Nemesis board game
Nemesis board game


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Overall Rank: #187 | Trending Rank: #7

Nemesis is a 1-5 player survival sci-fi game where players are woken up from hibernation as a crew of a space ship. The emergency procedure states that there is a critical system failure and the space ship can't continue its cruise. The goal of the crew is to find what is causing this failure and fix the situation to safely return back to Earth. The main problem is that one crew member is dead. Somebody crashed his hibernation chamber and pulled his body out. In addition, if you listen closely, some additional noises and sounds can be heard. New ones, strange ones, ones that were never heard before…

Nemesis is a cooperation game combined with bluffing, backstabbing, and other elements of a science-fiction survival horror adventure.

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User Ratings & Reviews

  • Nnnnot a fan. The minis are beautiful and I could be potentially coaxed into giving it a second go, but as it stands this game is cooler to think about than to play, as it is such a bundle of disparate complex and sometimes counter-intuitive mechanics that it just doesn’t come together into a smooth game. It has the Arkham Horror Revised Edition problem where so much of every turn is upkeep and your own actions are so few in number and so governed by randomness that it just becomes a pain in the ass to play.Great minis, great art, love the Alien theme and wanted it to be good, but the actual game needs a lot of pruning and revision because it is a hot mess.
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    + Aftermath+ Void Seeders
  • Updated thoughts after 5 plays:Pros:- Plenty of actions for everyone to do- Plenty of time to do most everything you want- "Random" things are never too swingy and always feel like a calculated risk, you always know the risks. Have 2 serious wounds? The next alien attack might kill you, have a larva on the board you may die from eclosion, have quite a few fire/malfunction tokens, an event may blow up the shipt...etc.- Theme is great and feels tense the whole way through the game- Usually people disregard their goals in favor of playing co-op. Cooperation is much more meaningful in this game *because* we usually have conflicting goals so it really feels like we're working as a team and putting our own interests aside.Neutrals:- Pacing of the game is fine, depends on how quickly people play their turns. Downtime isn't an issue for me since the game itself is so tense/engagingCons:- Player elimination, it's possible to have to sit through much of the game if you died early. However, deaths are usually a long time coming/expected, hardly ever a surprise. And even then it's very much dictated by your choices. If you stick together and play smart it's easy to avoid death until the last part of the game.Great first experiencePros:Even though we triggered self destruct early on I felt like I had plenty of time in the game to do meaningful things. I was able to explore the ship, fix an engine, find the nest, carry an egg across the ship to the lab and examine the egg, then make a run for the shuttle only to be left behind at the last second of the last round.I like the way the enemy health works, it's counterintuitive, but is a good way to give each enemy different health totals, while keeping that total a secretThe intruders also seemed appropriately hard to kill. Difficult, but not impossible, and not too easy either.The bigger intruders felt and actually proved much scarier. (The models meant something unlike rising sun). There's plenty to do on the ship for everyone. Fix rooms, explore, fix engines, fiddle with coordinates, attack intruders, research corpses/eggs, open escape pods...etcCons:Rounds seemed to take too long, likely because we were learning the game and 1 player was slow on their turn. It definitely sped up toward the end.
  • Best thematic experience in a board game, i recommend it to every boarg game collection.
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#Nemesis is the most viewed game but it's not in the 50 most bought game. I guess the price tag has something to do with this...

  • Inis has been wavering in and out of my interest. Other games seem to push it off the list every now and then. With that said, I would love to give #Inis a shot. The art and theme of the game is so unique it's hard to ignore.
  • The first thing I would immediately buy is the new #Twilight Imperium (Fourth Edition): Prophecy of Kings Expansion. This is the game/expansion on the top of my list at the moment, and is a must buy! I'd then be very tempted to buy #Nemesis but I'd rather grab a couple of lighter games that have been on my radar for a while like #The Quest for El Dorado and #Smartphone Inc.
  • #Glory To Rome is way outside of my preferences. The theme is not inline with what I would typically buy and I tend to avoid games that are purely card games with no board. As with any game though, I'd happily give it a go, and would love to be surprised by it. 

I do so much research on my wishlist to the point I feel I've already played the game. So based on games which I've done limited research on that stood out a bit:

#Namiji - #Nemesis - #Dale of Merchants - #Lisboa - #Tidal Blades: Heroes of the Reef


I see #Nemesis as a fun experience that would def be a luxury to have. 

For me #Everdell has BEEN on my wishlist. Other than that, I've always wanted to learn and try #Nemesis . Glad to #Spirit Island among the most mentions, its theme is so refreshing for someone like me. 

I can't not agree with your choice :)

Have you played #Nemesis yet? It's been the #1 most viewed game page all throughout 2020.

If I had to restart, I would go with the following:

  1. #Vindication
  2. #Clank! A Deck-Building Adventure
  3. #Thunderstone Quest

That would probably get close to the $200.

As for hard to find, I would go with #Nemesis (and I realize they just did a KS but it has traditionally been hard to find).


Ahh I'd love to play #Nemesis one of these days. It's also one where the use of miniatures actually works well for me because they're minimal but make a big impact. And when it comes to deduction, I like it more in games like this that aren't as conversation based.

My initial response would've been very similar to yours, but after seeing the recent comments, I tried to steer away from realism lol

1. Moodmaker - Just like how music in movies are timed to amp up the mood, you will have a background music that adapts to the board state whenever something happens. I'm thinking of games strong in theme like #Root, #Nemesis, or even things like when you're playing #The Quacks of Quedlinburg and sound of suspense kicks in as you push your luck and play a noise when you bust. Ok, maybe that could get annoying at some point, but you know what I mean lol

2. Shelf organizer - You want to sort by alphabetical order? Sort by color? Sort by theme/designer/publisher/etc? Shelf-organizer at the press of a button

3. Instantaneous transporter - Have you ever run into a situation where you're over at someone's place and though, "Mannnn... if only I had that game with me right now!"

Haha, #Archipelago  and #Nemesis did tend to feature a lot. Both have space for back-stabbing, Nemesis generally has to be less direct. There are some fairly direct actions you can take to hurt other players (set a room on fire, lock them in a room with an alien/throw a grenade into that room) but for the most part you have to be fairly sneaky: you can set the engines to explode but tell everyone they are fine or promise to help someone kill an alien and then after they spend their turn shooting it you just walk away. 

With Archipelago, you can be somewhat more directly confrontational, especially with the use of towns: if you build a town on a hex and put one of your meeples in it, no one can build