style games. However, it suffers from grave randomness in the power plant auctions, as well as from a tendency for game flow inbalance, where games phases tend to either stagnate or feel rushed. A game that could have used the hand of Knizia in ironing out the little (and great) inbalances.
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I have not taught anybody anything recently, not since my Sept/Oct trip to the states, there I taught #Race for the Galaxy#Scythe and #Power Grid to my newest brother in law.

I do generally prefer being the one doing the teaching, though I don't mind being taught. However, I hate sitting down to a completely new game, where neither I nor anybody else have done any preperaration for it. I hate being taught or teaching from the rulebook in the moment

Before I teach a game I try to become as familiar with it as I can. Of course, sometimes I know the game well already. However, for those games that I don't already know, I take steps to try to learn it well. This generally includes rulebooks, playthrough videos, rules videos, a quick scan of a FAQ if the game looks complicated. The thing that has generally been most helpful is, if I have the game on hand, is to play a multihanded solo game, or part of a game. This helps me know how well I know the game.

During the actual teach, I began with a paragraph or so of "Setting the scene." I try to establish what the players are playing as in the game, what wins the game, and what ends the game. I then procede to try to present the "how to play" anchoring the rules to the theme when appropriate/possible. I try to present the rules more or less in the sequence they are likely to happen. I show the rules enacted on the board whenever possible. I end, once again, with stating what ends the game, and what wins the game. I then ask for questions. I also try hard not to win a game that I'm teaching, and reserve myself for questions. In fact, if it is a game with a lot of hidden information, I might not even play the first game, instead sit by and be ready to answer questions.

Lists are fun!  Some of these categories are a bit tricky but here's what I came up with:

The best overall design.

#Brass: Birmingham

Your best memories

#Fortune and Glory: The Cliffhanger Game

Best cover art

#Scythe

The best euro

#Brass: Birmingham

The best quick game (30m or less)

#Kingdomino

The most fun you can have with your clothes on

#Cockroach Poker

The first game you loved 

#Power Grid

The best game you can can fit in your pocket.

#Love Letter (2019 Edition)

The most immersive experience

#Gloomhaven

Your most played game

#Cockroach Poker

Your favourite components

#Forbidden Stars

The 'to put it politely, I can't fathom how anyone can enjoy this' award

#Risk

I own some of them, I love playing #Gaia Project, #Eclipse, #Power Grid#La Granja and one of my favourites: #Caylus. I know this is a very diverse list of games, but if I had to decide for a mechanism I think I would choose worker placement combined with any other mech. What type of games are you more into?

 

Thanks for sharing that! Those are the stories I love hearing. It's even better that it started with family reunions because you have those happy memories associated with the hobby now too. You mentioned a lot of great games - you have me itching to try ones like #Power Grid and #7 Wonders even more now.

Too long story alert!!!!

In 2004 I played #Catan at a family reunion. I thoroughly enjoyed it, and actually ended up stumbling on BGG when looking it up online. But, I didn't buy any games, I was after all only 12, and had better things spend my limited money on. However, I came back home and spoke with my friends about #Catan and about this wierd site that I had found. At that time in my life, once a month, the church would have a potluck. And, it was our custom to stay late after the potluck. We often wouldn't leave until 6-10 p.m. And, we boys, would generally play mass market games during that time. Well, one of my friends, went and got Catan when he heard how good I thought it was. And, we started playing Catan. Soon, we added #Catan: Seafarers Expansion and #Catan: Cities & Knights. We played those and loved them. Slowly, my friends started adding other games. During a period of some years I played a lot of Catan with expansions, #Dominion, #7 Wonders, #Carcassonne, #Empire Builder and, most of all, #Puerto Rico. I played all these games, I really really liked them. But, in a sense I was still not a part of the hobby. I never sought out gaming, I just had fun when we gamed. I never bought, or even really wanted to buy games, I just played when other people had cool games to play.

This happy state of affairs lasted for 12 years, until another family reunion. This family reunion was in 2016. In that reunion my life was changed. I have a cousin who has always had a lot of games, and I would often play games with him at these events. However, two games we played at that reunion stand out starkly to me. The first one is #Power Grid. I had never seen a game with such a dynamic market and I was very intrigued. The second one was #Fief: France 1429. I count this as the game that brought me into the hobby. The broad scope of history in that game, the alliances and betrayals, the jockying for position, the different and overlapping zones of control...... All of that captured and  held me like nothing else I had ever played. I left that reunion, a gamer.

I went home, and it was my birthday the next week. I bought myself #The Castles of Burgundy and my wife bought me the gift of #Dominion: Second Edition. COB was a flop, but Dominion was, and remains, a great hit. Those games were the start of my collection. My collection remains fairly modest, and my tastes in gaming have been refined, but, since that reunion in July of 2016, I have always been a gamer, and I think I always will be.

Nice, I still need to try #Power Grid. I was put off at first but how maths-y it is but as time goes on I think I might enjoy that more than I once though. Have you had a go at #Kemet with the rules updates?

Hey everyone,

Glad to be here.  I'll go with #Power Grid, #Kemet, and #Coup, but I'd like to try #Sekigahara: The Unification of Japan

Anyone in the Bay Area?

 

On Sunday I played a three player game of #Scythe.

I had a lot of fun and came in second. 

One of the players was a fairly new brother in law. He likes games, but is unfamiliar with hobby board games. But the last several weeks he has been game to try anything, I have seen him tackle:

#Race for the Galaxy

#Power Grid

#Scythe

#Dominion: Intrigue (Second Edition)

He has done very well to ok on every game. He doesn't seem to want to be a "gamer" but he is game for anything. I'm enjoying having him in the family.