Chart the rise and fall of the East India Company in this cutting negotiation game about high society at the dawn of the British Empire. Created by Cole Wehrle, the award-winning designer of Root and Pax Pamir, John Company: Second Edition is a deep and thoughtful design from a master builder of historical games.
In John Company, players collectively guide the fate of the Company by securing positions of power and using them to benefit their own interests. As they climb through the Company's ranks, players will find themselves directing critical trade missions, bribing members of Parliament for favors, and jockeying for advantageous marriages during the London Season. If you've ever wanted to play a board game with the narrative scope and skullduggery of a Victorian novel, John Company is your game.
Though massive in scope, John Company relies on a fundamentally simple core that teaches players how to play while they play. Turns begin with players assigning their children to various career paths and then continues through the step-by-step operation of the Company. Players are always able to negotiate so there's almost no downtime between actions.
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$784,008 / $50,000
Ended 13 months ago
|Number of Players||1-6|
|Mechanics||Dice Rolling, Press Your Luck, Simulation, Variable Player Powers, Voting|
|Categories||Economic, Educational, Negotiation, Political|
|Official Site||Official Website|
|Rule URL||Add Official Rules|