Agricola (Revised Edition) board game
Agricola (Revised Edition) board game

Agricola (Revised Edition)

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Overall Rank: #51 | Trending Rank: #422

Updated and streamlined for a new generation of players, Agricola, the award-winning and highly acclaimed game by Uwe Rosenberg, features a revised rulebook and gameplay, along with wood pieces and components for up to four players.

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User Ratings & Reviews

  • Admittedly have only played solo as I can't get anyone interested to play with me. Solo was ok. Lots of setup and I suspect there is lots of analysis paralysis that has to be guarded against.
  • Great game. Just the right amount of variety and tightness for me, especially with the Farmers of the Moor expansion added.
  • A better version of Agricola for me (less cards to muddle through) - though I kind of miss my stickered discs from the original set. Agricola is the essential backbreaking euro. Can you feed all of your people?...not really, but somehow you do it. I love how hard the choices are in this game and how well the player interaction works in accordance with that. I prefer this to the looser system of Caverna. *All plays tracked under original version.
  • Location: Kallax
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Thank you! Will let her know :)

Hope the weekend gives both of you some much needed breathing room. I realllly need to try out #The Castles of Burgundy some day. Getting in a play of #Catan felt like a milestone achieve a while back and I'll feel the same way once I check off that and #Agricola (Revised Edition) off my list haha

I had a pretty good week actually!

- #51st State: Master Set : this game has grown on me, definitely a little on the multiplayer solitaire side of things, but I lost by 1 point because I treated it that way...So maybe I need to pull my head up from my player area!

- #Agricola (Revised Edition) : I am bad at this game man lol. I enjoy it a lot but I just cannot maximize my thought process. Still a good time!

- #Aeon's End: Legacy : Played scenario 5 with the wife and we won! It got a little hairy at one point with a lot of minions coming out but we pulled out the win! This game is becoming a favorite of ours for sure. 

How about I bring the hate....LOL

#The Castles of Burgundy is like a wax apple. It looks so beautiful, and it isn't until you bite it that it reveals its true nature.

On the other side of the coin:

#Agricola is a steak and kidney pie. The concept, and to a certain extant the product, look disgusting. But engaging with it is a uniquely satisfying and delicious excercise.

When I got into the hobby I tried really hard to have a strong base and play games that people had deemed as classics. In my opinion while a good game is a good game a lot of those games have been surpassed by a superior game that does the same things in a better way. I would actually use #Agricola as one of the few older games that really stands the test of time. I do think the way it has been streamlined in #Agricola (Revised Edition) makes it easier and eliminates what can be a real glut of sorting through expansion content but while I think it has many games that are similar I think it still stands up. 

I actually think this is one of the best uses of the BGG Top 100 because I think it's difficult for a game to maintain at a high level over time and it's also easy to see the games that have really dropped off. I personally think #7 Wonders holds up well, it isn't even close to my favorite drafting game, due to its player count. I feel similarly about games like #Power Grid and #Race for the Galaxy where there are games that do the same things I like better but they are still good games. I think #Pandemic is one of the best gateway games out there and I'm typically not a fan of co-ops. I think most Rosenburg and Feld games hold up, with some like #Le Havre being as good now as they were when they came out. #El Grande is another game to me that really stands up.

I think games like #Carcassonne #Caylus #Ticket To Ride and #Stone Age would be examples of games that have passed their prime and we now have better games to play that do the same things. 

Haven't been able to play #Alma Mater yet, should get it in this week. I feel pretty confident the 2 player isn't going to be as good as more players since there is a variable market but I'm hoping that's a minor issue, seems like the "dummy" player is low maintenance. Like #Clans of Caledonia has a moving market and I don't think it hurts the two player game. 

My wife wasn't drawn to #Brass: Birmingham but loves it now that we've played it- her favorites are #Underwater Cities #Everdell #Agricola (Revised Edition) #The Castles of Burgundy #Wingspan #Tapestry. The card play and planning for the era change are things she really loves. I think it has a lot of things she likes in games that play more multiplayer solitare but with player interaction that isn't cruel. 

I agree with most of the commentary below about Wingspan. It's a game I enjoy and really admire it but when I personally think of highly thematic games I don't think it's as good as others. I think the most spot on point is that while some of the mechanics are thematic (predator birds, birds that migrate habitats) plenty are not and it always feels like an engine builder for points rather than running a bird sanctuary. With that said, I think it does a great job setting a fantastic mood for the type of game it is, and the eggs, the wooden dice, the dicetower, the unique bird cards, the art on the player boards etc do a fantastic job of that. I do think it's important to remember what a great place Wingspan exists in in terms of being an inviting gateway game and I believe that how thematic it is is going to depend greatly on what your experience in gaming is up to that point.


I think Wingspan exists in an area of strategy games where the components themselves do a great job keeping it from being a dry game and giving it a mood and then the more the mechanics match the more thematic it feels. I think of #Viticulture: Essential Edition and #Agricola (Revised Edition) as games that do a great job of this with both mechanisims and components. I think #Root #Everdell #Tzolk'in: The Mayan Calendar and #Teotihuacan: City of Gods all do a great job setting the scene with their art and then matching it in varying degrees with mechanics. 


I can think of countless "Ameritrash" games that are highly thematic but skill checks often ruin that dynamic for me personally. Even a game like #Forgotten Waters which drips with story and theme after awhile didn't feel like much of a game to me and lost its immersiveness. While still not in my wheelhouse I found #Gloomhaven and #Gloomhaven: Jaws of the Lion to be much more immersive because the card play makes you feel like you are really dictating what happens and controlling your character. Conversely #Scythe was a game where the theme was almost non-existent to me until I played #Scythe: The Rise of Fenris and from then on the game was far more thematic in my mind than it had been previously. The most thematic game I've ever played would have to be #Pandemic Legacy: Season 1 and much like with Rise of Fenris, that experience has made other #Pandemic games feel more thematic just because I have seen how immersive it can be. 


A game that hasn't gotten any mentions yet that I've seen that's both a strategy game and highly thematic, in my opinion, is #Brass: Birmingham the historic accuracy that went into that game is remarkable and it really comes through in the most unique aspect to the game- the sudden switch from canals to rails. The included history of the characters in the rulebook is also a nice touch. I would contrast that with a game that I also love but don't find thematic which is #A Feast For Odin which, in true Uwe fashion, comes with what is essentially an entire book explaining the history that exists in the game but if you never read the book you would never really know and it's dry enough that you really don't need to and it becomes vikings playing tetris. 

If I'm not 100% sold that the game will become one of my wife and I's top 5 games to play together, then it needs a great solo mode. If it's not our favorite to play, then it's almost guaranteed that it won't see more than say... 2 plays in a year because we only play together maybe 2 times a month. This includes:

I was driven too it when I left those I gamed with. I think the first game I ever played solo was #Agricola (Revised Edition) though I played #Scythe at around the same time.

I have, however, since that time learned to love and admire solo gaming as a activity worthy in it's own right. I prefer my games to be pretty heavy, and my current favorite is #Star Trek: Frontiers.